1st Granite, 22The winter is over. But the winter of our discontent is merely beginning. Something rotten in the outpost of Agepoint (possibly due to garbagedwarf laziness). It was the mediocre-est of times, it was the...
Ok. I will never again attempt to be poetic.
Two thieves have attempted to steal the treasures (actually just one sword) of our fair home. Both have escaped unscathed, spreading tales of our weakness. It is only so long until more invaders come. Come to take our gold. Come to take our children (those of us without children wouldn't be too upset, but we must consider morale). Come to poke us full of holes just for kicks. This must not come to pass.
We need a military. A few brave dwarfs (with the equipment and training we can give them, at least) in the right place could hold off an
entire goblin.With our supplies well in order, I must prepare us for the inevitable invasion. Until of course I have to preoccupy myself feeding migrants. To this end, I must have metal. I must have
steel. There's iron on this map somewhere, and I aim to find it.
Though our wood supply is too small for me to justify expending precious, precious wood, we have two alternatives. The first is coal or lignite. There is flux here (specifically marble - pretty, ain't it?) but we have yet to find either. The second is the usage of a Dwarf's best friend, magma. Lack of mechanic expertise notwithstanding, this has the potential to turn this fort into our tomb and burn us all to death horribly.
The miners will be exploring for iron-bearing ores anyway. Pray with me that they find Lignite. Still, we will attempt to plan and prepare for magma usage. It's simply too economic long term for me to pass over.
18th Granite, 22Unable to access dye to fingerpaint with or something, our possessed child has fallen into a deep depression. The parents will be upset. I'm glad to have the workshop back.
25th GraniteAnother yak calf! Praise be to Armok! Not that we have the facilities or personnel to butcher them. Also, the first goblin incursion will slaughter them since we can't feed them indoors. Should have brought pigs.
That reminds me. I should make an indoor refuse dump. That's not priority for now, but could prove useful later.
The space for our Metal industry has been dug out. It's literally as far as it could possible be from the Magma, because apparently I derive sick pleasure from logistical nightmares. It's generated a boatload of stone that needs to be moved. Thankfully, there isn't much stone to move into the new spaces we've dug yet, as we haven't found much ore. The Garbagedwarfs haven't had a break in literally a year.
3rd SlateBegan digging exploration tunnels to find ores or coal. Migrants arrived, bringing the population of our little outpost (more of a hamlet now) to 46. Got an Armorer (fantastic!) an Engineer (DOUBLE FANTASTIC!) and a talented surgeon (2.5x fantastic?) out of the bargain, plus a lot more garbagedwarfs. The downside of this windfall in labour (beyond the inevitable formation of unions) is that now I have to feed and house them all. *sigh*
For some reason, they brought me plenty of chicks. As if we didn't already have enough chicken-related tomfoolery going on here. I only have half the booze I'd recommend for this population, nowhere near the food I need to feed them and make the booze, and I'll have to double our housing capacity (with what wood? WITH WHAT WOOD?) now.
As a
unquestionably wise man once said, "They terk our JERBS".
There is another benefit to this migration that I might have overlooked, however. Three of the migrants brought crossbows to hunt the wildlife that they were shocked to find isn't really that abundant here. Presumably, they know how to use them. This could be of extreme importance for the defense of this fort, should we build them a decent fortification.
11th Slate, 22One of the migrants proudly dropped off a wolverine carcass in the dining hall. Cats doing that is adorable, young garbage/marksdwarf. You doing it is not so good.
Now I have to get rid of the thing. Bugger.
2nd FelciteA second bedroom complex has been dug. If we can stock it, we might be able to squeeze this immigrant wave in. When the next one shows up, of course, we're back to square one, but what do you expect me to do.
Furniture production and making the fort more liveable being our priorities now (as we'll just have to shut the gates in the advent of invasion anyway) I think that I might was well dig out a garbage disposal area. Seems reasonable if we'll have to live down here for great amounts of time.
Anyway, another possessed dwarf. This time, a useful stoneworker. I hope nothing happens to him.
After a strenuous amount of effort, I've managed to train a rooster to squack every time a non-dwarfen figure strolls past it. Now, if I can only install this in the entrance somehow, nothing will be able to sneak its way into Agepoint.
Nothing does happen to our stonework, and he promptly starts his work.
10th Felcite, 22He has created a bracelet. Treasure score: Agepoint 2. Everyone Else:
Work on the second bedroom progresses smoothly. Work on the indoor garbage dump (with functioning airlocks to keep miasma from escaping) is progressing smoothly. A few dwarfs are starting to fall through the cracks, managing to avoid being assigned anything even though there's more hauling to be done. At least if we ever need more labour I'll just have to go to the dining hall. I'll consider this a little breathing space for future labour shortages.
13th FelciteElves have arrived! Their entire caravan is promptly seized, and wood bandied in their face. Leave, pointy-eared ones.
The depressed child has been found, dehydrated. Sad, really. In retrospect. I'll have to build facilities to bury the thing.
My own tomb would be nice, now that I think about it. After all, I built this place with my
OWN TWO HANDS planning skills. I deserve something special. I think I'll build one for the Wooby as well. Not because he's overworked, but because he looks at me funny and I've never seen him not holding a knife.
27th Felcite, 22We're still dragging in the loot from the Elves, who understandably left in a huff. I've had to designate huge areas just to hold it. The corridors are full of elf-nonsense. The kitchen is full of berries. Our wood supplies are looking better. Our armory is full of... wooden things.
I ordered a few trees chopped as they went. I have never felt so smug, or so racist, in my life.
10th Hetmatite, 22Someone gave birth. The first child to be born in Agepoint was ignored, because we were all still busy dragging in elf-junk.
The search for ore (ore flux beyond marble) continues, to no avail. Dwarfen living space continues to be insufficient. Dwarfen junk-managed continues to be insufficient. Everything is insufficient. At least there's enough booze.
17th Hetmatite, 22More migrants arrived. Just in time to help us with the elf-junk! Just in time to not have beds or food!
Goddamn, who's enticing them to come here. Next time a caravan comes I'll just feign extreme poverty. Our population is now 57, with a maximum capacity of 50 (+10 in the dormitory) if we had enough furniture, which we still don't. Our booze supplies are, again, less than half of what I'd like with a population this large. Food isn't comming in at a rate that can support a growth in booze production to get me the leeway I want, however.
21st Malchite, 22Booze supplies approaching minimum required for me to feel safe. Elf-junk has been fully stored. Food supplies disturbingly low, specifically in terms of plants. Tombs for myself and Wooby constructed, if sparse.
No military developments of note as of yet. I guess that we'll just have to muddle along until we've got these problems of overpopulation sorted out.
We struck iron ore, at long last. Still nothing to smelt it with. I don't trust these dwarfs around magma, too. I guess iron/steel production is something we'll have to improve upon later. Nothing but busywork for now. Routine, routine, routine. The fact that overpopulation and food shortage are routine might worry a lesser overseer, but I have more important things to take care of, like making sure all walls are smoothed.
2nd Galena, 22Plant supply continues to drop. Disturbing. I'd thought that it'd begin to bounce back, but we're burning through it faster than we can grow it.
My ideal solution would be to start an above-ground farm. I believe I'll do so immediately. Increases yeild, increases variety, gives the masons something to do (note: they already have plenty to do)... it's perfect
11th Galena, 22A human caravan has arrived. Trade goods must be prepared. I hope they like elf-junk.
Food and drink continue to diminish alarmingly. Expansion of the farms is making little headway. The masons say they're too busy, and I can't seem to motivate them to help us not starve to death. "You're being overly dramatic" they say. "You said we'd starve to death last migrant wave" they say. "Bugger, why do you keep ordering so many doors" they say.
20th Galena, 22Why, the nerve of those tall-folk! Refusing to buy the goods we stole! Who do they think they are?
Well, we wouldn't want to buy the stuff we were trying to sell them, so I guess that's reasonable. But their tone of moral supperiority? Oh please. When we dig to your gods and put them all to the sword/axe/pick, we'll see who has moral superiority then. It'll be us. Because we have gods who aren't dead.
15th Limestone, 22A child gets possessed. Half the dwarfs randomly decide that the ore doesn't need to be hauled
now and get bored. (To be fair, we're hauling the ore to the site where I
plan to build forges, eventually) I think I'll have a statue garden built for them, or something.
I want this metal industry to get going before the skills we have start to rust. Infuriating, this lack of fuel. I'm just going to throw caution into the wind and go for the magma soon.
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Fun fact: I have only made magma forges once before! Another Fun fact: It cost me 3 dwarfs, and eventually the fort!
More updates tomorrow, I'm tired.