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Author Topic: Roll to Defend Maryth (Orc Raid Round 6.5: Hiatus)  (Read 11718 times)

aattss

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Roll to Defend Maryth (Orc Raid Round 6.5: Hiatus)
« on: November 21, 2013, 10:09:33 pm »

It was just an ordinary day in the village of Maryth. However, unfortunately, Maryth happened to be in the middle of the only bridge connecting the Kingdom of Peaceville with the mainland. As a result, Maryth has fallen under siege of those wishing to sack the surprisingly non-militant kingdom. Luckily, while the raiders are (4) formidable, the village (5) isn't going down without a fight.


Spoiler: What is this? (click to show/hide)

Spoiler: Achievements Earned (click to show/hide)
« Last Edit: November 30, 2013, 10:11:10 am by aattss »
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GreatWyrmGold

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Re: Roll to Defend Maryth
« Reply #1 on: November 21, 2013, 10:11:30 pm »

Um...In?
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wer6

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Re: Roll to Defend Maryth
« Reply #2 on: November 21, 2013, 10:12:49 pm »

Send the peasents((if we have any)) out to deal with goblins and orcs, send the cripple to attempt to to kill the orc grunt, and the Elite warrior to kill the Catapult.

EDIT: gwg, its a suggestion game :3
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GreatWyrmGold

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Re: Roll to Defend Maryth
« Reply #3 on: November 21, 2013, 10:15:34 pm »

Are you sure?
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DarkArtemisFowl

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Re: Roll to Defend Maryth
« Reply #4 on: November 21, 2013, 10:18:59 pm »

In, just saying I'm in for now.
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aattss

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Re: Roll to Defend Maryth
« Reply #5 on: November 22, 2013, 07:51:58 am »

This is not a suggestion game. Also, please include what you would like to spawn as, unless you want me to pick omething for you.

USEC_OFFICER

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Re: Roll to Defend Maryth
« Reply #6 on: November 22, 2013, 08:02:01 am »

This is not a suggestion game. Also, please include what you would like to spawn as, unless you want me to pick omething for you.

*shrug* Why not. I'm in, spawn me in as something awesome. Or amusing. Either one would be cool.
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GreatWyrmGold

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Re: Roll to Defend Maryth
« Reply #7 on: November 22, 2013, 09:45:17 am »

This is not a suggestion game. Also, please include what you would like to spawn as, unless you want me to pick omething for you.
Some sort of wizard, please.
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DarkArtemisFowl

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Re: Roll to Defend Maryth
« Reply #8 on: November 22, 2013, 11:35:43 am »

Apollo Devicus, Guardian of Space and Order.
He has a golden broadsword, thin angel-like golden crystal wings, golden shining eyes, golden hair, fair skin tone, strong build, average height. Has a serious tone compared to the other Guardians.
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scapheap

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Re: Roll to Defend Maryth
« Reply #9 on: November 22, 2013, 12:22:38 pm »

Alex Green, a woodsman.
Good at trapping, hunting and with axes.
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RangerCado

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Re: Roll to Defend Maryth
« Reply #10 on: November 22, 2013, 01:11:50 pm »

Cado, the cloaked Ranger.

Specializes in Archery, Daggers, Crafting Arrows, and Stealth.

Has a Longbow, 25 Broadhead arrows, 5 Armor Piercing Arrows, 2 Curved Daggers, Light Leather Armor, dyed green, Forest Camo Cloak.

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wer6

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Re: Roll to Defend Maryth
« Reply #11 on: November 22, 2013, 03:12:46 pm »

herm... ill be a generic necromancer, with a sacrificing dagger, and A Necronomicon, if I get lynched for it so be it.

First action- Summon skeletons and demand them to try to kill the orc grunts.
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Urist Mc Dwarf

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Re: Roll to Defend Maryth
« Reply #12 on: November 22, 2013, 03:39:39 pm »

Alex shater the cleric of Zcra, god of mystery, discovery, progress, civilization, and life.

Yourmaster

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Re: Roll to Defend Maryth
« Reply #13 on: November 22, 2013, 05:01:44 pm »

Alex Raman, the creator
Various junk for making tech and weapons
Start advanced weapon production
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

aattss

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Re: Roll to Defend Maryth
« Reply #14 on: November 22, 2013, 08:45:02 pm »

Orc Raid: Turn 1

Spoiler: Author's Summary (click to show/hide)

Spoiler: Player Actions (click to show/hide)

Spoiler: NPC Actions (click to show/hide)

Players

USEC_Officer(0)(frog)(0/1)(dead)




Spoiler: Cado(5)(Ranger)(10/10) (click to show/hide)


Skeleton(4)(minion)(0/6)(master: wer6)(dead)

Spoiler: Shater(5)(cleric)(8/8) (click to show/hide)




Raiders


Orc Grunt(3)(mook)(4/4)



Allies

Spoiler: Town (click to show/hide)


Knight(7)(npc)(18/18)

Event:(1-2=-1)

Howls can be heard from the nearby forest. The howls suggest a pack of wolves of (6+1=7) lethal proportions. If the pack travels at its current pace, it will take (6) 6 turns before it arrives.

Meanwhile, (2) some orc-ish reinforcements have arrived.


Goblin(2)(mook)(3/3)

Orc(3)(warrior)(9/9)

Spoiler: Battlefield (click to show/hide)
« Last Edit: November 22, 2013, 10:25:10 pm by aattss »
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