the wagon is not intended to move, although it occurred to me that maybe moving it should be an option.
my initial thought for the game was as a chronological sequel to Oregon Trail: you've now arrived to Oregon as colonists/settlers, and are going to build a new city.
I've never tried making a game like this before, though, and to be honest, when I decided to make this game, I never sat down to think "alright: what's going to make this game interesting to people?"
or "what will keep players invested?"
so perhaps it's worth talking about those things! better sooner than later!
what are the challenges you will face?- starvation
- the elements/hypotherma ("winter is coming", as they say... no zombies, though )
- raiders
I think it could also be interesting to explore the relationship colonists had with Native Americans - both good and bad - but I also worry that this could come off as... offensive? it's nice for us that we, the U.S., "won" in the end, but if anyone was going to write an honest children's story based on our colonial history, the U.S. could only play the role of the villains. so to have the player, as colonists, playing as "heroes", possibly fighting off Native Americans... it seems... not-good >_> but then, to only show the positive sides - those times when relations were good - seems dishonest. is it better to ignore the issue? is that as harmless as ignoring the realities of being a pirate in pirate movies?
this is an accident of the setting I chose - The Oregon Trail - but since it's there, it's at least worth thinking about. do people have opinions on this? I feel like I'm bad at correctly judging these things.
what motivates the players to move forward- building something cool, in the face of the above dangers
- telling a story
these are the two biggest elements I see in games like Dwarf Fortress and Spacebase DF9. I'm sure there must be others, though?
since the game is still SO early in development, it can still go in many directions! I had envisioned a colony-building god-game, and maybe that's what we want, but maybe there are other elements that could be put in here. since the setting is colonial times, I think to compare Colonization with Civilization: Colonization had many of the same core mechanics, but was ultimately a very different game. it had a sort of fixed story, and different goals. in the same way, maybe we could wrap all the normal god-game elements in something a little different? or maybe an Oregon Trail-themed god-game is enough in and of itself!
I'm just rambling at this point
I'd love to hear from you guys on what would make this game interesting to YOU. (it'd be lame to make a game no one wants to play
haha)
other things?I think, to repeat myself just a sentence ago, I would really like to know what you guys would like to see from this game! I definitely want to make a game that people enjoy, and my only direction right now is "build stuff! have dangers!"
there are probably inspirations to find in history. I did spend a day - about a week ago - skimming over wikipedia pages, reading about how to collect salt, relations with Native Americans, recent inventions and scientific discoveries, and other such things, to give me an idea for the setting. but a deeper look might yield some interesting game-play possibilities. in school, I was never very interested in colonial America (I found ancient civilizations much more fascinating!) so I'm sure there's a lot I don't know!
sorry about such a long and rambling post.
in other news, I think I will put aside other items on my to-do list in favor of trying to get some of your graphics into the game, burning pet
thanks again for making them! it will be a fun learning experience for me, too, getting the terrain to look as beautiful as your mockup! Thanksgiving is quickly approaching, however (ha: it's colonial America again)... I hope I can find a good chunk of time soon!