I'm not going to make a habit of this, but there was a minor GM intervention vis a vis the dislocated arm. Only because everyone involved rolled a string of ones, which would have resulted in all of Felis' joints being dislocated. Seriously. All of them.
- Turn 6: Karma -
The beast is down, but at quite a cost. One of you has a pulpy, fleshy sack instead of an arm. But thanks to some creative magic, the hulkified brute is trapped.Attempt to undo the damage to my hand/arm.
It won't work. You know it won't. Magical kickback creates wounds which simply can't be healed by more magic! There's no way it will wor--(6) Your arm is suddenly in peak physical condition. (1) Your magic disrupts your wisp spell! The little green wisp explodes, putting out two windows. You'll probably have to pay for that.
(2) The force of the sudden conversion from bone-based powder back into bone creates tremendous physical pain! (Make a will save on doing anything strenuous for five turns) Muscles spasm and your hand curls into a fist, a very painful fist, before a second spasm makes you sock yourself across the jaw. You don't think you can speak very well... Or at all until the pain subsides. (Can't speak intelligibly for three turns)
The effort of casting this much magic in such a short time has worn you out. You don't think you can cast any more magic for a while - plus, the pain is quite substantial! (Can't cast magic for three turns)You broke the laws of nature! +1 experience to Life magic!Try to access my inner savage, like I did with the shin-breaking episode. Bash the fellow on the head repeatedly! On second thought, vacate the premises. This battle is about as pointless as it gets - we're sure as hell not getting paid, after all.
EDIT: Help the sailorman with the dislocated elbow if it does not interfere with running the hell away.
(1) You trip and fall flat on your face. You're not entirely sure what you tripped on.
Mutter swear words. Determine if the hulk is calming down, and if the bonds will hold even if I vacate the area.
If the hulk is calm or his bonds will hold, exit with the others.
(4) The Hulk looks... calmer. It would appear that his mind has returned now that the magic has been completely drained from his system. Sure he's still seven feet tall and built like an elephant and can probably bench-press a building, but at least he's not going to tear your head off now.
You hope.
So you release the spell and feel the headache set in. Sighing, you help the fallen priest to his feet and exit the building.
Baldur shakily stands up. "Damn it. The guards always show up right before things get interesting." Follow everyone else as best I'm able.
(5) "Damn it. The guards always show up right before things get interesting." You saunter out of the building, leaving it empty save for the Hulkified brute and Lao Thuun. The four of you gather on the far side of the street from the tavern.
Note: You don't have the Enduring feat. When I rolled up your skills, you got a personal trait (mercenary) rather than a racial trait. HarryBFEL/Lao got Enduring... But let's face it, the way he's going he'll probably need it more."Well, shit, I don't think I'll be able to help anymore.""Hey! Uh, Lyu was it? Care to give me a hand with resetting my elbow?" Follow the priest, attempt to reset the elbow. Let Lyu help if he so pleases.
"Sure, but I can't guarantee it'll help!""Well, shit, I don't think I'll be able to help anymore." You follow everyone but Lao out of the building and cross the path. On the way, you steel yourself against the pain and try to reseat your arm once more. (1) You pull your shoulder out of your socket as well! Well done, your arm is now fully dislocated. Twice. You rock.
"Hey! Uh, Lyu was it? Care to give me a hand with resetting my elbow?" You ask the priest. His face looks a little flat for some reason. "Sure, but I can't guarantee it'll help!" he responds. You're not sure why, but it unnerves you slightly. (3
+1) he grabs your shoulder and tugs it forwards. You faint!
You wake up a minute later. Your arm is completely fixed... But a bit tender. You should probably rest it for a bit.
(-1 to strenuous rolls with your left hand for three turns)OUTSIDE:
The innkeeper returns! You see him leading a large group of guards into the tavern. About ten of them break off and surround you. "You four are under arrest for property damage and improper magic usage!" One of them barks.
The crowd looking on begin to whisper. You don't know what they're saying, but it doesn't sound pleasant.
INSIDE:
Twenty guards file into the building. The captain seems a bit shocked to see the hulking brute on the floor. He storms over to Lao. "What exactly took place here?" He demands, one hand on his sword. "Why is the mayor in this condition?"
Lyu Brak (Harry Baldman)Profession: Priest
Status: Resetting an arm. Successfully.
Inventory:Staff (Bronze-Capped)
Religious Necklace
Warm Priestly Robes and Pants
Warm Priestly Shoes
180 gold
Wounds/Status: You're perfectly healthy!
Abilities: [Boundlessly Cheerful] [Not that faithful] [Righteous Litany]Baldur Bergfalk (USEC_OFFICER)Profession: Mercenary
Status: Up and moving, against all odds.
b]Inventory:
Broken greatsword
Worn leather jerkin (and normal clothes)
Worn leather boots
Bear fur cloak 300 gold
Wounds/Status: [Broken rib] Abilities: [Skilled Bargainer] [Guileless] [I'm Not Right Handed]Lao Thuun (BFEL)Profession: Warrior Mage
Status: OH SHIT MY FACE!
Inventory: Blunted bronze sword
Leather armour and boots
Acolyte's Suncloak210 gold
Wounds/Status: [Heavily Torn Muscles] [Swollen Jaw] [Exhaustion]Abilities: [Enduring] [Atoner] [Spellsword]Spells:[Life Spell: Wisp]Magical Experience:[Ea: 0] [Wi: 0] [Fi: 0] [Wa: 0] [Li: 2] [Fo: -1] [Lt: 0] [Sh: 0]Felice Nasib (Pancaek)Profession: Seaman
Status: Setting his dislocated arm. Unsuccessfully.
Inventory: Cracked Shortbow
Seven Arrows
Really Blunt DirkNautical Longcoat and Boots
370 gold
Wounds/Status: [Tender left arm]Abilities: [Fearless] [Not a Landlubber] [Trick Shot]Ekoka (GreatWyrmGold)Profession: Wanderer
Status: Relaxing outside.
Inventory: Cracked shillelagh
Wanderer's Cloak
Sturdy Clothes and Boots
Length of Rope
Flint and Tinder
380 gold
Wounds/Status: [Headache]Abilities: [Survivalist] [Dual Focus] [Maladjusted to heat] [Guiding Spirit] Spells:
[Wind Spell: Alacrity]Magical Experience:[Ea: 0] [Wi: 1] [Fi: 0] [Wa: 0] [Li: 0] [Fo: 0] [Lt: 0] [Sh: 0]