It is the year 201x. A misalignment of the stars caused numerous invaders converging on the earth. These are in the forms of humongous alien organisms, mechas of all sizes, silicon-based lifeforms, so on and so forth. Within months - better say weeks - the government of earth had seen nothing but dispair, for their armies are no match of these invaders.
However, not all hope was lost. Here comes the Earth Defense Mecha Forces, which are not only one, but five, different mechas, each designed by their respective scientists, and driven by someone who has probably zero battlefield experience. One thing is certain: the future of earth and existence of the human race depends on them...=====================================
Welcome to Earth Defense Mecha Forces. This game is about five groups of people, each leads a mecha (or more, if the game goes to such a stage) to fight off seemingly limitless enemies, in order to save the world.
Interested parties please fill in the sign-up sheet. Entrants are (preferably) judged on variety, wackiness, and possibilities of drama.
Casualties are expected, however they will be replaced if possible.
Sign-up sheet:
Team Colour:
Group Name: (insert group name here)
Leader name: (I need names to refer to people)
Mecha Name: (Your Mecha needs a name here)
Mecha Description: (Try to describe it as good as possible)
Mecha Size: (Large, medium or small. Large Mechas can eat more punishment, but are slower than smaller counterparts.)
You are initially allowed at most 3 weapons at this stage. In addition, for balance, the weapons can add up to a strength class of at most 6, and maximum of any single weapon at this stage is 4. See weapon classes below. Please describe each weapon carefully.
Weapon 1:
Weapon 2:
Weapon 3:
Perk: Choose the most defining perk of your mecha. Getter robo/Impulse Gundam would probably refer to its open get gimmick, ARX-7 will call upon Lambda Drive, etc. Describe it as well as possible.
Pilot: Otherwise you need someone to drive your mech around!
Pilot Perk: Your pilot is obviously good at something. Shooting, swordfighting, etc.
Class 5+: Superweapons like Stone Shiner(Getter Armageddon) or Satellite cannon(Gundam X)
Class 4: Major weapon, which could probably be a signature move, or an unbalanced design which emphasizes on one and only one weapon. e.g. Beam sword of Gundam Epyon (Wing), High Mega Cannon (ZZ) or Breast Fire (Mazinger Z)
Class 3: Main weapon, capable of inflicting damage upon most enemies. e.g. Gundam's Beam Rifle or beam saber, or having superior firepower but only in bursts (e.g. Macross missile massacres)
Class 2: Sub Weapon, which usually lack the sustained firepower of main weapons (e.g. Zaku's cracker grenades) or has sustained fire but lack power (Wing Gundam's machine cannons or Mazinger's eye beams) or got seriously shorthanded in a melee (most dagger-shaped weapons in most series)
Class 1: sidearm, lacking in firepower in most cases, but is still useful at an enemy not prepared for this (e.g. Gundam's vulcan cannons)
Class 0: auxillary weapon, while mostly useless it does have its use in a niche (e.g. light machine guns)
IC thread Here.