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Author Topic: The Elder Scrolls Online: Removing Subscription Requirements  (Read 60199 times)

Glowcat

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #45 on: January 09, 2014, 10:26:22 pm »

Shame that the NDA prevents most discussion without an army of Zenimax Lawyers looming overhead. Those in beta must be dying to discuss it with somebody. In the meantime we can only really discuss things we've only heard about vaguely, such as the payment methods or announced class system.

As for opinions on that whole payment thing... I don't see the issue if the game uses Subscription and the only cash shop is for cosmetic items (much like Dota 2). If they introduce pay to win items too, even minor examples such as xp boosts, I'd find myself reconsidering my interest in the game.
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Bouchart

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #46 on: January 09, 2014, 10:37:34 pm »

I don't understand the idea of an Elder Scrolls MMO.

MMOs need carefully balanced gameplay so that their subscribers remain interested.
 
Elder Scrolls games are about breaking the mechanics in any way possible.

It's gonna be interesting to see how Bethesda pulls this off.
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ZebAbirul

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #47 on: January 10, 2014, 05:47:13 am »

Anyone want a beta code for this weekend? I have no interest in the game at all at this point.
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Nelia Hawk

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #48 on: January 10, 2014, 06:00:15 am »

i wonder how gameplay and combat will be like...

i guess combat could be a bit like terra (or like neverwinter online?) with mousebuttons for normal attacks and hotkeys for skills (so not like gw2 that is mostly hotkeys or vindictus that is mostly mouse buttons)

and game play... maybe a mix of gw2, rift?, skyrim and Dungeons and dragons online?

gw2 with the big pvp map and 3 factions fighting for the main town and farms and villages on that map.
"normal quests" could work out similar to gw2 quest lines too. i.e. you get to a random village and a villager runs up to you and tries to get help for "random quest line XYZ" that is happening nearby.
and forts could be often changing owners (kind of like some gw2 areas) from bandits who take it over, then military tries to capture it back so its under military control... maybe sometimes some bigger monsters kill everyone so a fort ends up deserted and later maybe undead get raised so undead are everywhere this time.
and maybe you can get different quests to help one group or the other to capture something. (i.e. a thief char might pick up a bandit quest to support a village raid, then later another player picks up a quest from the village to get the supplies back from the bandit hideout fort. and if he fails maybe the next would be a quest where the military tries to take over the fort).

rift mechanics could be randomly opening oblivion portals that throw out monsters that attack nearby forts, farms, villages... and maybe kind of terraform the land (visual) the longer the portal stays open. as the daedric prince seems to play a bit story role in this one i guess he could randomly open portals and cause chaos for a area for an hour or so. maybe an attack totally destroys a village (all villagers killed and houses destroyed) and then after someone closed the portal the village is deserted and nearby areas create quest lines to rebuild the village etc.

skyrim mechanics could be randomly created quests you get from tavern people? maybe you get a choice what type of quest you want (combat, exploration, rescue, escort, etc) and it generates a quest line for you depending on the surrounding areas and who owns what (i.e. forts and bandits or caves and criminals or monsters etc) so it maybe creates a combat quest to clear out a cave from spiders or a exploration quest to find  a thief in the nearby mountains or to escort some more soldiers to a fort that is under attack.
what is in oblivion gates could be kind of randomly created too (gw2 fractals?)

and dungeons&dragons online with how there are dungeons everywhere and how they are designed with traps. i.e. the inside of forts, caves, oblivion gates, the ayleid (?) ruins (if there are some not sure in what time it actually plays... i guess some time after oblivion? if the imperial city is kind of destroyed by that daedric domination prince).

random quests you get could also "auto adjust" the difficulty depending on your party size and how many other people are in the area around the quest. with maybe hints that something might be too hard for you alone (i.e. if there are 10 people around but just you bother with the fort attack or so, but then i guess "failure" could open up new quests too.).
and quests you get for dungeons are adjusted too for your party size.
so if you take a quest alone it might be something like a skyrim 1 player 1 map cave explore quest, but if you have a party of 5 people the cave might be a whole 3 map dungeon filled with vampires and end bosses.
« Last Edit: January 10, 2014, 06:02:03 am by Nelia Hawk »
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alexandertnt

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #49 on: January 10, 2014, 06:43:07 am »

Anyone want a beta code for this weekend? I have no interest in the game at all at this point.

Yes please.
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Leyic

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #50 on: January 10, 2014, 05:40:24 pm »

Shame that the NDA prevents most discussion without an army of Zenimax Lawyers looming overhead.
The lawyers don't care about individual gamers; those who violate the NDA and are caught simply have their beta access cancelled, which is probably more of a threat to the typical gamer.
It's gonna be interesting to see how Bethesda pulls this off.
Bethesda is not the developer of TESO; Zenimax Online is.

LeoLeonardoIII

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #51 on: January 10, 2014, 05:44:36 pm »

Hmm. I might be able to disclose info. I mean, I don't actually have any access to the beta, but I do have sources.
I'm no country chicken lawyer, but it sounds like you never signed an NDA and the company would have to come up with some way to demand that you tell them who gave you the information.

Something tells me that ain't gonna happen. We're not talking about launch codes here.
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Bouchart

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #52 on: January 10, 2014, 05:50:33 pm »

It's gonna be interesting to see how Bethesda pulls this off.
Bethesda is not the developer of TESO; Zenimax Online is.
[/quote]

Zenimax is Bethesda's parent company (along with others like iD Software) so it's really the same people.
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LeoLeonardoIII

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #53 on: January 10, 2014, 05:51:42 pm »

They're probably all owned by News Corp.
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Leyic

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #54 on: January 10, 2014, 06:22:27 pm »

Under that logic, John Carmack would be developing TESO and Michael Kirkbride would be a ghost writer for Doom 4. Subsidiaries may help each other, but they're responsible for their own projects.

LeoLeonardoIII

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #55 on: January 10, 2014, 06:43:16 pm »

I like to imagine Rupert Murdoch leering evilly, cackling and wringing his bony hands, behind a one-way glass present at every News Corp subsidiary. The workers look up in secret terror, not knowing if the vile Overlord is watching at that very moment. A whip cracks in the news yard and there's a howl of anguish as the new intern is broken in. The sun slants in through the window and a beam strikes his iris, which does not respond. The sunbeam continues falling as the sun sets, illuminating each part of his mechanical spider-body in turn. Finally the yellow orb falls below the horizon and he splits in two, releasing a flood of bats which screech into the night.
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Ultimuh

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #56 on: January 10, 2014, 07:40:38 pm »

It seems like the combat is a bit different from most MMOs. Which I think is nice.
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Baijiu

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #57 on: January 10, 2014, 11:39:38 pm »

Yeah, combat is nice. You actually have to aim and combat almost feels like Skyrim except less visceral. Liking it so far.
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Xantalos

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Re: The Elder Scrolls Online: A Thing That's Happening
« Reply #59 on: February 05, 2014, 11:24:13 am »

So what's the plot of this?
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