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What should we work on next?

A tower to the sky!
A ridiculously complex trapped entrance!
A ginormous constructed somethingorother!
A monstrous terraforming project!
An ostentatious display of golden wealth!
A giant building in the shape of a Toad, in honour of ToadyOne!
Candy everything!
Exclamation point! (My idea will be posted below)

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Author Topic: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]  (Read 49718 times)

danmanthedog

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #375 on: March 01, 2014, 10:37:32 pm »

Ahh yeah i forgot about the 4 different entrances to the fort  mad during my turn. :P :P Sorry about that.
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uber pye

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #376 on: March 02, 2014, 08:44:31 pm »

this is the journal of uber_pye_2.0. It is made of cat leather. It is written in crayon.

continue reading? Y/N?

y

many things are smudged out here as if they were water logged, including most of the dates

[unreadable entry]

[smudged date]

we made a kitchen today now we can have nice food again like [smudged out]!


[unreadable entry]

[smudged date]

ya know how things go faster when they go down a hill? and ya know how mine cart realy hurt when they hit you?


it will help us defend the fort! [smudged out]

2nd of felsite

there are still 3 dwarfs out there. i guess they dont want to come in.

OOC: i accidentally closed the page before posting :( i salvaged it and changed the journal accordingly
more later
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uber pye

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #377 on: March 03, 2014, 12:05:54 am »

this is the journal of uber_pye_2.0. It is made of cat leather. It is written in crayon.

continue reading? Y/N?

n

OOC: dwarf fortress crash on me so no update til maybe tomarrow  :'(
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uber pye

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #378 on: March 04, 2014, 12:13:21 am »

this is the journal of uber_pye_2.0. It is made of cat leather. It is written in crayon.

continue reading? Y/N?

y

3rd of felsite

some migrants came today!

i dont think we have a good reputation.
we need to change that!

4th of felsite

lots of the migrants are getting stopped by the scary tree olm, but there is a stream of them going in.

7th of felsite

Im having the miners dig out a farming and other farm thingy so we can have food stuff deeper in the fort.

13th of felsite

I got some of the dwarfs to put a cage in the dineing hall and put a skunk in it. also i am now friends with zefon, she made a artifact some months back


15th of felsite

elven traders have arrived! they brought a pork-u-pine!

i told the trader to get it so we can put it with the skunk

16th of felsite

a kolbold got in passed all those traps!


18th of felsite

the mayor died today, he just didn't want to come in he just stayed out there with his ghost friend
we had a emergency vote to determine who would be next and i got to vote!

there were no more dwarfs outside, but then some dwarfs wanted to bury the old mayor. now there are with the tree olm

OOCedit: done for tonight

« Last Edit: March 04, 2014, 12:48:47 am by uber pye »
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Arcvasti

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #379 on: March 04, 2014, 12:31:00 am »


Thats always a good sign. The fact that migrants still come that is. Its probably actually really liberating having less dwarves. I'd wager the FPS has improved quite a bit.
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Larix

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #380 on: March 04, 2014, 06:23:51 am »

I'm rather relieved about the migrants as well. I had heard of some bug that freezes migration in the status it was when the monarch arrived, and having no migrants again, ever, would have been a death sentence for a massively downsized succession fort. Good work keeping things stable (mostly), love the "crayon" pictures. I _do_ hope the stupid tree olm gets dislodged at some point, that's a terrible liability.

I find that drawing large "restricted travel" zones around a source of interruptions and forbidding all items there via designation helps a lot shutting down "approach to haul an item, stay forever because the run-away algorithm puts priority on running away from safety" situations.
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danmanthedog

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #381 on: March 04, 2014, 06:41:31 am »

I say use a catapult on that damm thing! ;D
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peregarrett

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #382 on: March 04, 2014, 06:59:43 am »

I say use a catapult on that damm thing! ;D
Hell yes!
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exodius1

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #383 on: March 04, 2014, 02:22:15 pm »

Hmmm... technically siege operating is a civilian job so I have no problems with that, how about rest of you guys?
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Saegge

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #384 on: March 04, 2014, 02:31:43 pm »

I thought it was catapult as in "let's catapult stone at his direction so he wakes up and can go back home peacefully then" or in "let's sit him in the catapult so he doesn't have to walk his long way home" or if that doesn't work like "we should hit him with a high speed stone gently, so gets carried off into his peaceful far away homeland"
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Larix

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #385 on: March 04, 2014, 02:40:42 pm »

Seeing how there's a ballista overlooking the main entrance tunnel, i think siege engines are already part of our defence layout. But as far as our rules are concerned, i'd say they're perfectly legitimate, since siege operation happens through the civilian job allocation, not through the military menu.

I don't know if a catapult can actually hit a unit stuck in a tree; it will also need enough distance that the operators don't get spooked. Another option would be to try to hit the tree our friend is sitting in with a ballista arrow. Since this presumably removes the tree, this ought to be another way of dropping the olm. Of course, hitting anything specific with a ballista can take a frustratingly big number of shots.

P.S. - removing trees via ballista fire definitely works. I've no idea if the olm will update its status when the tree suddenly goes missing, though.

@below: shooting away the tree may be easier than causing sufficient harm with ballista bolts. Even hits from metal bolts often fail to do real damage, but any hit, even from a flimsy wooden bolt, will completely demolish a tree.
« Last Edit: March 04, 2014, 03:39:45 pm by Larix »
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exodius1

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #386 on: March 04, 2014, 03:06:39 pm »

We can always build that catapult/ballista of olms z level using construction so it hits it instead of the tree....
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Arcvasti

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #387 on: March 04, 2014, 06:14:34 pm »

Be careful with the olm removal. If you DO get it down, then you'll have a building destroyer loose. It might just sort of leave because the siege it came with died actually. Or it might get into the fort defences and cause havoc that way. Or just get executed by a weapon trap. The olm is mystery incarnate. It can do anything, once released from its temporal prison...
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exodius1

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #388 on: March 04, 2014, 06:50:06 pm »

Be careful with the olm removal. If you DO get it down, then you'll have a building destroyer loose. It might just sort of leave because the siege it came with died actually. Or it might get into the fort defences and cause havoc that way. Or just get executed by a weapon trap. The olm is mystery incarnate. It can do anything, once released from its temporal prison...

As with Schroedinger's Cat I propose this Olm is  dubbed the "Arcvasti's Olm"^^ Anyone against?
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Saegge

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Re: CharmCrafted, Citadel of Mechanisms[Game Open, still recruiting]
« Reply #389 on: March 04, 2014, 07:06:28 pm »

I think we should set up a mechanism to end Arcvasti's Olm - eventually. Also we should forbid anydwarf to check on the olm's status. Maybe by building an inpenetrable box or something
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