I'm in, though I guess i'm waitlisting for now.
Team Colour: Beige
Group Name: Piston Corp
Leader name: Micheal Tarz
Mecha Name: Wind Raider
- Mecha Description: A quadrupedal mech slightly bigger than a 21st century heavy tank. It's thick legs rise up about 6 feet off the ground before hinging back 90 degrees back to the base, if need be the mech is able to extend these joints to rise an additional three feet off the ground. The base is about 2/3 the size of a 21st century tank and sports the rotary mechanisms of the turret, and a set of powerful fans (4 intakes, one on each side, and a large outflow on the bottom of the base.) The turret, hoists all of the armaments and cockpit of the mech, the size of a large tank it carry's a powerful guess cannons on each side, and a pair of artillery cannons up top. It's head, really a small extension of the turret, is fixed in place and sports a pair of light machine guns. The turret is reminiscent of a beetle, though more angular and sharp. The mech is painted in a green/tan camo pattern, with a soft beige overlay.
- Mecha Size: Medium
Weapons
- Weapon 1: Guess cannons: A pair of guess cannons powered by electromagnets. It's able to fire many ferromagnetic materials, if they fit in the barrel, by sequentially starting each magnet accelerating the material extreme speeds. (Class 4)
- Weapon 2: Artillery: A pair of 75 mm artillery cannons designed to fire apds shells. These cannons are mostly used to pierce armor, and to bypass defenses. (Class 2)
- Weapon 3: Light machine guns.: A small pair of 5 mm light machine guns fitted to repel any infantry, or ground charges. (Class 0)
Perk: Shrouding wind: Using the fans on the base, the wind raider, is able to generate a cloud of dust and debris to shroud it's heat signature, and as a rudimentary missile defense system.
Pilot: Jack King
- Pilot Perk: Staying hidden