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Author Topic: Mush - Your crew is the final hope of humanity.  (Read 62337 times)

Zangi

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Re: Mush - Your crew is the final hope of humanity.
« Reply #510 on: December 19, 2013, 11:02:01 am »

Meh, it is the same deal with D2N... you always need people who can do more to shore up losses from inactives in a town/ship with their limited number of player slots.
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baruk

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Re: Mush - Your crew is the final hope of humanity.
« Reply #511 on: December 19, 2013, 11:22:10 am »

 The glory system is bad and flawed (not exactly news, I know). Exhibit A, my most recent game:
http://mush.twinoid.com/theEnd/1386
 So the two mush for the majority of the game are Raluca and Chao. A scheme is hatched to finish Pilgred and return to Sol with several mush onboard - a total of four mush and nine humans make it back to Sol at day 6 cycle 6. Every human gets penalised 20 glory at the end of the game for a mush invasion of Sol - they get +20 for Sol return and -40 for four mush. The problem is this penalty doesn't get applied to the two crew, inactive from day one, who were killed just before the return to sol - they end up taking 3rd and 6th place on the honour roll (the fact that generous global glory bonuses still apply to inactives sticks in the craw somewhat). Janice gets first place after being converted seconds before the return to Sol - she retains all the glory from her human career, whilst getting the +16 bonus for Sol invasion, without any of the glory penalty associated with being mush for a long period of time.

Jelle

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Re: Mush - Your crew is the final hope of humanity.
« Reply #512 on: December 19, 2013, 11:56:21 am »

's not like glory means much anyway, it's a group effort and victory. If you do have someone who's soly playing for glory, pray that it's not a Chao; it wouldn't be the first time I've heard of a Chao player justifying a murder streak saying he's only doing it for glory.  :P
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andrea

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Re: Mush - Your crew is the final hope of humanity.
« Reply #513 on: December 19, 2013, 01:00:07 pm »

well. I was stuck in front corridor, iwth no AP or MP. I decide to wait next cycle, then get back to the lab ( I was finola) to do research.

then connection decides to die. when I come back home, after a couple of cycles, I am dead, murdered by mush. bah.
at least from the chat it seems that they got her, and the crew is active. with no more mush on the ship, they should manage to get back to sol.

edit: with christmas incoming, I wonder if I could try Jin Su.
« Last Edit: December 19, 2013, 01:02:37 pm by andrea »
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GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #514 on: December 19, 2013, 07:48:05 pm »

So I just figured out another Mush test - by far the most research effort to accomplish it, but it should help you root out any final mush before returning home.

Pheromodem + Patuline Scrambler

Tell everyone to say something on the Mush channel or they will be killed. ^_^
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javierpwn

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Re: Mush - Your crew is the final hope of humanity.
« Reply #515 on: December 19, 2013, 09:20:47 pm »

How would you tell who spoke on the Mush channel?
Everyone appears as Mush on the Mush channel....(Except to the Mush, who wonder why everyone speaks on their channel)

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GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #516 on: December 19, 2013, 11:09:29 pm »

Have them say who they are. Or just have them post in the regular channel that they are about to post on the mush channel.
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javierpwn

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Re: Mush - Your crew is the final hope of humanity.
« Reply #517 on: December 19, 2013, 11:29:13 pm »

http://mush.twinoid.com/theEnd/1300
First game finally finished. I think I did relatively well.(I was Finola).   
Our Mush was quite lame.



Have them say who they are. Or just have them post in the regular channel that they are about to post on the mush channel.
If I was Mush, I would feign inactivity.
« Last Edit: December 19, 2013, 11:33:15 pm by javierpwn »
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Muz

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Re: Mush - Your crew is the final hope of humanity.
« Reply #518 on: December 20, 2013, 01:25:23 am »

http://mush.twinoid.com/theEnd/1300
First game finally finished. I think I did relatively well.(I was Finola).   
Our Mush was quite lame.

Very nice. The minimum to get in the rankings now is 241, so you're probably in the top 10% there. Obviously Roland has the most because hunters get glory.


The glory system is bad and flawed (not exactly news, I know). Exhibit A, my most recent game:
http://mush.twinoid.com/theEnd/1386
 So the two mush for the majority of the game are Raluca and Chao. A scheme is hatched to finish Pilgred and return to Sol with several mush onboard - a total of four mush and nine humans make it back to Sol at day 6 cycle 6. Every human gets penalised 20 glory at the end of the game for a mush invasion of Sol - they get +20 for Sol return and -40 for four mush. The problem is this penalty doesn't get applied to the two crew, inactive from day one, who were killed just before the return to sol - they end up taking 3rd and 6th place on the honour roll (the fact that generous global glory bonuses still apply to inactives sticks in the craw somewhat). Janice gets first place after being converted seconds before the return to Sol - she retains all the glory from her human career, whilst getting the +16 bonus for Sol invasion, without any of the glory penalty associated with being mush for a long period of time.

On my previous game, we had one last person to convert who needed just a final spore. I considered converting him for a moment then realized that it would give him more glory than me. So I lvled up my mush and did demoralize to finally kill him. If you're going for Supernova, don't convert people on the last cycles of the game.
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Kolbur

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Re: Mush - Your crew is the final hope of humanity.
« Reply #519 on: December 20, 2013, 07:14:14 am »

How do you even get these games? I'm on my 4th ship now and on each of them at least half the crew was completely useless (more like 80% on the current). The Mush don't need to do anything to make the humans fail. Only few are talking at all. This might be my last try, barely fun...
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GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #520 on: December 20, 2013, 09:00:01 am »

When you join plays a large role in activity levels.

For example, an IGN article was just released that describes the game... rather poorly. And the only way to find out what the game is actually like is to play it, so... there are going to be a lot of inactives, esp. if you join in American evenings and weekends. Joining at some point during the day (or during an organized meeting like the MMM) is by far your best way to get on a ship with a lot of actives right now.

I have been averaging about 4 inactives a game, and pulling off a victory is a definitely possible with up to 6 (I just won Return to Sol with Cure and No Mush with 5 inactives).

Your best bet is really probably just to push for the return to Sol win (minus cure) ASAP. Find and kill the Mush, repair the pilgred, and go home if you've got lots of inactives.
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Imp

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Re: Mush - Your crew is the final hope of humanity.
« Reply #521 on: December 20, 2013, 09:10:48 am »

How do you even get these games? I'm on my 4th ship now and on each of them at least half the crew was completely useless (more like 80% on the current). The Mush don't need to do anything to make the humans fail. Only few are talking at all. This might be my last try, barely fun...

You teach these newbies.  You guide, gift, show, instruct, encourage.  It uplifts you too.  You let 'the right one(s)' come to you, be thankful for them, and uplift and empower their play - which I ensure you, makes your own play a huge amount better.

If you don't talk to them, even if they don't talk to you first or even after, there's almost 0 chance they'll start talking.

Read the forums and the wiki, learn your role and everyone else's as best you can.  Accept that -this- ship is going to fail, but that you are going to use it to teach people how to play, so that the nexus of taught players can go forth and land on other ships, teaching others.... eventually the seeds of this will grow so far, that your ships will be filled with educated actives, descendant students of students of students of your students - not that you'll ever know for sure.  So just trust, and do.  It's rewarding  8)

I've had only 2 ships since we parted, Kolbur.  Both have ended in a human loss, but at least I died -human- on each of them this time ;p.

And I made these ship-deaths slow.  As slow as I could while I lived. 

More time is the most chance to get into the game, for me and the newbies with me.  Most chance to learn teamwork, how to use skills, how to track events and people, how to make sure others are doing their jobs or not... even to tell if things are going good or bad.

Oh, and we -almost- won, it ends D8 C7, next cycle.  I almost got people researching the cure, we had just gotten the final ingredient, the disk, to start it at last.  And Pilgred was around 60% repaired.  And we did that with just 6 players really active at all... well, active and not mush.  I'm sure I'm the most experienced player on the ship, and it's my 4th ship too.

In cases like that, I recalculate the odds.  I stop expecting to 'win', and start measuring how good each moment is, and if it's possible to make the next moment better than this one.

It's a better game to play like that :).  Even when the win is unbelievably unlikely.
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deoloth

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Re: Mush - Your crew is the final hope of humanity.
« Reply #522 on: December 20, 2013, 09:32:41 am »

Huh...

I read up to this page on the thread then I did my MUSH game stuff and I ended up looking at my settings. At the bottom they had the following quote,

"What a dire game, we have no idea what to do, the admins are making crap jokes, there are players not loggin in[...] anyways, long story short, it's great for ponies! "

Heh, seemed appropriate for the conversation.
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Zangi

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Re: Mush - Your crew is the final hope of humanity.
« Reply #523 on: December 20, 2013, 09:43:08 am »

Huh, this is kinda hilarious in my current ship...  I am both the comms officer and the head researcher.  We've killed both the mush. 

Either way, I am now getting bombarded for not doing the rebel bases.  I've ignored the 1st and 3rd, as for the 2nd one, the ship moved right after it called up.   Getting the same slack for not getting any research done...  But then, I have my ideas on what should be researched... while all the other randoms popping in research something else, so my stuff doesn't get reset.
EDIT: Cause ya know, I'm the only one with the researcher skill.  So I feel entitled.  Technically, Finola is still around, but she has been barfing all over the place and not doing anything.

Maybe I should eat twice a day instead of once every other day...  maybe they think I am a converted mush and will kill me.  Ain't much I can do about that nor have I the will to explain myself on this stuff.

EDIT 2: @Finola, the poor girl... I think she was actually trying to get to the research lab one time... but... she barfed before getting there, so had to go back to the dorm to shower... it looks like she did that 3 times.  And... there was one time she got to the lab.  She barfed.  I think it was after she got on the apron... maybe.  I'd have to check it.
She doesn't say anything at all.  So most everyone on the ship just ignores her.

EDIT3: I just worked on the research I want done again, despite noone resetting em for me, ever.  They worked on other stuff.  (I'm gonna get killed.)
« Last Edit: December 20, 2013, 10:29:36 am by Zangi »
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Muz

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Re: Mush - Your crew is the final hope of humanity.
« Reply #524 on: December 20, 2013, 10:36:29 am »

Jump onto a new ship during the off peak hours. Somewhere around 12 noon GMT. You get a lot more 'tourist' types on weekends and on peak weekdays. The hardcore players get onto a new ship as soon as theirs die whereas inactives often log on when they're bored and looking for a random game to play.

The Return to Sol win is very much possible if you have Raluca alive and a technician. Eden... is near impossible.

Honestly, though, losing is fun. Some of the best fun I've had was in trying to desperately make it through against the odds, trying to scrape that last bit of O2, then having mush sabotage things at the last minute. Inactives are not fun, though. I'm on day 15 on my ship and it's getting a bit lonely without the mush around.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
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