··· Butchered Bone Stacks ···Every been frustrated by whole stacks of bone being consumed whenever you try to make anything besides bolts and crafts? Wish you could more efficiently decorate your military's weapons and armor with the bones of your enemies? Want to mod in custom reactions to use bones for new and nifty things, but you are stymied by whole stacks of bones getting munched to make a single custom item? Have I got a
partial solution for you!
Butchered Bone Stacks is an in-depth rebuild of the vertebrate creature templates to cause them to drop multiple stacks of bones, from 1 to 19 stacks maximum, consisting of single to multiple bones per stack.
Example: MuleVanilla: 1 Stack of 14 Bones
Bone Stacks: 10 Stacks of between 1 and 3 bones each, totaling 20 bones
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Download DFFD ---> ··· Butchered Bone Stacks ··· <---================================================================
This is a very simple mod, It simply creates separate but idential materials for each major bone group in the body (upper arms, lower legs, true ribs, ect) and assigns bone materials specific to each appropriate body part. This results in the game dropping separate stacks for each bodypart category, as they are technically different materials.
Quadrupeds now will also have upper and lower legs. No more walking on jointless stumps. Causes them to drop a few more bones too
Potential conflict might exist for procedurally generated creatures, it is possible this mod will cause Titans, Demons, and FB's to be forced to have normal bones. Cons: could make these challeneges easier to defeat if they have weaker, standard bones. Pros: It might be possible that ash, fire, and similar FB's won't disintegrate unless you break their bones. Also, FB bone carvings!
Changelog
v.1.0
changes to b_detail_plan_default.txt
- Added 18 new bone materials to to BODY_DETAIL_PLAN:STANDARD_MATERIALS
BONE_ARM
BONE_ARM_LOWER
BONE_HAND
BONE_LEG
BONE_LEG_LOWER
BONE_LEG_REAR
BONE_LEG_REAR_LOWER
BONE_FOOT
BONE_WING
BONE_TAIL
BONE_RIB_TRUE_UPPER
BONE_RIB_TRUE_MID
BONE_RIB_TRUE_LOWER
BONE_RIB_FALSE
BONE_RIB_FLOATING
BONE_SPINE
BONE_FINGER
BONE_TOE
- Added 18 new tissues to BODY_DETAIL_PLAN:STANDARD_TISSUES
BONE_ARM
BONE_ARM_LOWER
BONE_HAND
BONE_LEG
BONE_LEG_LOWER
BONE_LEG_REAR
BONE_LEG_REAR_LOWER
BONE_FOOT
BONE_WING
BONE_TAIL
BONE_RIB_TRUE_UPPER
BONE_RIB_TRUE_MID
BONE_RIB_TRUE_LOWER
BONE_RIB_FALSE
BONE_RIB_FLOATING
BONE_SPINE
BONE_FINGER
BONE_TOE
- Added new tissue templates to associate tissues to bone mats, located in file tissue_template_BS.txt
- Modified BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS to apply new bone tissues for associated body parts
Also added new BP_LAYERS for:
LEG_REAR_LOWER
RIB_TRUE_UPPER
RIB_TRUE_MID
RIB_TRUE_LOWER
RIB_FALSE_NEW
RIB_FLOATING_NEW
- Modified BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS to included LEG_REAR_LOWER
- Modified BODY_DETAIL_PLAN:BODY_SPINE_TISSUE_LAYERS to include LEG_REAR_LOWER
- Modified BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS to properly relate new ribs to internal organs
- Modified BODY_DETAIL_PLAN:HUMANOID_RELSIZES to include:
LEG_REAR_LOWER
RIB_TRUE_UPPER
RIB_TRUE_MID
RIB_TRUE_LOWER
RIB_FALSE_NEW
RIB_FLOATING_NEW
changes to body_default.txt
- Modified BODY:QUADRUPED ; BODY:QUADRUPED_NECK ; BODY:QUADRUPED_HOOF to included upper and lower legs.
- Modified BODY:RIBCAGE to split the true ribs into three smaller subgroups. Splits the ribs into smaller stacks.
RIB_TRUE_UPPER
RIB_TRUE_MID
RIB_TRUE_LOWER
- Modified BODY_RIBCAGE to use new body part categories for false ribs and floating ribs, RIB_FALSE_NEW and RIB_FLOATING_NEW respectively
This is to prevent some errors with tissue layering in procedural creatures.
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IMPORTANT NOTE: This mod alters the files:
b_detail_plan_default.txt
body_default.txt
If you are currently using a mod that has altered, or have personally altered, these files, this mod will overwrite those changes. All changes to these files is annotated in the modified raws with a " //Bone Stacks " marker, for easier debugging or manual merging into your own raws, if you so choose.