From the journal of Bomrek Clenchcoins, general goods merchant
Granite 1, 111
I cannot believe how quickly it has all fallen apart. In a few short months, the fortress went from struggling but surviving to dying faster than funerals could he held. The hospital is a mass of dwarves, dying of thirst and rot. Less than a dozen of us are still standing. I am still uninfected, but it's only a matter of time if I choose to stay. I've already packed up my earnings and personal belongings. I've had enough of this place.Welcome back to the now aptly-named Cursecoppers! Whatdya say we get straight to running this thing into the ground? I intend to keep things going as long as possible!
But before that, first things first. I figure, if we're going to go down to The Lurgy...
So will everyone else!
ALL SHALL LEARN THE NAME OF CURSECOPPERS AND DESPAIR!
Death and tantrum reports are piling in, one after another, along our first melancholy.
And our first named death.
Sharpkris was one of the original 7, and his position as manager has been crucial in maintaining steady flow of resources. He was slow to anger, and active, and he will be dreadfully missed. Hopefully, where he's going, he will always have the alcohol he needs to get through a working day.
Overcome with grief, Pascale throws a tantrum.
That's weird, he isn't listed as a plaguebearer anymore. Weird.
But the fever indicates otherwise. Vabolokis follows shortly behind in the tantruming department. As a new wave of migrants arrive. Oh, Meph is angry too.
At the death of Urist McTeelox.
Urist arrived as the leader of a group of arcaeologists in the very first group to throw in thier lot with Cursecoppers. He was the last of the archaeologists to succumb to the bubonic plague.
Vabolokis can't take the stress and goes mad. In his madness, he attacks Meph.
Tragically, the wounds are fatal.
Vabolokis goes from dwarf to dwarf in the hospital, punching each one to death, one at a time.
He's here, trust me. It's getting hard to see in the hospital. There are dozens of corpses inside.
By mid-season, 25 dwarves remain.
Pascale attempts to subdue Vabolokis, but his skull is fractured in the attempt.
He tries to crawl away, but Vabolokis follows to finish him off.
The exclamation point is Vabolokis, the hunger symbol is Pascale.
DING!
All the practice makes Vabolokis a wrestler. He shows off his increased skill.
Vabolokis roams the halls, searching for more victims, until, at the storefronts, a lone hero brings Vabolokis' rampage to an end.
Just before Vabolokis' death, the few remaining dwarves give him a title. The Cusp of Hammers. Ominous, isn't it?
The the caved horn turtle recieved a name as well after striking him down. Emptyglaze. Oh, name generators, I do love you.
Of the 22 dwarves remaining, only 3 adults remain upright.
To preserve our memory, I order engravings on the wall. Unfortunately, I only have novices remaining.
That's odd, we haven't seen any forgotten beasts...
OH WHAT THE HELL!
I hope the artifact door holds...
Zlurker has been tantruming with great apptitude.
Two more dwarves are struck with melancholy.
With Meph's death, TalonisWolf is elected mayor.
Presumably with only 3 sane, living dwarves, election go much simpler.
Zlurker presumably didn't like the results.
An ambush!
We will not fall on rusted blades of goblins.
Especially because the goblins are mounted on oppossed to life voracious cave crawlers.
I have no idea how many of them came here, but they all left immediately.
The season comes to an end, but I'm not throwing to commercial this time, oh no! I intend to follow this thing to it's end!
And it won't be long now. Only one dwarf remains sane and out of sickbed.
Oldark trains in the militia room, preparing for an enemy that will never come.
By the way, ghosts can spread the lurgy? I kind of like it! It does mean that reclamation could be very difficult, though.
Zlurker and Sharpkris disappear from the unitlist. It's enirely possible that their bodies will never be found. With them gone, the last of the named dwarves...
Oldark!
Bah, migrants. The doors are still locked from the ambush. And..what's that? Oh my, that's hilarious.
One of the ghosts comes over, and immediately infects the migrants with The Lurgy. I allow them inside.
They go to the beds...and with that, the last of the dwarves go to bed.
Never to wake.
Silence falls over Cursecoppers. The dwarves die, one by one.
Until two dwarves remain.
And then, one.
And then, in the winter of 111, the self-proclaimed mayor Oldark Togumgoden goes mad.
And that's it! The fortress has fallen. Congratulations to Oldark, the last survivor of
Cursecoppers, the merchant fortress.
That was fun, folks! I sure hope this has been entertaining to those of you who have followed me
from the beginning. I sure had a lot of fun with it, and I hope we can do this again soon! I'll be updating the first post in the morning, with new stats and...stuff.
I'm taking suggestions for the next fortress, and dwarfing on request, so please feel free to throw requests my way.