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Author Topic: Mush - Your crew is the final hope of humanity.  (Read 62286 times)

Astral

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #60 on: November 25, 2013, 03:05:18 pm »

This reminds me of the Parasite maps from Warcraft 3, put into a pixelated indie game, and with specialized characters. Not necessarily a bad thing; I was pretty good at those.

I'll have to check this out later tonight.
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Neonivek

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #61 on: November 25, 2013, 03:07:23 pm »

I find it interesting that one Mush strategy is to be a fat pig.
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Shadowlord

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #62 on: November 25, 2013, 03:09:34 pm »

Leveled up. Unlocked the second skill in my account. Still only have one skill in-game. Realized that the additional skill slots are pay-locked, so the game is pay-to-win. Well, isn't that just lovely...
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GlyphGryph

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #63 on: November 25, 2013, 03:10:40 pm »

Except that individuals don't win, teams do. And you can still use one of those leveled up skills instead of your regular one next time you play the character.
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Zangi

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #64 on: November 25, 2013, 03:22:03 pm »

Except that individuals don't win, teams do. And you can still use one of those leveled up skills instead of your regular one next time you play the character.
Huh.. I should level up the character before choosing em then.  Or something.  (I didn't know you can change their starting skills.)
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Myroc

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #65 on: November 25, 2013, 03:40:38 pm »

So I just finished my first run ever earlier today, as Janice. Our Jin Su had a very very loose grasp of english at best and didn't move our ship when we needed to, and repeated meteor hits did us in in the end. Between that and a quarter of the crew dying in the first two days due to being inactive, I ended up spending very little time doing actual psychological tasks and a lot of time doing things required to keep us alive. The last cycles of the ship were spent frantically trying to solve our oxygen/fuel/food situation whilst planning a mutiny against our captain who was doing fuck all. (No, he wasn't a Mush, he just straight up didn't speak english.)

At least I ended up at the top of the glory chart, so I guess that's a plus. We also did manage to identify both Mushes early on (the first, Stephen, tried to infect Chun of all people, while the second, Terrence, was caught trying to hide an extinguisher and decided to side with the humans for his own survival).
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Imp

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #66 on: November 25, 2013, 03:55:28 pm »

Posting to watch, will look at the game tonight.

Thank you all for discussing this game on the forum!  I might never have found it otherwise.
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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #67 on: November 25, 2013, 04:32:06 pm »

So in my last game I was alone with someone in Alpha dorm, and I later was "Nauseated".  Anyone know what triggers this condition?  Is it from getting spiked with a spore?
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Zangi

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #68 on: November 25, 2013, 04:42:23 pm »

So in my last game I was alone with someone in Alpha dorm, and I later was "Nauseated".  Anyone know what triggers this condition?  Is it from getting spiked with a spore?
Very high level mush maybe?  They can cause disease. The mush tutorial on the mush forums has info on it.  You can go back to the first page for more reading.
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Imp

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #69 on: November 25, 2013, 04:48:13 pm »

This reminds me of the Parasite maps from Warcraft 3, put into a pixelated indie game, and with specialized characters. Not necessarily a bad thing; I was pretty good at those.

I'll have to check this out later tonight.

Yes.  There was one, an Aliens mod.  One player started as the queen, inside another player, after 30 seconds queen could pop out, transforming their host into a normal alien. (the Queen could wait up to an additional 90 seconds if she chose, she got identical Exp to her host and the timing/positioning of her emergence could change the game, even ensure an instant alien loss).   There's hordes of NPC aliens, you level up by killing them.  Alien players can transform between alien and human, they too leveled by killing NPC aliens as humans (as humans, the NPCs treated an alien player like a human - in alien form the NPC aliens ignored alien players).  There were turrets that could and would shoot at any/all aliens they saw (an alien player in alien form was detected, but could force the turret to stop shooting by changing back to human form.... no AI in that targeting system!) and there was an oxygen plant to sabotage and a mechanical suit that Alien players -could not enter-, but any human inside could not be killed until that very strong suit was destroyed.

A human player killed by an NPC alien left the game, unless he'd been affected by a facehugger at the time.  All human players killed by PC aliens became alien players.  Alien players killed by anything left the game.  Game went for a max of 15 minutes, alien players won by killing/transforming all human players before then, humans won by killing all alien players before then or by still being human at the 15 minute mark.

It was incredibly fun for me to play that game as either human or alien.  It wasn't mafia-like though, typing took time out from killing NPC aliens (that EXP was priceless) and any time you spent with the chat window open (or reading what others wrote) was time you could not spend being ready to defend yourself (and an alien attacking a human could kill them in about 3 seconds from full health).

Man oh man I miss that game.  Boo-hiss that there are so many bot-game hosts these days, so players can never find real games or each other anymore.
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timferius

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #70 on: November 25, 2013, 06:17:46 pm »

Out of Eelesha, Paolo, Kim Jin, and Lai, which is teh best starter character, as those are the only options right now.

Edit: never mind, options changed, took Stephen.
« Last Edit: November 25, 2013, 07:10:26 pm by timferius »
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sluissa

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #71 on: November 25, 2013, 08:38:01 pm »

don't worry about being too picky you're willing to talk and actually play you'll do well, and odds are half your crew will do norhing and you'll be stuck with all sorts of hats outside of your job description.

this almost feels like a less streamlined, super huge, computer version of the Battlestar Galactica boardgame.
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bulborbish

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #72 on: November 25, 2013, 09:14:30 pm »

Yaaay. My current game is quite fun. Ended up running out of fuel 2nd cycle of Day 2 because of an idiot captain.

Neonivek

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #73 on: November 25, 2013, 09:26:31 pm »

I am SOOO terrible at the game, I don't know how to do anything and my team is being too reasonable with that fact.

Even so much as seeking me out and giving me tips.
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Cheeetar

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Re: Mush - Your crew is the final hope of humanity. We're all going to die.
« Reply #74 on: November 25, 2013, 09:45:24 pm »

Parasite on WC3 battlenet was one of the greatest things I've ever played. It was a little different from what Imp described in that there was no time limit, and the NPC aliens weren't hordes (just occasional hazards depending on where you were). You started off in a ship that you could fly around to different places and land at, which had different rewards for exploration (cool guns and armour) and different hazards (traps or aliens). The aliens could choose to change from alien form to human and back at any time, and they could level up their alien form by cocooning themselves somewhere (incredibly vulnerable and obviously alien while they did this). It also had tons of little neat things, like turning off oxygen and power in the main ship, and going to the ships bar and getting your character incapacitated on intoxicants.

P.S. Frieda in our game doesn't want anyone to come into medbay where she is sleeping (so that she does not get infected*). I am being paranoid and wondering if she might be mush and making spores if nobody is checking on her.

* The logic escapes me, because if the mush comes in and infects her, then she won't be reporting it because she'll be Mush.

You need to be infected 3 (or 4 times with the appropriate research) to be infected, and you can only be infected by a specific mush once a day.
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