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Author Topic: Mush - Your crew is the final hope of humanity.  (Read 62396 times)

GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #435 on: December 11, 2013, 11:44:37 am »

Oh wow, your ship really does sound like the best ship ever. You lucky goddamn bastard. T_T

I really am going to lose out on every we one of these group jump attempts, aren't I? What am I doing wrong!?
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Kolbur

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Re: Mush - Your crew is the final hope of humanity.
« Reply #436 on: December 11, 2013, 11:50:59 am »

Seems like I'm too paranoid for this game... I keep helping killing supposedly mush that are actually humans.  ???
And that's after I did a single stupid suspicious move right at the start, meaning now I'm probably the prime suspect. This game doesn't need any active mush at all to get everyone to the point to kill each other, heheh.
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Zangi

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Re: Mush - Your crew is the final hope of humanity.
« Reply #437 on: December 11, 2013, 12:24:01 pm »

Personally, I always err on the side of not killing people.  I tell them what they are doing wrong and if they do it again... I call the lynch mob.  They deserve it anyways if they refuse to listen. 
Plus inactive/non-talkative commanders are free game.  In hindsight, many of my old ships, at least one of the mush tends to be quiet.  It is most glaring when the commander is active, but not communicative... nor giving out missions.

EDIT: My ship is having a piss poor time finding any planet with oxygen...

We have... at least 4 characters working on scanning today.  Maybe 5.  That is more then half our active crew.  No dice.

EDIT2: I get cases of "I want to be X character for Y skills...  but I also want to be Z character for W skills!"  Woe is me.  Current favorites are Eleesha for the Mush hunting gameplay... and Paola only so I can screw around with the announcement messages (more like an organizing priorities role). 
Then I also want to see if I can get a push chain for Terrance going... and be Chun so I don't have to worry about being mush, but her starting skill set is just not that that great, except sometimes the medical one.
« Last Edit: December 11, 2013, 12:47:32 pm by Zangi »
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Muz

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Re: Mush - Your crew is the final hope of humanity.
« Reply #438 on: December 11, 2013, 02:35:36 pm »

Seems like I'm too paranoid for this game... I keep helping killing supposedly mush that are actually humans.  ???
And that's after I did a single stupid suspicious move right at the start, meaning now I'm probably the prime suspect. This game doesn't need any active mush at all to get everyone to the point to kill each other, heheh.

Ever played Mafia? I'm sure a lot of people who hang around the lower boards here have tried it. In Mafia, you go in hard. You interrogate people and threaten them to the point where they break down or seem even more scummy.

Mush is the opposite. If you leave the mush to their own methods, they will mess up. Someone might spike someone in a mycoalarm trapped corridor. Someone might walk in to a room where someone spored. Someone might not notice the camera. Or they might even spore when in the same room as another mush and get busted. Hiding stuff gets you caught if someone digs it back up. Sabotage will get you busted. Eleesha's suspects list narrows down a lot as time passes.

The only problem is that mush have a huge advantage if the cameras are set up wrong or if antispore gas is done late. And like bacteria, once you get around 4 mush on the ship, it's easy to infect the rest.
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Kolbur

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Re: Mush - Your crew is the final hope of humanity.
« Reply #439 on: December 11, 2013, 03:59:24 pm »

My problem is that people start to do crazy or extremely suspicious stuff right from the start of the game. Like attacking other characters or destroying key equipment (e.g. building the white flag with the only soap, Imp knows this one ^^). It's not like there is a lack of evidence, there is too much evidence. Of course these are not definite proofs of their mushiness but how long can you watch this bullshit without acting on it? And then it turns out that they were either complete newbies or idiots, but still human. There are a few ways to prove the mushiness but they either come only much later through research or require so much coordination, that they are almost impossible with only semi-active players.
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Imp

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Re: Mush - Your crew is the final hope of humanity.
« Reply #440 on: December 11, 2013, 04:05:09 pm »

Oh wow, your ship really does sound like the best ship ever. You lucky goddamn bastard. T_T

I really am going to lose out on every we one of these group jump attempts, aren't I? What am I doing wrong!?

I think the 'problem' is they actually have maybe 20 or 100 or something ships all filling up at the same time, and players are randomly assorted as they join.  That way, know how they show you those 3-4 characters to pick from?  Well possibly 100s of other players are seeing the same ones, and some are picking your pick before you do - no problem, you all just go on different ships, of which there are apparently a lot.  I've been the first aboard my ship on D1 C4... then the whole ship filled within the next 7 hours.  But I bet way more than 15 other people signed up for a new ship during that 15 hours, so!  There must be many ships.  Maybe many of many ships!

There is clearly one cure for this.  Become a cleric of the computer god and a devout savant of the random number god, and make sure to tithe faithfully to both of those great powers.
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For every trouble under the sun, there is an answer, or there is none.
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Imp

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Re: Mush - Your crew is the final hope of humanity.
« Reply #441 on: December 11, 2013, 04:36:04 pm »

So Ship 3, and this time -I'm- Paola.  Unlike the Paola I knew from ship 2, I'm human (or I'm lying.  Who cares.  I say I'm human).  I decide how I'm going to play my awesome communication officer - I'm going to 'live' on the bridge.  Our Gioele has the paranoid skill - our ship has 5, count them 5 blessed cameras, which get installed into both dorms, the bridge, the lab, and medibay.  We have 14, count then 14 blessed active players, all still active as of D3 C1 and every one of them I think talking and speaking English.  People are actually complaining that there's so much talking going on that it's hard to keep up.  We get through the first two days without any griefing I can detect!  The future looks glorious.  We have high hopes of at least a 10 day run, maybe longer if things go well.

I decided my plan - I would basically live on the bridge.  Get them to build the sofa for me, I'd sleep on it, I'd keep a high reserve of AP for the rebel base transmissions and only 'bleed off' very high AP into the neron advances until level 5, then 'bleed off' high AP into the database advancements and reopening the connection with sol if disrupted.  Furthermore, since I would 'never' move from the bridge, I could decide how to use my movement points and -never- convert them to AP - I decided that what I'd do is use them to get the apron from the lab, go cook and eat a meal in refractory, cook and carry a second meal, drop apron back off in lab, return to bridge still carrying meal 2 - round trip costs 10 moves.  Then 4 cycles later I can go back to lab, wear apron, eat meal, drop apron, back to bridge.  Repeat that pattern, every 10 cycles I go cook 2 meals for me when I know no one is in my path to the refractory that doesn't have a camera on it, then 4 cycles later eat the second meal - 0 chance of getting dirty, high AP gain, all of it put into my comm terminal that only I can work with.  And of course, never inactive, no AP lost ever.

Except... My shipmates do not include anyone with Technician skill amongst them.  We.  cannot.  dismantle.  a shower for the tube.  Cannot.  Impossible.  Wow.  And the ship has only 1 character with a pilot skill, Hua.  Who by himself really cannot keep up with the hunters, even on the 'easy' day 2, and it's only going to get worse.  And the ship started with no Scrap metal, but Hua cannot waste AP on collecting Scrap from space - he can't even keep up with our actual hunters.

So I get no bed on the bridge, period.  And we cannot dismantle anything, period.  Even with 14 actives.  And we are having trouble keeping up with hunters.

So then it's D2, C7.  And the first rebel transmission comes.  And I have 6 AP.  I get it decoded to 70% but I have no AP and have to wait 2 cycles for enough to try again.

So now it's D3, C1.  And the bridge catches fire.  It destroys the commander's book, breaks the astro terminal... and breaks the comm terminal.  Connection with Sol is lost. What about potential connection with that rebel base?  I have no. Idea.  None. At.  All.

I am.  There are not.  Words to express.  I think my morale.  As a player.  Is about 2.  My character's fine, she's at nearly full health and morale.  Fire singed her.  BUt wow.  I feel.  For a ship that should be this good.  So good.  So right.  We've got people and they're active and.  But.  I'm actually -less- happy on this ship then I was on my second ship with the griefers and the weird weird not talking first newbies and getting spiked and everything falling apart.  I want to do my bleepity bleep job so terribly terribly terribly badly and I am so, so so so so so so so handicapped and prevented and gah!
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Tnx

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Re: Mush - Your crew is the final hope of humanity.
« Reply #442 on: December 11, 2013, 04:46:08 pm »

So Ship 3, and this time -I'm- Paola....

In this situation you wanna skip the first rebel base and rush xylophs for skill books and hope for a tech skill book.  I always skip first rebel base anyways and rush xylophs because the xyloph with 50% boost to rebel bases really saves AP in the long run.  The first couple of easy days also means that more people can help out with the connection when you hit the two xylophs that kill the Sol link.
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Kolbur

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Re: Mush - Your crew is the final hope of humanity.
« Reply #443 on: December 11, 2013, 04:49:49 pm »

lol

What can I say, on my ship we have a similar situation, our only pilot is Hua. Or was rather, he got killed on the 2nd day and he even turned out to be a mush! So no pilots at all left. I have to say the default skill selection of the crew are part of this problem. 1 pilot for the entire ship is not even close enough, especially when it can be an inactive player or a mush. With other vital skills it's the same.

So this ship is doomed right from the start. We have a bunch of active players but it's not amazing, especially when some of them don't talk. And we killed one of the actual useful active players. Oops. The players (not the characters) are similarly demoralized. One of them started to use all his AP to solve the MAD Kube. I play Finola there and actually managed to finish some research on Day 2.  :P
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GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #444 on: December 11, 2013, 04:53:57 pm »

In this situation you wanna skip the first rebel base and rush xylophs for skill books and hope for a tech skill book.  I always skip first rebel base anyways and rush xylophs because the xyloph with 50% boost to rebel bases really saves AP in the long run.  The first couple of easy days also means that more people can help out with the connection when you hit the two xylophs that kill the Sol link.
Personally, I think Paola's first day is best spent on Neron Upgrades. Getting three techs right off the bat from one person is potentially incredibly useful, way more useful than anything in the XylophDB for getting a big boost early-game. Most of the rebel connections are garbage or highly situation, most of the xyloph DB entries are useless or even bad until later in the game (or if you can't find the Mush sample or chun is inactive, in which case rush that DB!), but the Neron Upgrades are consistently awesome or at least not half-bad.
« Last Edit: December 11, 2013, 04:56:14 pm by GlyphGryph »
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Tnx

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Re: Mush - Your crew is the final hope of humanity.
« Reply #445 on: December 11, 2013, 04:58:03 pm »

Yeah I always think about that and I'm not sure on the mechanics of the game but I try to put off Neron until some of the crappier Neron projects come up and are discarded through manual research, and hopefully that means I get better chances at good Neron projects.
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GlyphGryph

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Re: Mush - Your crew is the final hope of humanity.
« Reply #446 on: December 11, 2013, 06:40:07 pm »

Or it might mean that you end up being forced to discard awesome Neron projects because multiple come up at the same time, and you could have stopped it!

I find the early tech is too big an advantage to pass up, honestly.
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Muz

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Re: Mush - Your crew is the final hope of humanity.
« Reply #447 on: December 11, 2013, 10:39:53 pm »

Yeah, skip the first base, the others are more important. Do 2-3 NERON upgrades. Then do Xyloph. There's a Xyloph thing where you get +25% to NERON. This is nothing early on but very significant later on.

Paola has the most impact early in the game. On my ship, we rushed sofa and set aside rations for only her.
« Last Edit: December 12, 2013, 01:15:36 am by Muz »
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Jelle

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Re: Mush - Your crew is the final hope of humanity.
« Reply #448 on: December 12, 2013, 04:54:30 am »

It's always the pilots isn't it. We had two active ones here, if only one who actually communicates. Had because we lost poor Terrance on an expedition.

Not that it'll matter much. If the hunters don't finish off the pitiful remainder of the hull, morale will likely soon kill us all. Well all except the mush.

Inactives are kind of a problem in this game aren't they. Especially sad to see the inactives identified as multi teamster. Everyone is just trying to get an active ship I guess, kind of a buzz kill.
« Last Edit: December 12, 2013, 04:57:58 am by Jelle »
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Muz

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Re: Mush - Your crew is the final hope of humanity.
« Reply #449 on: December 12, 2013, 05:46:38 am »

I find that the best times to get on a ship are on the weekdays, during the 'off peak' hours. A lot of "tourists" who hop onto the game on weekends and decide that it's not for them. Log on weekdays afternoons. The Mush addicts will hop onto a new game as soon as theirs ends, so you're more likely to catch them.

You can go for the next MMM or on Sunday 12 AM and PM GMT. You'll get a lot more active players.


Update on my ship: Caffeine Junkie Gioele + PILGRED = 32 bonus AP per day. At this rate, I'll be running those Teslatron Reservoir patrol ships dry very quickly. I bought the SNC Kitchen (which does nothing) to celebrate this achievement.
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