This damned epidemic never seems to end. I've been surrounded by compaining and vomitting dwarves for what seems like months. Every new wave of migrants just brings more of the sickness. Worst of all, I haven't been making any money off of it...instead of buying my booze, the expedition leader has ordered production of massive amounts of medicine. This state of affairs cannot continue. I must find some way to start making money again.
Winter is coming.
With the entrance plugged by plaguebearers, and the caves providing all the wood I need anyway, I decide to close up shop, and order all my dwarves inside and doors locked. We'll start by making a safe area underground.
I also form my few plaguebearers into a squad and abandon them outside.
Now then, I'm going to make a confession. I'm getting really, really bored spending most of my time managing diseases. So...
I turn the plaguebearers become tasteful ice and magma statues.
Since much of our normal business has ground to a halt until the plague-merchants clear out, the dwarves need to find some means of amusing themselves.
Anyway, we break down the wall holding back the caverns. And something beautiful happens at the same time.
This will hugely accelerate money acquisition.
Anyway, the merchants are gone, so I open up the gates. I also drop some of my now copious gold stockpile on a trade license for Ineri's Pet shop, and buy a moleweasel. It turns out I need remains to research the warpstone pool, you see.
While my Moleweasel runs around, notably NOT killing any vermin, a dwarf gets an idea...
While he gathers stuff up, a Kobold appears and runs away in a flash. What's this? He's a plaguebearer? I sure hope that no one got infected while he was running off...
DAMMIT!!! RFRAGLEBOZGLE!
(2 minutes later)
THE GODS HAVE CURSED ME FOR MY HUBRISTIC ATTEMPT TO COMBAT THEIR WRATH!
Okay, Mosey...stay cool...and look on the bright side. Since the plague is incurable, no point in stockpiling medicine anymore!
Oh thank god!
ALL YOU CAN DO IS END THE PAIN!
The glassmaker who discovers them is the first to die.
While we send a man to the lever, the animated swords outside defend the gates.
But with the fortress sealed in, and the plague having already spread to my entire population (yes, ENTIRE population)in less than a month, it would appear that our fate is almost sealed.
Wait a minute...the animated swords did it?
They fought off the ambush? Three cheers!
Huzzah! Huzzah! HuzAMBUSH!
More of them!
BRING IT ON! CURSECOPPERS WILL BE YOUR DOOM!
YOU BETTER RUN!
The gobbos are chased off with little trouble.
On another note, the artifact is done.
I use it to block off the caverns.
And, as the artifact is installed into it's location, and the fortress begins stinking with necrotic flesh, the season comes to its end.
Okay. First it was epidemics, now it is plagues. In less than a month, the entire fortress was infected. A dozen were infected before I even knew it was happening. And at that point, it was already far too late. Necrosis is already taking hold, and there is no water to treat the injured. In all liklihood, the fortress will soon fall.
Or...it is also possible that, with out new means of money acquisition and being on the very cusp of magma generation, that Cursecoppers will soon be the greatest fortress...in the WORLD!
BWA HA HA HA HA!
Anyway, I have a big drive ahead of me, so I won't be able to modify the first post for several hours. Later!