Dishmab is far too frustrated with the past season and is busy yelling and smashing stone, so I'll be writing the report this time... I'm not much better with anger management, but I don't have to try to manage an entire fort at the same time. It started off simply enough, a new year begins and new migrants arrive...
In an effort to build up a higher population of egg-layers, the nest boxes and eggs were forbidden
Unfortunately, the eggs didn't hatch before the end of the season, and the nest boxes were unforbidden to allow them to be harvested,
As far as I know, the food situation isn't very dire, especially with the army of fisherdwarves and swathe of beehives we have set up
Honestly, it seems like the most common injury at this fortress is beestings...
One good thing did happen though, that annoying liaison finally left
That discussion went on for at least three months, from what I heard at least half of that was spent arguing about whether or not the monarch was an elf-loving cavy-spawn.
Then the trouble starts:
To boost morale, statues were installed in the regularly travelled hallways, I don't really understand the appeal, they're just limestone monoliths with a few chips knocked out, It's actually kind of creepy how they seem to watch us eat...
Unfortunately one statue trapped two dwarves in the animal pens, and they died, the statue had to be moved, and Dishmab flipped out.
While expanding our farms, there was a very small collapse of a surface cavern, it didn't do much damage, but it ruined the plans set up for one of the undergound crop fields by exposing a patch of it to sunlight, so that had to be worked around, and it left holes in the light-exposed crop fields:
Didn't take long for a fey mood to begin, which wasn't that remarkable in itself, but it's what he asked for that was the problem:
We haven't had fresh game on this island since the capybaras from when we first landed, so the one male donkey we had, which was deemed the least valuable of our hide-bearing livestock, was sent to be slaughtered:
The problem was that leather wasn't the only material, it also needed stone, which we had more of than we would be using on any one project, no matter how large, and silk, which we had never had at any point in our fortress' history.
Dishmab doesn't like losing people, especially to insanity after the incident with the woodcutter, so she ordered the deeper levels of the caves to be excavated at a dangerous rate attempting to find the caverns, where our dwarven ancestors got their underground crops from, and where silk-laying spiders live. We have yet to discover anything.
On a better note, work has finally gotten underway on rooms for all the dwarven families living in the fort:
Having to climb ten sets of stairs to get from your bedroom to the meeting area and food stores may seem crazy, but compared to everything else in this fortress, it's quite reasonable. Naturally, the leader and their family get the largest room.
-Urist Kivishsezuk, Woodcrafter