Hey guys! I won’t be updating again until the new year.
Merry Christmas to all of you and have a happy and safe new year!
- Turn 25: To the Village! -
With everyone finally in roughly the same place, it’s time to gather yourselves and book it out of there…Collect shards of bone - if these can easily pierce a foot without any real force put behind them, they should be pretty dangerous. Particularly the one that did pierce my foot. Also, bind foot with available materials.
If my foot is successfully bound by the end of the turn, get moving!
“Ah! Those are some very sharp bones!” you exclaim, carefully extracting the shard of Thuun’s tibia from your foot. The hole is leaking, but luckily it didn’t go all the way through. Just as much damage as you’d expect from dropping a very pointy, rather heavy bone onto your foot.
Nope, certainly not magical at all.
You decide to keep them anyway, because… uh… you don’t learn quickly.
“Say, does anybody want to help with my bleeding foot?” you ask the others.
(Righteous Litany has cooled down completely)Go to Lyu and help him with his foot. When he's ready to move to the rest of the group, support him if his foot can't take his weight
You sigh and pinch the bridge of your nose. "Old man, you really should be more careful." You borrow some more bandage from Cyrus and crouch next to the wounded priest to help him.
(3) Your inexpert wrapping is mediocre, at best, but at least the foot is mostly bound. He won’t be able to walk much without his staff, but it’ll do.
Lyu’s foot is bandaged, but it’s still rather weak. It will also need more attention before it will properly heal.You help Lyu into the carriage and climb in yourself.
After he gets done with the screaming and the cursing and the vowing revenge upon those who have maimed him, he turns his attention toward fixing his legs, and decides he needs to properly meditate and think hard on the task at hand before attempting something like that.
You blearily try and sit up, noting you appear to be in the charred shell of the carriage. But you can’t seem to get good leverage. Well, not easily. “Right… my legs are burned,” you mumble. You heave yourself up using a chair and get a good look…
"WHAT THE FUCKING MONKEY BALL SWEATSHOPS HAPPENED TO MY LEGS?!" you scream, startling several birds into flight. They’re gone! They’re just fucking gone!
You look out the door in a panic and see bits of bone sticking out of the ground. “GODS BE DAMNED FUCKING STUPID--” you lapse into swearing in one of the various Limerete dialects that you picked up in the temple, cursing whoever tore your legs off with the fury of a dozen scorned women, leeches in their genitals, peeling the skin from their eyeballs, that kind of thing.
Feeling calmer, you decide to maybe heal your legs yourself. You know there’s no ways in hell you’ll be able to just regrow your legs. Charred wounds, maybe. Missing limbs? Not a chance.
You sink into a trance as the others pile into the carriage around you, stopping only to wave at them so they know you’re awake and not to steal any more limbs. If they didn’t guess from the cursing.
(5)
”There are a thousand different ways to approach a wound. Even a wound as complex as a destroyed eye or amputated hand can be fixed, with the right knowledge.” The words of one of your teachers rumbles through your mind, filling it with images.
Another image slowly forms in your mind. A Southlander -Ekoka? - focusing on a rock. The rock explodes in his hand, leaving nothing but a stump behind. Then he suddenly has a new hand. Made of rock.
With the right magical combination, you could probably build something similar. But you’re a master of healing, so you could take it a step further… Possible solutions pour through you. And if you release the magic slowly, ever so slowly, you could probably avoid the worst of the magical backlash, too!
Again and again, three elemental signs appear in your mind. Life, Fire and Light. What could it mean?
New Ability Gained: Slow Cast! If you take two turns to cast a spell, it will always have the dynamic bonus applied - Unless it’s way too complex.
Success! The spell you cast next turn will have a dynamic bonus applied. Probably.
Wait for everyone to finish what they're doing.
You sit in the carriage and wait. When Thuun wakes up and begins screaming, you jump a foot or so in the air in fright. You also prudently decide to not mention that you helped remove his legs.
Continue focusing on the spell. If, somehow, everyone actually does get to the carriage before the end of the turn, cast it and start heading for civilization.
“Everyone in? Let’s go!”
(5) As Cyrus hurriedly joins the others in the carriage, you perform the final muttered incantations from your perch on top. You dramatically raise your hand skywards, calling a swirling vortex of wind, before gesturing forwards. The vortex surrounds the carriage which lurches into life and begins pounding down the road. Seeing the turn to the village, you shunt the air around and the carriage tilts wildly, but manages to turn without killing anyone.
You’re flying down the road now, way faster than anybody should ever go. Will you ever be able to stop? The quarter mile to the village vanishes in less than a minute and you’re releasing the airstream, tugging it backwards to slow the carriage before it smashes directly into the village gates.
The carriage skids sideways, sliding to a stop a bare inch before the gates. You thrust your fist triumphantly into the air. “Boo ya
aaargh!” (2) Your happy shout turns into one of pain as your arms and legs cramp. Your right arm cramps up worst of all, since that was the limb you were directing the magic with. The arm stiffens right up and probably won’t work for a while (2 turns).But you cast the magic perfectly (Didn’t even need the dynamic bonus!). +1 experience to Wind magic and an extra +1 for the perfect slowcast!Hork some jimsonweed.
Determine what horking and jimsonweed are.
You sit down and pull out a jimsonweed fruit, biting deeply into it and swallowing the tangy flesh. Almost immediately you feel your heart begin to race. Colours around you begin to blend together into a psychedelic smear of pinks and fluorescent greens. You suspect that the carriage is plotting against you, as are the tre--NO NO NO NO NO
The village is quiet. Very, very quiet. There are a couple of rustling sounds, but you can’t hear much at all. The gate is shut, but probably not a big obstacle to you five. There are signs of recent damage.
You can almost hear a thin voice. Is it calling for help?Lyu Brak (Harry Baldman)Profession: Priest
Status: Stabbing himself.
Inventory:Staff (Bronze-Capped)
Religious Necklace
Warm Priestly Robes and Pants
Warm Priestly Shoes
180 gold
10 Jimsonweed Fruit
Bits of Thuun’s legs
Jagged shard of bone
More bits of Thuun’s legs
Wounds/Status: [Partially treated Foot]Abilities: [Boundlessly Cheerful] [The Good Priest] [Not that faithful] [Righteous Litany (1/6)]Baldur Bergfalk (USEC_OFFICER)Profession: Mercenary
Status: Waiting
Inventory:Broken greatsword
Worn leather jerkin (and normal clothes)
Worn leather boots
Bear fur cloak300 gold
Wounds/Status: [Burned Left Hand (Palm) (2/8)] [Slashed left eye] Abilities: [Skilled Bargainer] [Guileless] [I'm Not Right Handed] Lao Thuun (BFEL)Profession: Warrior Mage
Status: Meditatin’
Inventory: Blunted bronze sword
Leather armour and boots
Acolyte's SuncloakReligious Necklace
210 gold
Wounds/Status: [Totally Mutilated Legs]Abilities:[Enduring] [Dragon Aspect: 1] [Slow Cast] [Atoner] [Spellsword] Spells:[Life Spell: Wisp] Magical Experience:[Ea: 0] [Wi: 0] [Fi: 0] [Wa: 0] [Li: 2] [Fo: -1] [Lt: 0] [Sh: 0] Felice Nasib (Pancaek)Profession: Seaman
Status: Helping foolish priests
Inventory: Repaired Shortbow
Eighteen Arrows
Razor-sharp DirkNautical Longcoat and Boots
313 gold
KidzukuWounds/Status: You're perfectly healthy!
Abilities: [Fearless] [Kidzuku: Arrowtime] [Not a Landlubber] [Trick Shot] [Kidzuku: Comprehension]Ekoka (GreatWyrmGold)Profession: Wanderer
Status: Castin’ like a boss
Inventory: Cracked shillelagh
Wanderer's Cloak
Sturdy Clothes and Boots
Length of Rope
Flint and Tinder
380 gold
Wounds/Status: [Cramped up right arm]Abilities: [Survivalist] [Dual Focus] [Slow Cast] [Maladjusted to heat] [Guiding Spirit] Spells:[Wind Spell: Alacrity]Magical Experience:[Ea: 0] [Wi: 1] [Fi: 0] [Wa: 0] [Li: 0] [Fo: 0] [Lt: 0] [Sh: 0]