Changing skills midway through a game is terribly gauche.
((Not to mention INCREDIBLY disheartening for the players. I feel like the universes buttmonkey, and not only that, but I'm the universes buttmonkey who can physically see the universe polishing its hope-stomping boots for another go.
It certainly doesn't help that when I raise a concern about game balance cockslapping me and anyone who plays my "class" the response is "don't worry, I'm currently working on a way to cockslap you HARDER"
I would have honestly preferred the healing system that has demons pop out when you use it, because as I have demonstrated, demons are something that large displays of magical might can solve quickly. And then you get wounds from that but in this system I could HEAL those wounds, thus summoning more demons and giving us a wonderful recursive success mechanic.
Whereas in THIS system, trying to fill the role my character was CUSTOM TAILORED to fill in the party results in maiming, dismemberment and losing my legs, which means that until they regrow, I am 100% fully useless as a character. And since that's apparently not happening within this mission I might as well just go dark and not post.
I honestly feel like I have to use every trick in the book and most of the ones the book never considered, just to not SPONTANEOUSLY COMBUST, let alone have anything resembling success.
I'm probably overreacting, and probably reading too much into this, but it feels like what happens in this game isn't up to the cold unfeeling hand of fate, like it is in any other RTD, including those made by Piecewise, but up to the whims of the GM, and his whims are permanently stuck on "stomp the players into the dirt"))