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Author Topic: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 3)  (Read 5235 times)

USEC_OFFICER

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans
« Reply #30 on: November 27, 2013, 08:47:33 pm »

"Wa- well of course I enjoy it! It's two awesome mecha fighting each other!"
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GreatWyrmGold

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans
« Reply #31 on: November 27, 2013, 11:53:29 pm »

"あなたはあまりにも多くを見てきたスーパー戦隊シリーズあなたがいない?"
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evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans
« Reply #32 on: November 28, 2013, 07:19:42 am »

Doctor Green to bridge, the Omega is finishing final launch preparations. Requesting weather, surroundings and max allowed collateral damage parameters. Any available data on the enemy would be appreciated.
"Ceratinly. We are approaching 21-48, which is a valley of fields and industrial silos, lying North-south just south of the DMZ. A column of tanks are approaching the area, which consists of at least 4 Chonma-hos and 4 Pukpung-hos. The Koreans fear that an incursion there would lead to a large tank contingent invading through, so our help is needed there while the Korean army organizes defensive lines. They have advised that the area is being evacuated, but otherwise just do not cause wanton destruction," answered the CIC officer.
"Wait," interrupted the Helmsman. "The Nagato should be enough to dispatch this!" He yelled as he punched through a glass panel for a large blue button underneath. "Otonashi Cannon, charge!"

A deafening silence fills the bridge, as the lights dimmed for the charge.
"オトナシカノン、チャージします。" Said an electric voice, eerily similarly to Ruri's.
"バカ"
"5%... 10%.... 15%... 15%... 0%."
"何これ?"
"チャージ失敗します。メインエンジンの緊急停止システムが開始した、リセット後に再起動を待ってください。"
"So what the hell is happening here?"
"Loss of engine power. The Otonashi Cannon was not ready yet. Pilots, You are dumped down from here. Brace for a crash landing."

((I want to test whether you guys are good enough for these 8 tanks here without the Otonashi, so I guess I have to do this.))

Spoiler: Map (click to show/hide)
Spoiler: Current stats (click to show/hide)

"This should be some good exercise. Ruri Out." said Ruri, with a - hardly seen - smile.

Turn 1.

((Players: Please explicitly post your orders in BOLD.))
« Last Edit: November 28, 2013, 08:33:16 am by evilcherry »
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Unholy_Pariah

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #33 on: November 28, 2013, 07:39:17 am »

((Whats the Ap cost for flight? 1 per hex? 1 per 2?))

"Icarus engaging southwest pukpong-ho tank division, firing particle bursts in 3... 2... 1..."

fly to 10.18, hide in front of the sun and fire my pistols, one shot at each tank.

((Also im swapping my pilots speech from green to maroon.
« Last Edit: November 28, 2013, 09:30:38 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

USEC_OFFICER

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #34 on: November 28, 2013, 08:22:14 am »

"Woo-woo!"

Move to 11.19, and fire on P1 with the EAB-Cannon.

((Whoops. Meant 19, not 9))
« Last Edit: November 28, 2013, 09:36:57 am by USEC_OFFICER »
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evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #35 on: November 28, 2013, 08:32:30 am »

((Whats the Ap cost for flight? 1 per hex? 1 per 2?))

fly to 10.18, hide in front of the sun and fire my pistols at tanks
((1 per 1, for now.))

"Woo-woo!"

Move to 11.9, and fire on P1 with the EAB-Cannon.
"No, Victor! That's too far away!" Exclaimed by probably one of the EAB's leaders.

((Please check your coordinates))
« Last Edit: November 28, 2013, 08:36:37 am by evilcherry »
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10ebbor10

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #36 on: November 28, 2013, 08:35:15 am »

((Don't quite understand the map legend though, any idea to my current location?))
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evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #37 on: November 28, 2013, 08:38:41 am »

((Don't quite understand the map legend though, any idea to my current location?))
((13.25. Shit. I forgot something. Black next time.))

10ebbor10

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #38 on: November 28, 2013, 08:47:58 am »

Omega System initialized. Target acquired. Plotting Firing solution. Initializing Torpedo systems.
Reactor Criticality achieved. Launching Torpedo in 5, 4, 3, ...


Move to 13.21
Launch Nanoswarm Missile against P2
Launch Ion Torpedo against P1.
« Last Edit: November 28, 2013, 10:00:30 am by 10ebbor10 »
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scapheap

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #39 on: November 28, 2013, 09:36:14 am »

Move to 11,18 and fire Merlin at P1
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GreatWyrmGold

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #40 on: November 28, 2013, 11:01:04 am »

((You know you can rotate icons, right?))

"Alright, let's move out."

((Orders vague because I can't find the useful data on the spreadsheet.))

Head north, shoot at the nearest tanks.
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evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #41 on: November 28, 2013, 11:58:17 am »

((not-so-minor tweak: GWG's perk now only gives 0.5AP penalty (rounded down) per hex transversed. Feel that original penalty is too harsh.))
((I didn't rotate Icons because I were lazy, and unless you moved I see no absolute need to. either.))
((Players side always move first. Init roll = AP+1d10, tiebreaker by AP then by size. Used mainly to determine order of simultaneous things, like attacks.))
Init Roll: EAB=12, Round Table=19, New Magic=10, Omega=18, Strato=13

Move to 11,18 and fire Merlin at P1
Move to 11,18 (-5AP)
Fire Merlin (Linked) at P1 (-1AP), In Range.
Base Save for Pukpung-Ho (Tank Mode) is 7
1st shot (4+[12]>7) Hit! Direction is front, Hit location determination [1] You hit the turret! for (1-1 armor) 0 Damage!
2nd shot (4+[19]>7-1) Hit! Direction is front, Hit location determination [1] You hit the turret! for (1-1 armor) 0 Damage!
3rd Shot (4+[15]>7-2) Hit! Direction is front, Hit location determination [4] You hit the Left Front Track! for (1-0 armor) 1 Damage!
4th Shot (4+[8]>7-3) Hit! Direction is front, Hit location determination [1] You hit the turret! for (1-1 armor) 0 Damage!

Omega System initialized. Target acquired. Plotting Firing solution. Initializing Torpedo systems.
Reactor Criticality achieved. Launching Torpedo in 5, 4, 3, ...


Move to 13.21
Launch Nanoswarm Missile against P2
Launch Ion Torpedo against P1.
Move to 13.21 (-4AP)
Launch Nanoswarm at P2 (-3AP), In Range.
Base Save for Pukpung-Ho (Tank Mode) is 7
1st shot (0+[5]+1+2>7) Hit! Direction is front, Hit location determination [3] You hit the Torso! for ((3+1)x2) 8 Damage!
Target Torso Destroyed!
Target (Pukpung-Ho P2) Destroyed!
Launch Ion Torpedo against P1 (-3AP), In Range.
1st Shot (0+[17]+1+2>7-4) Hit! Direction is front, Hit location determination [3] You hit the Torso! for (4+[2] Ignore armor) 6 Damage!
Target Torso Destroyed!
Target (Pukpung-Ho P1) Destroyed!


"Icarus engaging southwest pukpong-ho tank division, firing particle bursts in 3... 2... 1..."

fly to 10.18, hide in front of the sun and fire my pistols, one shot at each tank.

Fly to 10.18 (-6AP)
Fire Particle Accelerator Pistols, Linked, one shot each at P1 and P2 (-2AP), In Range.
P1 is Destroyed! you shot at thin air for no effect!
You Shoot at P2!
Base Save for Pukpung-Ho (Tank Mode) is 7
1st Shot (-2+[18]>7-1) Hit! Direction is front, Hit location determination [1] You hit the turret! for (2+[2] -1 armor) 3 Damage!
Part KO Check [2] Safe.

You shoot at thin air again!

"Woo-woo!"

Move to 11.19, and fire on P1 with the EAB-Cannon.

((Whoops. Meant 19, not 9))
Move to 11.19 (-5AP)
Fire EAB Cannon at P1 (-4AP)

Despite showing its prowness, the EAB Cannon shoots at thin air and dissipates over the bridge and river.

((You know you can rotate icons, right?))

"Alright, let's move out."

((Orders vague because I can't find the useful data on the spreadsheet.))

Head north, shoot at the nearest tanks.
((I try to be lenient to you))
Move to 13.20 (-6AP)
Fires 6CESC at P1
1st Shot (0+[15]>7-2)  Hit! Direction is front, Hit location determination [3] You hit the torso! for (2+[1] -1 armor) 2 Damage! Unfortunately the intended target is destroyed!


======================

"Incoming Narrow-Spread Transmission! From P'yongyang!" Exclaimed the CIC Officer.
"Translations" Replied Ruri.
"Damn. That dead man again!"
"...I expected you, Earth Defense Mecha Forces. Nothing escapes the Great Leader! Today, the prowess of Juche engineering is unleashed! Tanks! Transform!"
"What?"

The tanks has stopped progressing, and changed into a much more mobile form within mere seconds.
The Pukpung-hos has changed into a vaguely humanoid shape, with a pair of very sharp teeth on its jaws, and the tank's cannon on its right hand.
The Chonma-hos, meanwhile, has its tracks transformed something resembling legs, and the tank cannon is now mounted way higher than it should, looking like a horse's head. They must have some sufficiently high-tech equipment as they are now seen hovering above the battlefield, without using wings.

"For Great Leader! For Juche!"
"Dammit! Now we are fighting something like this! If we can move the Nagato..."[/spoiler]
"Daisa! We got updated transmission on the Korean Mecha's capabilities!"
"Distribute.


Turn 1- Enemy Phase
((Map and part two of turn Later, may be day after tomorrow as I forgot the file somewhere else, and my brain is already f__ked up. Please ask for Questions.))
« Last Edit: November 28, 2013, 12:16:17 pm by evilcherry »
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GreatWyrmGold

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #42 on: November 28, 2013, 08:50:03 pm »

((I was referring to the bridge icons.))

"···タンクの変換?愚かな韓国人。"
(The above comment based on a sort of rivalry between Japanese and Korean people I remember reading about and does not reflect my actual views on Koreans.)

Continue to advance and fire. Ideally at something that isn't destroyed, this time.
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evilcherry

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #43 on: December 03, 2013, 11:27:27 am »

((Finally I got things straight. Hope I get this better.))
((Tailspin checks are pretty easy: just throw a D20 and check against your current save; Larger or equal means you succeed the check and manage to control your flight. If you got into a tailspin, however, your save will be reduced by the incoming damage that caused the tailspin for the remainder of the turn.))

Enemy Moves!
((Enemy do not roll init. Rather their turn order is GM-weaved.))

Pukpung-Ho 3 Moves to 09.12(-4AP)
and fires his cannons twice (-6AP) at the Icarus!
First shot ([7]+0 < 14) Miss!
Second shot ([4]+0 < 14-1) Miss!

Pukpung-ho 4 Moves to 10.12 (-4AP)
and fires his cannons twice (-6AP) at the Icarus!
First shot ([12]+0 = 14-2) Miss!
Second Shot ([13]+0 > 14-3) Hit! From Front side, Location determination... [92] Left Wing! Damage determination... 1+[2]=3!
Tailspin Check! [3] Despite your left wing being pretty battered, you managed to control your attitude!

Chonma-ho 1 Moves to 03.16 (-6AP)
and Fires its cannons twice (-6AP) at the Icarus!
First Shot ([13]+0 > 14-4) Hit! From Left Side, Location determination... [34] Left Arm! Damage Determination... 1+[2]-1 = 2!
Second shot ([19]+0 > 14-5) Hit! From Left side, Location determination... [111] Left Lower Leg! Damage Determination... 1+[1] = 2!

Chonma-ho 2 Moves to 03.15 (-6AP)
and Fires its cannons twice (-6AP) at the Icarus!
First Shot ([6]+0 < 14-6) Miss!
Second shot ([7]+0 = 14-7) Miss!

Chonma-ho 3 Moves to 13.13 (-6AP)
and Fires its cannons twice (-6AP) at The King!
First Shot ([2]+0 < 13) Miss!
Second shot ([14]+0 > 13-1) Hit! From Right side, Location determination... [20] Right Arm! Damage Determination... 1+[2] = 3!

Chonma-ho 4 Moves to 14.13 (-6AP)
and Fires its cannons twice (-6AP) at The King!
First Shot ([3]+0 < 13-2) Miss!
Second shot ([13]+0 > 13-3) Hit! From Right side, Location determination... [50] Right Lower Leg! Damage Determination... 1+[1] = 2!

Meanwhile, on the deck of the Nagato...

"Report." Asked Ruri, in her trademark emotionless voice.
"Not good. The Icarus and the King is pretty battered!" reported the CIC.
"Tell them to restrain a bit keep behind cover of the heavier units. From their spec sheets they are not going to take much more damage."
"Good News! Daisa!" exclaimed the helmsman. "The Nagato is responding!"
"All hands. Support the battle."

---GM Banter---

Not-so-minor rule addenum for next turn:
Buildings give +2 save. Flyers obviously do not benefit. Land if you wish.
Landing or Taking flight takes 1 AP. Turning facing without moving also takes 1 AP.

Rules for the Nagato
The Nagato will start to support the battle. Please suggest targets for the Nagato via IC actions.

Reminder
Please state explicitly your moves and how you distribute your AP. I'm not going to make up moves for you for another turn. If you got questions, ask. I'm talking to you GWG.

---GM Banter finishes---

Turn 2.

Spoiler: Map (click to show/hide)

10ebbor10

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Re: (IC) Earth Defense Mecha Forces / Chapter One: Three Dear Koreans (Turn 1)
« Reply #44 on: December 03, 2013, 11:40:17 am »

Move to 14.23 (-2-4* AP) and take cover
Fire Swarm Missile at P:3 (-3 AP)
Fire Ion Torpedo at P:4  (-3 AP)

((I believe I'm shooting at both the strongest and the farthest enemies. Should take them out. You have 4 targets that you should be able to reach to divide between you.

On a side note, can I purposely fail an initiative roll.))

*Can't remember pathing costs. Nevertheless, 4 AP should be sufficient.
« Last Edit: December 03, 2013, 11:42:49 am by 10ebbor10 »
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