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Author Topic: Mush - Your crew is the final hope of humanity.  (Read 62314 times)

Muz

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Re: Mush - Your crew is the final hope of humanity.
« Reply #540 on: December 23, 2013, 08:05:25 am »

... There are seriously people on the Mush forum (moderators, nonetheless!) who think that the humans achieve victory on most ships.

>_< Like, seriously? Hah.

Winning is about having fun! ;)


I am tempted to eat all the magebooks with my Ian. He will be a Botanist/Biologist/Mycologist/Medic/Runner/Cook/Diplomat Ian :V

He'd have one more (Green Thumb) if I wanted to actually play him again ever. But I don't, heh.

It's definitely a much more chill gameplay style than I'm used to. It's a nice change of pace. And having a decent guy on the plants means basically no worrying about o2 or food at all which is wonderful. (currently at 8 pots, which means indefinite o2 supply)

Also, I've realized that if you want a good game going... open up the bloody rations for eating as early as possible! Paola, Finola, and anyone else with a research skill or a skill related to the current project being built in the Nexus should simply help themselves to as much food as possible.

There's only a single magebook slot. So people can only learn one skill from a book per game.

Reserving rations is more for super active ships. If there's only ~6 active people, you can usually eat freely. Paola is definitely high priority for rations until she gets Xyloph done, because her work, especially first NERON upgrade and magebooks, really give a good head start. PILGRED researchers are high priority after the mush are dead because the AP pays back in coffee every cycle.

Most games should go for hitting expeditions as soon as possible. More expeditions = more plants and meat. The earlier you get fruits, the more you can rely on them. My ship is surviving on jumpkins, which is a good long run target for most ships.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Zangi

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Re: Mush - Your crew is the final hope of humanity.
« Reply #541 on: December 23, 2013, 08:34:53 am »

/rage  2nd Neron upgrade only went up by 3%.   Which means I had to spend 8 AP on it.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Muz

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Re: Mush - Your crew is the final hope of humanity.
« Reply #542 on: December 23, 2013, 10:00:33 am »

My ship's done, D18C5:
http://mush.twinoid.com/theEnd/1233

I got top 3 (same glory as second place, 442).

107 planets found. 19 explorations. Still no Eden. But high score, so good enough.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #543 on: December 23, 2013, 12:08:48 pm »

So, I've been thinking about the best way to play as Mush on a good ship.

I think initially, your best bet is if one of the Mush finds is acceptable to go home early by being "obvious Mush" and doing everything in their power to delay the crew being productive during the first day or two. To make themselves a target. This should be done immediately before day change - take down a camera, spore someone, partner spores them, day changes, spore them again, and partner then takes anonymush.

You've now changed the situation from "2 secret mush" to "one obvious mush and two secret mush" which seems like an obvious improvement, especially since you've converted a target of your choice, undoubtedly some essential to the functioning of the ship.

The partner, with his remaining AP, should then try to do as much damage as possible before (inevitably) getting killed. Aim to waste as much human AP as possible that would otherwise be going to something important, and doing it this early means you might have done NOTHING to help the ship. Getting armor and taking hard-boiled is recommended. Alternately, if he has pilot, take down cameras and head out in a patrol ship or in the pasiphae!

The ship is now down one human, a bunch of AP and maybe some important equipment.

The next day, do it again. On day change, rush-convert someone. Even if one of you gets outed somehow, you can go on the same rampage and waste the ship's valuable AP, and you still end the day with two mush!

At this point, you've probably been able to cripple the ship's leadership with blatantly converting the most active and useful people to your side, and they can probably organize things to feed the rest of the ship to your conversions.

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Tnx

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Re: Mush - Your crew is the final hope of humanity.
« Reply #544 on: December 23, 2013, 12:28:02 pm »

Anyone know where we change our skills before entering a ship?  I've done it before but I can't seem to find it now.
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Zangi

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Re: Mush - Your crew is the final hope of humanity.
« Reply #545 on: December 23, 2013, 12:39:14 pm »

Anyone know where we change our skills before entering a ship?  I've done it before but I can't seem to find it now.
If you have extra skills, you will start without a skill and be able to choose one of your skills when you start a ship I believe. (Or wait before choosing.)
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #546 on: December 23, 2013, 12:51:08 pm »

Account page. Assuming you mean purchasing extra skills pre-ship.
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Tnx

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Re: Mush - Your crew is the final hope of humanity.
« Reply #547 on: December 23, 2013, 12:53:40 pm »

Ah yeah that was it.  Thanks guys.
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Muz

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Re: Mush - Your crew is the final hope of humanity.
« Reply #548 on: December 25, 2013, 08:51:46 am »

After nearly winning the game, I feel that the point of it is not to win. Heck, winning is a horrible experience. You're on every 3 hours. It becomes like a job. It requires more work than many jobs.

The point of the game is the cat and mouse between Mush and humans. Mush try to fuck up the ship in creative ways. The game is about the drama that comes from trying to survive or cleaning up the mess that the Mush do. And somewhere between all that, there's a final showdown. There's mush subversion of the ship. That's where all the fun is. That and the roleplay.

The game's not really meant to last past 10 days I think. It gets boring and stressful by then.

The Eden thing is just there as some kind of 'impossible' finish. There's a long list of things you need before even having a chance at Eden - 2 active pilots, diplomat, several astrophysicists, bunch of active people (techs/healers/plants) maintaining the ship. It's probably not even that fun. I saw some Eden endings and it's bugged, says "returned to sol". It doesn't even seem to give you points for getting to Eden.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

forsaken1111

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Re: Mush - Your crew is the final hope of humanity.
« Reply #549 on: December 25, 2013, 10:29:06 am »

It'd be hilarious if mush couldn't tell who else was mush.

In the end, you have a ship full of mush, all pretending to be humans, all sabotaging each other because none of them know about each other.
So.. hardcore mode. No lifesigns tracker showing how many mush there are, no mush channel, and a random number of starting mush between 1 and 3?
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Zangi

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Re: Mush - Your crew is the final hope of humanity.
« Reply #550 on: December 25, 2013, 11:34:32 pm »

It'd be hilarious if mush couldn't tell who else was mush.

In the end, you have a ship full of mush, all pretending to be humans, all sabotaging each other because none of them know about each other.
So.. hardcore mode. No lifesigns tracker showing how many mush there are, no mush channel, and a random number of starting mush between 1 and 3?
I'd hit that.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #551 on: December 26, 2013, 11:48:35 am »

Woah woah woah. So, Patuline Scrambler, which everyone thinks is useless?

Might not be so useless.

::From the Wiki::
1. Any communication over the mush channel is scrambled (image provided).
2. Mush players may not use the Walkie Talkie to start private channels with other mush players.

If this is true, this is way better than people suspected it was.
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javierpwn

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Re: Mush - Your crew is the final hope of humanity.
« Reply #552 on: December 26, 2013, 01:27:54 pm »

Damn. Might be worth it to get that sometime now...

But would it block Brainsync? Because it would suck if the Pheromodem ruined that.
« Last Edit: December 26, 2013, 01:35:32 pm by javierpwn »
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GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #553 on: December 26, 2013, 01:35:44 pm »

No idea.
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Solifuge

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Re: Mush - Your crew is the final hope of humanity.
« Reply #554 on: January 03, 2014, 02:43:54 pm »

As a survivor of New Phobos Cat Penitentiary, I have to keep a close eye on Schrödinger's behavior toward the other crew members, to help prevent any unfortunate incidents:

« Last Edit: January 03, 2014, 02:56:04 pm by Solifuge »
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