Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Forest Retreats?  (Read 1021 times)

Proudnerd

  • Bay Watcher
  • [LIKES_FIGHTING] [CAFFEINE _DEPENDANT]
    • View Profile
    • My writing profile
Forest Retreats?
« on: November 19, 2013, 08:14:51 am »

Hey so im itching to slaughter some elves as I just never find them  in adventure mode but when I visit a retreat, as identified on the fast travel map, I find literally nothing. No elves, nothing but trees. Are elves supposed to just be standing around in the forest? How can I locate them? Or is this broken somehow?
Logged
"Oi Urdim! Monom just died, can ye go fetch his old hand from the pile o' severed limbs?"
"Eh how am I supposed to know which one's his?"
"I dunno, just grab the one that stinks the least and throw it in."

Larix

  • Bay Watcher
    • View Profile
Re: Forest Retreats?
« Reply #1 on: November 19, 2013, 08:18:20 am »

They knew why you wanted to visit and placed fake wayposts. Only the pure of heart get to see the secret elven groves.

More prosaically, the only settlements currently implemented are the human ones. All others were scrubbed, awaiting re-implementation. If you want to slaughter elves, you have to play elves and jump into volcanoes.

EDIT: no admin, just a fairly prolific editor. I picked up a decent bit of knowledge in some fairly obscure areas by experimentation.
« Last Edit: November 19, 2013, 03:35:36 pm by Larix »
Logged

Proudnerd

  • Bay Watcher
  • [LIKES_FIGHTING] [CAFFEINE _DEPENDANT]
    • View Profile
    • My writing profile
Re: Forest Retreats?
« Reply #2 on: November 19, 2013, 08:23:29 am »

They knew why you wanted to visit and placed fake wayposts. Only the pure of heart get to see the secret elven groves.

More prosaically, the only settlements currently implemented are the human ones. All others were scrubbed, awaiting re-implementation. If you want to slaughter elves, you have to play elves and jump into volcanoes.
Well that sucks. I don't understand why Toady felt replacing the sites with nothing was a good idea even if they were poor. Why have map markers pointing to them when there's literally nothing there rather than something, ANYTHING? Why remove features to replace them with nothing whatsoever?


And i am pure of heart i purely dislike elves. At least I can continue to kill their merchants and take their caravans.


EDIT: hey you're the admin from the wiki correct? My name is the same on there as well adding push attacks and etc.
Logged
"Oi Urdim! Monom just died, can ye go fetch his old hand from the pile o' severed limbs?"
"Eh how am I supposed to know which one's his?"
"I dunno, just grab the one that stinks the least and throw it in."

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Forest Retreats?
« Reply #3 on: November 19, 2013, 08:25:38 am »

Take heart: these will be reimplemented in the next release, and that should be arriving quite soon.  A month or two hopefully.
Logged
Through pain, I find wisdom.

MaGicBush

  • Bay Watcher
    • View Profile
Re: Forest Retreats?
« Reply #4 on: November 19, 2013, 07:55:31 pm »

Take heart: these will be reimplemented in the next release, and that should be arriving quite soon.  A month or two hopefully.

Oh nice, is there a list of features being added this release? I can't seem to find one, and looking at the development section on the main site doesn't make any sense(if that's even been updated at all in a long time). I now know about these being reimplemented, bigger tree's, and more indepth history from browsing random posts the last month. Am I missing anything?
Logged

Witty

  • Bay Watcher
    • View Profile
Re: Forest Retreats?
« Reply #5 on: November 19, 2013, 08:02:37 pm »

Take heart: these will be reimplemented in the next release, and that should be arriving quite soon.  A month or two hopefully.

Oh nice, is there a list of features being added this release? I can't seem to find one, and looking at the development section on the main site doesn't make any sense(if that's even been updated at all in a long time). I now know about these being reimplemented, bigger tree's, and more indepth history from browsing random posts the last month. Am I missing anything?

https://docs.google.com/document/d/1Vgy5h5tmWFZLqCJMYd1cbGG67SUCSIn30Y--DNymzdg/edit?pli=1

This should cover it.

OT: You can download an older version of DF (40d) which still have sites. Adventure mode hasn't changed that much (and is in some ways better than the current version).
« Last Edit: November 19, 2013, 08:11:02 pm by Witty »
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Proudnerd

  • Bay Watcher
  • [LIKES_FIGHTING] [CAFFEINE _DEPENDANT]
    • View Profile
    • My writing profile
Re: Forest Retreats?
« Reply #6 on: November 19, 2013, 10:24:51 pm »

Take heart: these will be reimplemented in the next release, and that should be arriving quite soon.  A month or two hopefully.

Oh nice, is there a list of features being added this release? I can't seem to find one, and looking at the development section on the main site doesn't make any sense(if that's even been updated at all in a long time). I now know about these being reimplemented, bigger tree's, and more indepth history from browsing random posts the last month. Am I missing anything?

https://docs.google.com/document/d/1Vgy5h5tmWFZLqCJMYd1cbGG67SUCSIn30Y--DNymzdg/edit?pli=1

This should cover it.

OT: You can download an older version of DF (40d) which still have sites. Adventure mode hasn't changed that much (and is in some ways better than the current version).


Thanks I think I'll try that. Also great to hear about them returning in the new version, but its been over a year.
Logged
"Oi Urdim! Monom just died, can ye go fetch his old hand from the pile o' severed limbs?"
"Eh how am I supposed to know which one's his?"
"I dunno, just grab the one that stinks the least and throw it in."

zimluura

  • Bay Watcher
    • View Profile
Re: Forest Retreats?
« Reply #7 on: November 20, 2013, 10:03:06 am »

the old elf sites were barely implemented.  just a bunch of woods, and a few elves scattered around.  goblin and dwarf sites used to be ok to explore though.

a good change for the time being is to add this tag:

[BUILDS_OUTDOOR_FORTIFICATIONS]

to the elves, dwarves, and goblins entities.  forest, mountain, and evil; respectively in entity_default.txt.   that way they'll all have human-style walled castles to visit.  gotta gen a new world, but it's worth it.

[edit: slightly better instructions on modding crash course]
« Last Edit: November 20, 2013, 01:18:47 pm by zimluura »
Logged

Funk

  • Bay Watcher
    • View Profile
Re: Forest Retreats?
« Reply #8 on: November 20, 2013, 02:40:14 pm »

You can use an older copy of df (not 40d) that has sites and use that.
note that old sites really are just a forest with some named trees, a hole in the ground, a maze in the sky and a few huts. 
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Joemit

  • Bay Watcher
    • View Profile
Re: Forest Retreats?
« Reply #9 on: November 21, 2013, 06:22:35 am »

Modify it so that elves, dwarves and goblins instead of having their normal site preferences have human towns as their preferences. Then they'll build towns. They even do it in a style that suits the species.
Logged
Here at dwarven !!SCIENCE!!s we reanimate the whole corpse! That's 60% more corpse per corpse!