So Ship 3, and this time -I'm- Paola. Unlike the Paola I knew from ship 2, I'm human (or I'm lying. Who cares. I say I'm human). I decide how I'm going to play my awesome communication officer - I'm going to 'live' on the bridge. Our Gioele has the paranoid skill - our ship has 5, count them 5 blessed cameras, which get installed into both dorms, the bridge, the lab, and medibay. We have 14, count then 14 blessed active players, all still active as of D3 C1 and every one of them I think talking and speaking English. People are actually complaining that there's so much talking going on that it's hard to keep up. We get through the first two days without any griefing I can detect! The future looks glorious. We have high hopes of at least a 10 day run, maybe longer if things go well.
I decided my plan - I would basically live on the bridge. Get them to build the sofa for me, I'd sleep on it, I'd keep a high reserve of AP for the rebel base transmissions and only 'bleed off' very high AP into the neron advances until level 5, then 'bleed off' high AP into the database advancements and reopening the connection with sol if disrupted. Furthermore, since I would 'never' move from the bridge, I could decide how to use my movement points and -never- convert them to AP - I decided that what I'd do is use them to get the apron from the lab, go cook and eat a meal in refractory, cook and carry a second meal, drop apron back off in lab, return to bridge still carrying meal 2 - round trip costs 10 moves. Then 4 cycles later I can go back to lab, wear apron, eat meal, drop apron, back to bridge. Repeat that pattern, every 10 cycles I go cook 2 meals for me when I know no one is in my path to the refractory that doesn't have a camera on it, then 4 cycles later eat the second meal - 0 chance of getting dirty, high AP gain, all of it put into my comm terminal that only I can work with. And of course, never inactive, no AP lost ever.
Except... My shipmates do not include anyone with Technician skill amongst them. We. cannot. dismantle. a shower for the tube. Cannot. Impossible. Wow. And the ship has only 1 character with a pilot skill, Hua. Who by himself really cannot keep up with the hunters, even on the 'easy' day 2, and it's only going to get worse. And the ship started with no Scrap metal, but Hua cannot waste AP on collecting Scrap from space - he can't even keep up with our actual hunters.
So I get no bed on the bridge, period. And we cannot dismantle anything, period. Even with 14 actives. And we are having trouble keeping up with hunters.
So then it's D2, C7. And the first rebel transmission comes. And I have 6 AP. I get it decoded to 70% but I have no AP and have to wait 2 cycles for enough to try again.
So now it's D3, C1. And the bridge catches fire. It destroys the commander's book, breaks the astro terminal... and breaks the comm terminal. Connection with Sol is lost. What about potential connection with that rebel base? I have no. Idea. None. At. All.
I am. There are not. Words to express. I think my morale. As a player. Is about 2. My character's fine, she's at nearly full health and morale. Fire singed her. BUt wow. I feel. For a ship that should be this good. So good. So right. We've got people and they're active and. But. I'm actually -less- happy on this ship then I was on my second ship with the griefers and the weird weird not talking first newbies and getting spiked and everything falling apart. I want to do my bleepity bleep job so terribly terribly terribly badly and I am so, so so so so so so so handicapped and prevented and gah!