Hi everybody! Again, sorry for the massive slackitude with regards to updating this game.
Anyway, let’s get this party started!
- Turn 43: The Glow -
The day has ended once more... The night approaches and the moon's three pieces rise steadily in the east.Day 2: EveningThe general consensus appears to be "Lock selves into rooms with money like Scrooge McDuck".
Lyu, Felice, Ekoka and Baldur sit around a small table in the inn’s taproom. Lyu quietly and conspiriatorially informs his companions about the large amount of money he recently acquired. At first, the consensus leans towards finding the missing healer, who is almost undoubtedly up to some form of mischief involving volcanoes. The sudden influx of golden light an hour or so previously would seem to indicate that he has, in fact, already done so.
But then the group realise that they simply cannot leave ten thousand gold lying around in an unsecured inn room. Lyu suggests that the four of them barricade themselves in their rooms, make a big pile of the money and just sort of swim around in it. This idea is met with clear approval. Thuun can probably look after himself for one evening.
The four men head upstairs, glancing into every shadow as though a horde of thieves would materialise before their eyes. They finally reach the two hired rooms and Lyu splits up their gold, keeping Thuun’s two thousand for the moment. Following this, the four decide to get a good night’s rest, hoping to spend their well-earned gains on the morrow. One by one they fall into the land of slumber.
Thank seer for his help. Query about the bookcase thing. Get to inn if there's no priest lynch mob waiting outside.
“So… Uh… why are we barricaded into this room?” you ask the seer.
“Are the priests superstitious about mages too?”The seer raises his uncovered eyebrow. “Not… quite.” He glances up at the ceiling, although you get the feeling he’s looking beyond the timber roof of the room. “Your magic not only healed the stone but you also remade the temple dome. It’s still glowing, in fact. Apparently it can be seen from all of the city gates.” The seer drags the bookcase away from the door. “So, well, the city knows that there’s a mage in the temple now. Most of the priests are still terribly upset, but at least they’ve regained enough composure to keep the populace from rioting in the hallways. Still… Better safe than sorry.”
His covered eye glows momentarily before he waves you out of bed. “Now, you had best be off. Quickly. The hallways are clear, but not for long. The people’s anger and terror will peak soon, fear of the mage in the temple. Fear of you.” He sighs. “Gods, but I hate mobs.”
You hastily climb out of bed, noting that your arms and legs are swathed in crisp white linen. You’re still rather woozy from your blood loss and terribly exhausted, but promise of arson and murder upon your person gets you moving. You hurriedly dress and belt on your sword.
“Thank you, seer. I hope I haven’t brought too much trouble down on the temple…” You clasp his hand.
”Stay well.”And with that, you’re gone. As you exit the temple from a small side door, you’re stunned by how bright it is. Did you sleep until noon? You glance up at the temple roof. Once dented gold, it shines now with the fury of the sun. You whistle in amazement. You couldn’t have pulled that level of magic off by yourself, so that extra power must have come from somewhere.
Your amulet, a simple starburst, tingles. An impossible thought blooms within your mind.
Could He… Could He live?* * * * * * * * * * * * * * *
You find your way back to the inn, the glow of the temple’s dome still washing golden light over you. The door is barred, but a knock calls the innkeeper to let you in. “Come in, quickly!” he orders. “Mobs are out tonight. Some crazy mage lit up the temple. Prob’ly tryin’ to desecrate it or sommin’ after killing the Gods. Y’d best stay indoors, good sir.” You nod, not saying anything. Although you are mildly angry that he thinks you’re blaspheming and desecrating temples. A small part of you wants to immolate him right there; for a moment your tongue is that of a dragon, ancient words of fire’s true nature filling your mouth. But you clamp down on the urge and smile at the innkeeper.
”I’m really tired, so I’m going to heada to bed. Goodnight.”The innkeeper coughs. “Good sir… You must pay today’s rent.” You grunt and hand him five gold coins before stumping up the stairs.
You find your door locked, so you knock. loudly.
”Hey, Felice! Baldur! It’s me, can I come in?”You hear a whispered conversation. Finally, Baldur’s muffled voice comes through the thin wood.
”What did you do to the mayor?”What? Mayor? You’re a little confused. There’s only one mayor he could be talking about, but what’s with the identity test?
”I turned him into a giant, green, rather-too-well-hung ragemonster. Why?””Good, it IS you. Get in here.” There’s a scrabbling sound as a heavy piece of furniture is dragged from the door. The door creaks open and one massive, hairy arm looms out of the darkness, grabs your collar and drags you in. The door slams shut behind you and the chest of drawers is replaced by Felice.
”Lyu got our money. Ten grand. Had to check, y’know. Don’t want to get it stolen!”You chuckle.
”As long as he gives me my share in the morning, ‘s all good.” You collapse onto the bed, quickly falling asleep as your wounds drag you under…
The next day dawns bright and sunny, birds chirping happily. They're the first birds you've all heard in some time. Outside, there's no sign of any of the rioting. Strange. Maybe it just never got really bad? There's the distant rumble of wagons up and down the main street, carrying goods to the markets. People are chattering happily, there's even a bit of singing from buskers. There's a little tension in the air and disagreements become fistfights a little more often than usual, the only signs remaining of the high emotions from the night before.
The five of you make your way downstairs to the taproom, determined to get something to eat and to discuss your plans for the day...
Lyu Brak (Harry Baldman)Profession: Priest
Status: Hiding the goods.
Inventory:Staff (Bronze-Capped)Gnarled Old Staff
Skull Covered in Rude Words
Religious Necklace
Warm Priestly Robes and Pants
Warm Priestly Shoes
Inscribed Leather Cuirass and Greaves4000 gold
10 Jimsonweed Fruit
Many bits of Thuun’s legs
Jagged shard of bone
Curious dagger
Earth Magic Book
Wounds/Status: You’re all good!
Abilities: [Boundlessly Cheerful] [The Good Priest] [Life Channels: Head, Chest, Left Arm] [Obdurate] [Not that faithful] [Righteous Litany ]Baldur Bergfalk (USEC_OFFICER)Profession: Mercenary
Status: Not quite getting a wagon.
Inventory:Reforged, Really Sharp GreatswordWorn leather jerkin (and normal clothes)
Worn leather boots
Booze
Bear fur cloak2257 gold
Wounds/Status: You’re all good!
Abilities: [Skilled Bargainer] [Guileless] [Momentum] [I'm Not Right Handed] Lao Thuun (BFEL)Profession: Warrior Mage
Status: Dreaming.
Inventory: Blunted bronze sword
Leather armour
Acolyte's SuncloakReligious Necklace
205 gold
Lucidity Spell Tome
Wounds/Status: [Woozy from blood loss (4/4)]Abilities:[Enduring] [Dragon Aspect: 1] [Slow Cast] [Atoner] [Spellsword ]Spells:[Life Spell: Wisp] [Fire Spell: Flame Cloak] Magical Experience:[Ea: 1] [Wi: 0] [Fi: 1] [Wa: 0] [Li: 2] [Fo: -1] [Lt: 0] [Sh: 0] Felice Nasib (Pancaek)Profession: Seaman
Status: Psychically Firing
Inventory: Repaired Shortbow
Twelve Arrows
Three High Quality Arrows
Five Explosive Arrows
Sharp DirkWater Magic Book
Light Magic Book
Warrior’s Broadsword
Silken Underwear
Nautical Longcoat
Leather Armour Set2058 gold
Wounds/Status: You’re all good!
Abilities: [Fearless] [Not a Landlubber] [Trick Shot] [Doubleshot]Psychic Abilities (Level 1):
[Comprehension] [Lesser Telepathy] [Lesser Telekinesis] [Focused Shot]Ekoka (GreatWyrmGold)Profession: Wanderer
Status: Studying like a good boy.
Inventory: Cracked shillelagh
Wanderer's Cloak
Sturdy Clothes and Boots
Length of Rope
Flint and Tinder
2375 gold
Stone Book
Force Magic Book
Water Magic Book
Wounds/Status: You’re all good!
Abilities: [Survivalist] [Dual Focus] [Slow Cast] [Rock Hand] [Maladjusted to heat] [Guiding Spirit] Spells:[Wind Spell: Alacrity] [Earth Spell: Clayform]Magical Experience:[Ea: 1] [Wi: 1] [Fi: 1] [Wa: 1] [Li: 1] [Fo: 1] [Lt: 1] [Sh: 0]