The Story so far:Exodius1 - founder, magma supply secured
Larix - early expansion, little excitement apart from a very unsuccessful kobold ambush
Saegge - further expansion, still peaceful, installation of the Geneva Convention Violation Machine (tm)
danmanthedog - first siege, with invaders losing their way and loitering around for a while. Highlights: goblin leader drowned by their steed deciding to path through the water supply and siege dissolved by a megabeast showing up and prioritising goblin-stomping over dwarf-eating.
ShadowHammer - fort still alive and well, now a mountainhome! The king was even still be alive in early winter - will wonders never cease? Apart from that, little of note happened, a very peaceful turn.
Arcvasti - revealed to actually be the King and took on the reins of the fort, until he realised it severely interfered with his busy schedule of grooming his beard and admiring his furniture. An appropriately royal suite was commissioned and important fortress supplies produced on royal order. Two named dwarfs were assaulted by crundles but got away with no lasting harm, except to the little dignity they might have had. It was pretty quiet aboveground. Maybe too quiet?
Peregarrett - things happened, and one led to another. Let's just say there's going to be much less trouble with royal mandates and we no longer have any housing problems. Rumours say one of the remaining 36 dwarves is even "happy".
uber_pye - things were considerate and didn't happen as much as before. Massive consolidation work. What little population had survived the glorious rule of Peregarrett was returned to a stable mood and apart from a few mishaps, the bloodletting ended. By the end of the year, every dwarf was at least content and forgotten beasts no longer had multiple open avenues into the heart of the fort. Not to forget that the first half of the year was lived under the terrible and terrifying shadow of the evil Tree Olm, until an unnamed but unforgotten human caravan guard shot it dead.
Larix - building on the solid foundation, a bunch of smaller engineering projects and general fort improvement were put in motion. After the entire year was disappointingly quiet - apart from the notable catch of a were-rhinoceros who was for the nonce put in use as a timekeeping device - a siege appeared in the last fortnight of the year. The repaired bridge smasher handled it very effectively.
Exodius - started work on a magma moat but ran into ambush troubles and was short on time, so only played part of the turn and handed it over then.
Saegge - finished the magma moat and started filling it, began work on a large aboveground fort. Little goblin activity, but once again a full siege right at the end of turn.
Arcvasti - Founded the Dwarven Foreign Legion (a.k.a. the Gobtech warriors), had a nice chat with a senior goblin, put emphasis on construction and equipping of the Citadel, which has become the new central hub of the fort. Very detailed records, starting
here. Reading is strongly recommended!
up and coming:uber pye - currentCaptain McClellan
joeclark77
4maskwolf
Arcvasti
MeMyselfAndI (that's the user name)
*Positions of turns are negotiable, new overseers always have a chance to get their turn early, if they wish.
recent dwarfings - Woobmonkey II (welcome back!), legendary mechanic, as it should be.
Request: MeMyselfAndI, farmer, preferably male
Rules:- no military. This is the only strict rule. The fortress is supposed to defend itself through other means.
- ideally, no fortress guard/captain of the guard/sheriff/hammerer. Justice should be dispensed through other means, as well. Not a super-strict rule, but overseers are encouraged to adhere to it and dissolve any "justice" squads they find.
- building complicated contraptions for defence, entertainment or to just show off is strongly encouraged. The crazier, the better.
- weapon traps, cage traps and stonefall traps are the bread and butter of armyless fortress defence. While using them liberally is a good idea, adding some fancier toppings like drowning traps, minecart grinders, automated goblin smashers, the goblin foreign legion and what ever else may cross your mind is also quite welcome.
- the version is vanilla .34.11. Please don't mod the game during your turn, this can screw up others and modifications can easily get lost anyway when someone restores the raws to normal to fix graphics.
- please react to getting your turn (at least after receiving a PM) within three days and finish your turn in a reasonable time. You have a maximum of two weeks, but if you get it done in seven days, that'd be even better.
- please keep us updated on what's going on, to keep the rest of the thread involved and interested.
- this is a collaborative, not competitive fort. Don't actively sabotage the fort and/or the next player. Use the notes interface to make operations easier for those who come after you. Stay civil in the thread. <3