Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 18

Author Topic: Competition II - New Life  (Read 24483 times)

Icefire2314

  • Bay Watcher
  • Programmer and Space Enthusiast
    • View Profile
Re: Competition II - New Life
« Reply #45 on: November 25, 2013, 05:47:50 pm »

Evolution attempts: Noto chord - 3 Light spots - 5 Movement - 5 Poisonous tentacles - 4 Lateral line - 4
(dice gods decides no noto chord)

After a few generations of little change, Seafloorum thornum presents multiple new abilities. A few of the more notable are its ability to detect light and electric signals. Their senses, however aren't too sharp and can only pick up on strong signals, faint ones are usually ignored. Another important upgrade is movement. Using it's lengthy tentacles, the Thornum will move around to find better places for light, and occasionally where more prey will float by, to be snagged by its now poisonous tentacles and then consumed. Their poisonous tentacles are its most recent evolutionary change, in which a fairly strong neurotoxin is delivered to anything that should brush by the tentacles. The neurotoxin is passively delivered; it is residually left on the surface of blobs passing by, and because of the blobs thin membrane, enters almost instantly. ( It is still a mystery how neurotoxin affects nerveless beings.)

Tentaclaws had previously been dominating the reef, as they were the sole predator. While Thornum does not explicitly fight back, it can and will kill Tentaclaws should chance have it. They can also be consumed, but as stated, the Thornum species is a passive aggressive fighter.

Besides our Thornum and the Tentaclaws, a more herbivorous species is appearing, evolving from our ancestors of the cannabalistic Algae. They seemed to enjoy the plantlike foods, and begun feeding on the fronds of the reef. This species is called Quadfin, the name coming from the fact that they have four fin like structures on either side of the body, 1 by the pectoral muscles on the left and right and one on the pelvic muscles on the left and right. They possess no aggressive defenses but their membranes are too thick for the Tentaclaws to pierce or the Thornum to poison. They are non-aggressive however and will happily munch on the fronds till they die. Occasionally, they will mistake the tentacles of the Thornum for fronds and eat a tentacle, which results in death of both the Thornum and the Quadfin. Such occurances are rare, however.

The introduction of the Quadfin has further thinned the number of fronds, and few remain. However, this resulted in increased room for the blobs to grow and less competition for sunlight with the Thornum. Overall the populations of the Quadfin, Tentaclaws and Thornums are increasing.


GENERATION 4:
(Seafloorum) thornum
A clear, tentacled jelly blob. They absorb food through the skin, and is dissolved in the inner body fluids. It is around 20 centimeters in height and 5 centimeters long and wide. Each tentacle absorbs light in photosynthesis, but are also laced with a decent toxin which paralyzes anything which comes in contact with it.
SOCIAL: Completely socially awkward detached.
SENSES: Can detect electrical signals in the water, but only powerful ones. Faint ones are almost always ingnored. Light can also be detected, as well as shapes, but colors and others are not noticeable yet.
REPRODUCTION: Budding. The buds detach after reaching about 3 millimeters in dimensions and then float to a short distance away before growing into their own blob. About three buds grow at a time, and the time for each bud to grow to the point of detachment is about one day.
MOVEMENT: Can move, albeit slowly, by bring one long tentacle down from its region of light and dragging itself around with it.
EATING: It absorbs cells floating through the water. It will also prey upon the corpses of dead blobs. Its tentacles can create sugars from light with photosynthesis. The toxins which the tentacles carry can potentially kill other creatures, usually does not though, exceptions are those who are weak or young. Paralyzed but living creatures fall down to the blob's main body where endocytosis then takes place.
PREDATION: Tentaclaws can consume the Thornum and live, but it weakens them greatly, and usually the poison prevents the Tentaclaws from actually consuming the blob. A Thorna will eat anything that happens to come in contact with it, should it be still enough to be enveloped.
SYMBIOSIS: No symbiotic relationships developed.
COMPETITION: Competition is lessened since cannabalism took hold, but still is strong since there are so many blobs. Also, to collect sunlight, the blobs can sometimes be overshadowed by the fronds resting on the reef.
INTELLIGENCE: No form of intelligence. At all.
ENVIRONMENT: A shallow sub-tropical sea. Layers upon layers of seafloor blobs have built massive networks of flexible reefs, but these reefs are rapidly shrinking. The fronds living on the reefs are decreased in number and are becoming rare.. They grow from their stalks so that they don't get covered by the bottom layer. Their underground sections form a complex root system that feeds off of the corpses of blobs that were buried, but now have to compete with the blobs which consume their dead relatives. Many greens surround the area between the blobs tentacles and the fronds which rest on the reefs. Most of the green results from the blobs, not the fronds, now.

Current environment: Shallow sub-tropical sea.
Nearby environments: Beach, deeper sub-tropical sea, river delta
Logged
"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #46 on: November 25, 2013, 06:27:34 pm »

Adopt air breathing
Adopt sun resistance

That will allow us to colonize the beach and use tides in our advantage being able to survive in both environments


Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Competition II - New Life
« Reply #47 on: November 25, 2013, 06:31:20 pm »

Try evolving a basic brain again and fins so they can move about where it would be best to go.
Logged
Old and cringe account. Disregard.

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #48 on: November 25, 2013, 07:29:55 pm »

Adopt air breathing
Adopt sun resistance

That will allow us to colonize the beach and use tides in our advantage being able to survive in both environments
+1 to this, the vrain, and fins.

cheesemcmuffin88

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #49 on: November 25, 2013, 07:40:17 pm »

Evolve two of the light spots to proper eyes devolve the third it becomes redundant at this point. Form a musculature and form some skin. Develop the tentacles into four distinct limbs/ fins to aid in swimming
 
Logged

Emral282

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #50 on: November 25, 2013, 07:45:55 pm »

Better Eyes
Better Lateral Line
Basic Intelligence


We already have lots of ways to get food. We need to focus on using what we have better before expanding into new niches.
Logged

Icefire2314

  • Bay Watcher
  • Programmer and Space Enthusiast
    • View Profile
Re: Competition II - New Life
« Reply #51 on: November 25, 2013, 07:47:12 pm »

Evolve two of the light spots to proper eyes devolve the third it becomes redundant at this point. Form a musculature and form some skin. Develop the tentacles into four distinct limbs/ fins to aid in swimming
 

I never numerated the light spots, but we'll assume there were only two, since a third was pretty much redundant anyway.

Alternatively we could evolve more in the wicked spirit of Bay12 !!FUN!! and assume it has 10 light spots. your call :D
Logged
"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

Emral282

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #52 on: November 25, 2013, 07:50:48 pm »

Why not three lightspots? Place them in a triangular pattern.
We're Aliens! Who needs bilateral symmetry?
Logged

cheesemcmuffin88

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #53 on: November 25, 2013, 07:56:18 pm »

I have a very clear Planet ruling waaagghhh starting idea for I want to happen plus I dont think our brain could handle it Kudos for anyone who got my hint
Logged

Icefire2314

  • Bay Watcher
  • Programmer and Space Enthusiast
    • View Profile
Re: Competition II - New Life
« Reply #54 on: November 25, 2013, 08:00:26 pm »

Why not three lightspots? Place them in a triangular pattern.
We're Aliens! Who needs bilateral symmetry?

Technically if it was an equilateral triangle it could still be bilateral ._. just saying

Logged
"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

cheesemcmuffin88

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #55 on: November 25, 2013, 08:04:50 pm »

Stahp thats a horrible idea
Logged

Emral282

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #56 on: November 25, 2013, 08:10:39 pm »

Technically if it was an equilateral triangle it could still be bilateral ._. just saying
True. But that's what the rest of the body is for. Multiples of Three for Everyone :D
Logged

Rashemd

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #57 on: November 25, 2013, 08:14:18 pm »

Better Eyes
Better Lateral Line
Basic Intelligence


We already have lots of ways to get food. We need to focus on using what we have better before expanding into new niches.
+1
Logged
Welp they always say ‼LOSING‼ is ‼FUN‼.

cheesemcmuffin88

  • Bay Watcher
    • View Profile
Re: Competition II - New Life
« Reply #58 on: November 25, 2013, 08:14:39 pm »

No I want to make FREAKING ORKs nor your pansie tolkien orcs BUT ORKZ
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Competition II - New Life
« Reply #59 on: November 25, 2013, 08:16:04 pm »

Why not three lightspots? Place them in a triangular pattern.
We're Aliens! Who needs bilateral symmetry?
+1
Logged
Old and cringe account. Disregard.
Pages: 1 2 3 [4] 5 6 ... 18