From the journals of Olon Lashedluck, Culinary Conveyor
1st Limestone, 109
The expedition leader came to my shop today, requesting a bulk order of sunshine today. He had the gall to ask for a discount for large orders! Does he know the work I have to go through to keep the shop supplied in the wasteland? But no, all he does is whine "exorbitant prices this" and "trade monopoly" that. So what if I charge for booze for double the selling price? If making a profit is what business is all about, then I am all about business. I don't buy his excuses about alcohol shortages either. If you ask me, he just wants to buy out my sunshine and sell it off to the upcoming caravan for a profit, and no one catches Olon with that old trick. If he wants to my booze, he'll have to pay the same as anyone else.The world spins on, and we come to our next posting of Cursecoppers. We're staying afloat in the food and booze business, but we a major money source to achieve self-sufficiency. Our first dwarven caravan is on it's way, laden with booze and food. If Cursecoppers wants to remain stable, then it will need to load up on as much of it as we can...especially since we don't have the self-sufficiency needed to survive a seige.
With defense in mind, I open by ordering my bevy of archeologists (what they expected to unearth on planet that's 109 years old, I have no idea) to start building a defensive wall around the entry hatch.
With his masonry duty filled by the archeologists, I set Zlurker to work mining out space for new facilities.
Nobles Quarters and Hospital
Dormitory, with dining hall on the left
Mines
apartments
Curses! If it isn't Leopards, it's Racoons!
Speaking of which,
Endagered Species? When we're done with 'em, yeah!
Meanwhile, it took me a couple of attempts to get 'em set up correctly, but at long last, the quantum stockpiles are up.
It seems like since the fortress will have such a big focus on logging and hauling, quantum stockpiles are really the way to go.
Huzzah!
Gems and dudes! Amoung the migrants were two members of the Jewelers guild, including a legendary gemsetter. I set the whole bunch on smoothing walls and floors.
While the new arrivals are sorted out, our resident hivekeeper, Urist, hangs stupified in the middle of a field of ice and snow.
For aren't we all just insects, installed in hives of our own making? I know that hivekeeping isn't exactly the most widely-utilized of industries, but it would be nice if the bug wherein hivekeepers hang motionless in the fields for weeks on end was easily fixable.
All in all, I'm pretty satisfied with the events of the fortress thus fa-oh no...
But why hasn't it spread...? Oh, that's why.
Apparently philosophy is as contagious as disease. Let's just ignore him until the bad news goes away, hmmm?
As the season draws to a close, the merchants finally arrive, and a more welcome sight was never seen.
Damn.
Dammit.
DAMMIT!
MY SITUATION WAS FINE UNTIL YOU SHOWED UP!
In any case, we order booze, sand, and trade licenses.
And, in the midst of arguing over trade practice, and with an epidemic brewing, the season comes to an end.
We've finally gotten something approaching self-sufficient with booze, but the stuff is just too expensive to purchase directly. It's cheaper and easier to buy three plants for 500 shillings and brew them up than buying the drinks directly for 500 sovereigns. Future projects include digging graves and making caskets, yeehaw.
Right after this post, I'll update the first post with the forumites' new thoughts.
Edit: Thoughts updated, and Oh My...Meph and Vabolokis appear to have been caught up in a whirlwind romance.