Okie dokie. I’ve put some thought into improving the magic system and it goes thus:
Unless your skill is -1, internalised spells always tend towards 5.
At rank 2 and above, rank 0 and non-complex rank 1 spells tend towards 5.
(So a simple blast would get the dynamic bonus, but GWG’s earlier wind-shackle spell was complex enough to not get the bonus)
So complex or obscenely powerful spells can still backfire for hilarious results. Personalised spells… their rank is adaptable and it depends on what you’re doing with it.
- Turn 14: Screams and Madness -
The common consensus seems to be that the messenger was killed by a demon that’s hiding out (or butchering) in the nearby small village.Stay on top of the cart, keep looking for anything out of place, or anything that moves
You don’t move and nothing else does. You feel a tad silly up there while they’re all talking, but somebody’s gotta keep watch, right?
"Well, this could have been much worse."
Stretch. Test the limits of flexibility on my new hand.
Head over to the group.
"Did I hear that there were demons about?"
“Well, this could have been much worse,” you mutter. You groan as you fully straighten, however. Your legs feel like you’ve just run all the way from Shas Isa, instead of a comfortable ride. Nevertheless you stretch, loosening your cramping muscles. You sigh in relief as the pain fades.
Next you turn your attention to your new right hand. Formed out of pebbles, it feels peculiar. You bend one of the fingers experimentally. It feels almost like it has the same range of motion as a normal flesh-and-blood finger! Weird.
You decide to try something.
(3+1) The twenty-odd pebbles gleam with an ochre-coloured light and the hand slowly, laboriously falls apart. The pebbles hang in midair in a rough cloud. You release the magic and the pebbles reform into a relaxed hand. You get the feeling that with increased magical ability, you could potentially reshape your hand into nearly anything.
(All magic you perform on your rockhand counts as internalised magic)
"Demons, huh? Guess that makes sense. Well, are we going to hunt the damn thing down or not?" Baldur mutters, itching for a fight.
Ekoka strolls up to the with that slightly freaky rock-hand of his. "Did I hear that there were demons about?"
"Yeah. Apparently they're the ones behind this. Still, no trouble for the likes of us, huh?" Baldur laughs heartily.
After a moment Ekoka joins in. "They actually would be a major threat," he says in the middle of his laughter.
Thuun coughs and gives them a sober look. “It went into the village.” He waves a hand in the general direction of the village. “I can sense… one thing alive in the village. Not the best time to laugh.”
"Ah. Yes. How terribly wonderful," Lyu murmurs as he straightens, brushing his robes down. He rubs his face roughly for a few seconds; when he lowers his hands, the familiar smiling visage is back. “Well, the village seems like our best lead. Shall we g-”
The priest is interrupted by a blood-curdling shriek from high in the pine tree a few yards away. A humanoid creature leaps out from fifty feet up and begins to plummet towards Felice!
“I thought you said there was only one?!” Lyu yells at Thuun as the entire goddamn forest comes alive with screams that make their bones shiver.
“I forgot to look up, okay?”
Lyu Brak (Harry Baldman)Profession: Priest
Status: Talking
Inventory:Staff (Bronze-Capped)
Religious Necklace
Warm Priestly Robes and Pants
Warm Priestly Shoes
180 gold
Wounds/Status: You're perfectly healthy!
Abilities: [Boundlessly Cheerful] [The Good Priest] [Not that faithful] [Righteous Litany]Baldur Bergfalk (USEC_OFFICER)Profession: Mercenary
Status: Also talking
Inventory:Broken greatsword
Worn leather jerkin (and normal clothes)
Worn leather boots
Bear fur cloak300 gold
Wounds/Status: You're perfectly healthy!
Abilities: [Skilled Bargainer] [Guileless] [I'm Not Right Handed]Lao Thuun (BFEL)Profession: Warrior Mage
Status: More talking
Inventory: Blunted bronze sword
Leather armour and boots
Acolyte's Suncloak210 gold
Wounds/Status: You're perfectly healthy!
Abilities:[Enduring] [Atoner] [Spellsword]Spells:[Life Spell: Wisp]Magical Experience:[Ea: 0] [Wi: 0] [Fi: 0] [Wa: 0] [Li: 2] [Fo: -1] [Lt: 0] [Sh: 0]Felice Nasib (Pancaek)Profession: Seaman
Status: Making like a seacat
Inventory: Repaired Shortbow
Eighteen Arrows
Razor-sharp DirkNautical Longcoat and Boots
313 gold
Wounds/Status: You're perfectly healthy!
Abilities: [Fearless] [Not a Landlubber] [Trick Shot]Ekoka (GreatWyrmGold)Profession: Wanderer
Status: Playing with his hand
Inventory: Cracked shillelagh
Wanderer's Cloak
Sturdy Clothes and Boots
Length of Rope
Flint and Tinder
380 gold
Wounds/Status: No open wounds!
Abilities: [Survivalist] [Dual Focus] [Maladjusted to heat] [Guiding Spirit]Spells:
[Wind Spell: Alacrity]Magical Experience:[Ea: 0] [Wi: 1] [Fi: 0] [Wa: 0] [Li: 0] [Fo: 0] [Lt: 0] [Sh: 0]