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Author Topic: Mush - Your crew is the final hope of humanity.  (Read 62384 times)

timferius

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If anyone hasnt joined, we have 3 B12 players now, and one slot left. if you only have one chice, it could be with us!!
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Cheeetar

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If anyone hasnt joined, we have 3 B12 players now, and one slot left. if you only have one chice, it could be with us!!

Alas, my ship ends next cycle, and the ship will probably fill up before then.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Imp

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Then we just start to prepare for another good ship B12 immediately after this one fills up?  Frequent successive waves of players mean that many of us can play with each other.

I mentioned DF on my ship, and one of the other players reacted.  However, that player did NOT appear aware of this forum thread, just knew DF.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

GlyphGryph

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I've still got three open slots on my ship... and no bay12 players. :(
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forsaken1111

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I was told not to suicide to be ready for this one. Now I've ended up just not playing at all. Hm...
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Shadowlord

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I'm not playing either. I was asleep when you launched. :V
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Imp

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I've still got three open slots on my ship... and no bay12 players. :(

So it sounds like there are multiple ships filling up at the same time, so even if we did get a group of people ready and all that group signed up within minutes of each other - there's still no guarantee that all or even most of the group is going to end up on the same ship, right?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

neotemplar

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So in my first ever game of this I am Giole, I managed to kill a mush, and we are still alive after slaying all the Mush.  Sadly we have only like 1/2 the crew because of inactives but its still pretty amusing.  I sorta feel like I'm wasting resources but I have managed to be slightly useful.
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If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

Imp

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I was told not to suicide to be ready for this one. Now I've ended up just not playing at all. Hm...

Your ship needs you.  Game or not, there's however many active players on that ship whose fun and ability to have a chance to enjoy this game is being impacted by your decision to actually play or not.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Tnx

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Yeah, going full inactive can make a huge difference for the rest of the team.  My current ship found all the Mush and we've got full fuel, oxygen, and food stocks.  Our Raluca ditched the game on day 1 and now we need 2-3 people using all their AP just to fill in for that ONE person's job, just because they didn't want to log on for 10 minutes a day.  I wish there was an option for other people to jump into an existing ship and fill an idle player's spot.
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Imp

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Yeah, going full inactive can make a huge difference for the rest of the team.  My current ship found all the Mush and we've got full fuel, oxygen, and food stocks.  Our Raluca ditched the game on day 1 and now we need 2-3 people using all their AP just to fill in for that ONE person's job, just because they didn't want to log on for 10 minutes a day.  I wish there was an option for other people to jump into an existing ship and fill an idle player's spot.

Worse, that inactive character IS going to die, and when it does it's going to cause morale loss for every living player.

Typically everyone loses one morale a day.  If a specific character (chun I think) is dead, then everyone loses 2 morale a day.  There's a couple characters that can raise morale - on my ship at least they both were Scum and had to die.  Every death costs 1 morale point.  Every day costs 1 morale point.

If you hit 4 morale, it seems that you become depressed - which until cured is ALSO a - something to morale each day.  Happily, 'doing it' is one possible cure for depression - but a depressed character otherwise is going to die FAST without something happening to seriously boost their mood - and mood lifting things are rare and difficult.

If you hit 1 morale, you suicide, becoming another death that drops everyone's morale by one point.  If you don't eat, you starve somewhere around day 6 (if other events didn't cause you to hit 1 morale first and suicide before then) becoming another -1 to everyone else's morale.

On my ship, we're managing morale, barely, because 'doing it' gives both people a +2 morale boost, once per day.  Which also requires activity and coordination, because there's very few places where you can do it - and in those places anyone can stop you just by also being present - you need 2 and only 2 characters, opposite genders, AP to spend, no cameras, bed present.

But yeah, we -need- everyone active.  Desperately.  Urgently.  And for more than one reason.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Muz

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Game almost over...



Spoiler: Plot twist (click to show/hide)

So anyone left who wants to jump onto a ship together? We could still organize something on the spreadsheet chat. I prefer weekday jumps anyway, less 'tourists' who go inactive.
« Last Edit: December 01, 2013, 11:42:14 pm by Muz »
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

LoSboccacc

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  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
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this game looks wonderful but it really suffer from long playing times and too many humans needed to play.
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Rabid_Cog

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I have a question I need some more data to answer. It has to do with the crew bar at the top right, the Anonymush skill and player death.

I know a mush is yellow and a non-mush player/mush with anonymush is green. My question is, what are their colours after death? More specifically, is there a difference in the images of dead Alpha Mush and dead secondary Mush?

Dead Alpha Mush are bright yellow with a skull. Dead non-mush are green with a skull. But I've seen a kind of orange character with a skull. How about you guys? In games where a mush has died, is it yellow or orange? Do you know whether it was an Alpha or a secondary?
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Imp

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Umm.  On my ship we killed a mush day 1.  It was yellow with skull.

Then we killed 2 more mush, one had been converted, those deaths happened on day....4 I think.  They also were yellow/orange with skulls.

For several days we had no further deaths, then our idles started to die.  They died human, but they died.  We have three of those now, they are red/orange with skulls.

The living are green with box-like white heads, no faces.

When I hover the mouse over the Comrades, I see we have 10 active crew members, of which 0 are Mush (I believe that too, it's half way through day 7, and everyone left is working together fantastically well, other than a few minor issues like someone 'stealing' the 'do it' room for a nap, which prevents anyone from doing it there, even with the sleeper (you can't 'do it' with a sleeping person, so that 'locks up' the room))

It also says 6 defunct crew members, of which 3 were Mush.


Hope that helps - I have NO idea what someone with a green body and a skull might be.  There's no visible difference between any of the dead Mush on my ship.  No one has talked about alpha or beta mush either.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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