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Author Topic: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 3)  (Read 5321 times)

USEC_OFFICER

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(IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #45 on: December 03, 2013, 11:44:48 am »

"Holy crap, that is awesome! Let's do it, Koreans! SUPER-MEGA-DESTRUCTO CANNON, FIRE!!!"

Fire on C1 with the EAB-Cannon.

((I'll try to snipe the guys on the other side of the river. Oh, and let's try to not all shoot at the same targets, okay?))
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scapheap

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #46 on: December 03, 2013, 11:55:19 am »

Move back to 12,20 and take cover(4ap)
that it.


"Can the ship attack the Chonma-Ho over there(C2)."
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evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #47 on: December 03, 2013, 12:34:27 pm »

((C2 is inside the Nagato's wing cannon range.))

GreatWyrmGold

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #48 on: December 03, 2013, 03:10:58 pm »

Question: Do you have any idea how hard it is to find the little (and needlessly wide) "AP:" and "8" cells when I'm reading black-on-orange?

Move to (13,15); fire 6CESC at C3 or other enemy.
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Unholy_Pariah

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #49 on: December 03, 2013, 03:52:15 pm »

move to building 12.21 and land, hunker down while pistols recharge.

"dammit i cant dodge everyone at once, remind me to steal one of those cannons."
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #50 on: December 03, 2013, 04:29:04 pm »

"私はそうするでしょう。"
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evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #51 on: December 08, 2013, 04:22:36 am »


Player Phase: Rolling init...
EAB-1 [18] = 18
The King [16] = 16
The Tower [15] = 15
Omega Mk. 1 [17]-10=7
Icarus [1] = 1

"dammit there is a slight problem with the Gyros! " Besides that you only start up slow.

"Holy crap, that is awesome! Let's do it, Koreans! SUPER-MEGA-DESTRUCTO CANNON, FIRE!!!"

Fire on C1 with the EAB-Cannon.

((I'll try to snipe the guys on the other side of the river. Oh, and let's try to not all shoot at the same targets, okay?))

The EAB-1 fires a shot on the Chonma-ho! [4] < 13 Miss!

Move back to 12,20 and take cover(4ap)
that it.


"Can the ship attack the Chonma-Ho over there(C2)."

The King backtracked.

Question: Do you have any idea how hard it is to find the little (and needlessly wide) "AP:" and "8" cells when I'm reading black-on-orange?

Move to (13,15); fire 6CESC at C3 or other enemy.
((No idea. I see it quite clearly. I put a box and bolded the numbers just for you, in case anyway.))

The lumbering Tower can only make it to (13,16) as it uses 1.5 AP for every empty square moved (and more in other places).
Afterwards it let loose its 6CESC at C3! [17] > 13 Hit! Direction is Front, Hit Location... [1] Torso! Damage is 2+[2]-1 = 3!
Splash Damage! C4 is... [6<13] Missed!

Move to 14.23 (-2-4* AP) and take cover
Fire Swarm Missile at P:3 (-3 AP)
Fire Ion Torpedo at P:4  (-3 AP)

((I believe I'm shooting at both the strongest and the farthest enemies. Should take them out. You have 4 targets that you should be able to reach to divide between you.

On a side note, can I purposely fail an initiative roll.))

*Can't remember pathing costs. Nevertheless, 4 AP should be sufficient.
((4 is sufficient))
Omega Mk. 1 moved to 14.23
and fired the swarm missile at P3! [20!] Critical Hit! Location... [100] You hit its belly! Damage... (3+[2]) x2 = 10!
The belly of P3 is destroyed after sustaining 4+1 damage! Damage Spread to Torso! Torso sustains 4+1 damage leaving only 2!
Critical hit... the pilot is hit!
Pukpung-ho P3 is disabled!
"주체 사상을 위해! 김일성을 위해!"
The ion torpedo is fired at P4! [10]+3=13! P4 dodged your missile!

move to building 12.21 and land, hunker down while pistols recharge.

"dammit i cant dodge everyone at once, remind me to steal one of those cannons."
You moved.

IJN Nagato's Move

Gunners! All target on enemy.... Fire!!!
Base at -6, save at 13.
9 - Miss!
13 - Miss!
10 - Miss!
3 - Miss!
18 - Dodged!
10 - Miss!
"Too fast for our gunners."

((Feel free to RP until I got the enemy turn.))
« Last Edit: December 08, 2013, 05:21:29 am by evilcherry »
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Unholy_Pariah

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 3)
« Reply #52 on: December 08, 2013, 04:39:08 am »

Try not to destroy the mech that has no pilot, im gonna make a run for his cannon.

« Last Edit: December 08, 2013, 04:42:10 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 3)
« Reply #53 on: December 08, 2013, 04:42:31 am »

Try not to destroy the mech that has no pilot, im gonna make a run for his cannon.
((I'm trying to hand out drops for this mission.))

Unholy_Pariah

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 3)
« Reply #54 on: December 08, 2013, 04:48:51 am »

Try not to destroy the mech that has no pilot, im gonna make a run for his cannon.
((I'm trying to hand out drops for this mission.))
((Oh, i thought we got some sort of ambiguous research progress that let us enhance or design new weapons.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 3)
« Reply #55 on: December 08, 2013, 04:51:51 am »

Try not to destroy the mech that has no pilot, im gonna make a run for his cannon.
((I'm trying to hand out drops for this mission.))
((Oh, i thought we got some sort of ambiguous research progress that let us enhance or design new weapons.))
((Previously I thought of after the mission after this as the best point, but guess I have to give a few handouts today anyway. At least the healing kit.))

evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #56 on: December 08, 2013, 06:00:08 am »

Turn 2 Enemy Phase!

Background Music. If DPRK ever published Mecha Animes or Tokusatsu productions, this must be the Title song. Better than any Capitalist K-pop where the "singers" are only lip-synching.

Pukpung-ho P4 Moves to 12.16
and Plants its fang into the Tower!
[11] > 7 Hit! Location is... [9] Torso! for 4+[3]-1-3 = 3 damage!

Chonma-ho C1 Moves to 09.19
and swings its Communist weapons into the Icarus!
"친애하는 지도자는 화가!"
First swing! [20!] Critical Hit! Hit location is... [23] Torso! for... [3] damage![/b] Despite the minimal damage dealt, Your Iron Shroud is knocked out by the blow!
Second swing... [6]+4 < 18-1 Miss!

"백두산번개처럼 공격"

Chonma-ho C2 Moves to 10.19
and swings its Communist weapons into the Icarus!
First Swing [5] Second Swing [2] Both misses!

"정일봉우뢰처럼 공격"

Chonma-ho C3 Moves to 13.15
and swings its Communist weapons into the Tower!
First Swing [16] Hit! Direction is Front, Hit Location... [76] Torso! Damage is... [3]-3 = 0!
Second Swing [20] Critical Hit! Direction is Front, Hit Location... [35] Torso! Damage is [1]! [3]Wep3 is Down for 2 turns!

"공격 공격 공격전이다"

Chonma-ho C4 Moves to 14.16
and swings its Communist weapons into the Tower!
First Swing [15] Hit! Direction is Right, Hit Location... [39] Torso! Damage is... [2]-3 = 0!
Second Swing [16] Hit! Direction is Right, Hit Location... [17] Torso! Damage is [1]-3 = 0!

"Ruri Daisa, there seems to be some wacky upbeat music through the Public Channel!"
"嫌い"
"Baka! Turn it off!"

Turn 3.

Spoiler: map (click to show/hide)

Unholy_Pariah

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #57 on: December 08, 2013, 06:13:47 am »

STOP ATTACKING MY MECH YOU COMMUNIST BASTARDS!

counterstrike like an angry badger, triple sword slash on the two cockmunch-ho mecha's next to me.
If any slash misses due to a destroyed enemy or i destroy the second mecha, spend remaining ap firing pistols at nearest pukpong-ho.


Targetting order: prioritise highest hp.
« Last Edit: December 08, 2013, 04:44:39 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

10ebbor10

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 3)
« Reply #58 on: December 08, 2013, 06:28:41 am »

Move to 15.22
What cover; if any do hills give?

C1:NanoSwarm missile
C2:Ion Torpedo
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scapheap

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 3)
« Reply #59 on: December 08, 2013, 07:16:11 am »

Move to 12.20(2)
Lancelot P4(2)
P4 is now in melee
Slice and dice Excalibur(9-3=6)
« Last Edit: December 08, 2013, 07:37:52 am by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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