Minority Rule
Hi all! Minority Rule is a game of logic and chance, originally inspired by the manga Liar Game. The objective is to be the last one or two players alive.
After registration, rounds will begin. Each round, the host will provide a random pool of Items to choose from. A total list of all possible Items is located below. Each player will privately pick an Item (through PM) from the provided Item pool, and at the end of the round, picks will be tallied. Players who picked the Item with the most number of picks are eliminated. In addition to this main rule, Items have other conditions that may result in elimination, so it's important to choose wisely. The number of Items in the pool will always be approximately two-thirds * the number of players remaining. Also, if two Items are tied for most picked (after relevant Item effects have finished triggering), all players who picked the tied items are eliminated.
As the game progresses, players may acquire different status effects, indicated by the colors of their names. Status effects stack with each other.
- Blue: The player is a Hero for this round, allowing the player to pick any Item in the game, regardless of whether it is in that round's pool of Items. A player cannot remain a Hero for more than 1 turn.
- Purple: The player is a Zombie. Zombies count as eliminated players and cannot win the game, but may continue to pick Items until they are eliminated. If two or fewer remaining players are non-Zombies, they win the game.
- Teal: The player is Bonded with other players. If all players eligible to win are Bonded, those players win the game.
List of possible Items (updated G5): - Bond (G5 new) - Players that pick Bond gain Bonded. If all players eligible to win are Bonded, those players win the game.
- Gravity (G5 new) - If this Item is in an Item Pool, a random player that didn't pick this Item changes his/her pick to this Item at the end of the round.
- Force (G5 new) - At the end of the round, a random player that picked this Item changes his/her pick to another random Item in the Item Pool.
- Reason (G5 new) - Reason is picked by 50% (1/2) of non-Hero players able to pick it. Out of a total of 1 round(s), Reason was or was tied for the majority pick 0 times. These statistics update whenever a round ends with Reason being in the Item Pool.
- Cure (G5 new) - Zombies that pick this Item lose Zombie, non-Zombies that pick this Item gain Zombie.
- Limbo (G5 new) - Players that pick Limbo gain Zombie Hero at the start of next turn.
- Lost (G5 new) - Players that pick Lost automatically pick a random Item for next round.
- Faith (G5 update) - At the start of next round, each player who picked Faith rolls a number between 1 and 3. If he/she rolls a 1, he/she is eliminated. If he/she rolls a 3, he/she gains Hero.
- Hope (G5 update) - If Hope is the untied majority pick, a random player who picked Hope is saved from elimination and gains Hero at the start of next round.
- Life (G5 update) - If only one player picks Life, he/she gains Zombie.
- Revive (G4 new) - If a player who picked Revive is eliminated this turn, he/she is saved from elimination and gains Zombie.
- Death (G3 update) - If exactly one player picks Death, he/she gains Hero at the start of next round. If more than one player picks Death, everyone who picked Death is eliminated.
- Chaos (G3 update) - As long as one or more players picked Chaos, each player rolls a random number between 1 and 6. If a player rolls a 1, he/she is eliminated.
- Loneliness (G3 update) - Players who pick Loneliness will be forbidden to pick a random Item in the Item Pool during the next round. The forbidden Item will be PM'ed to the players at the start of the round.
- Zero (G3 new) - If no one picks this Item, everyone is eliminated.
- Power - A random player that picked this Item gains Hero at the start of next round.
- Random - At the end of the round, Random becomes another random Item.
- Isolation - Players who pick Isolation automatically pick Loneliness for the next round, even if Loneliness is not in the next round's Item pool.
- Pride - If Pride is tied for the most picked Item, Pride becomes the least picked Item.
- Betrayal - If Betrayal is tied for the least picked Item, it becomes the most picked Item.
- Memory - Players who picked Memory the previous turn can pick it again this turn, even if it isn't in the Item pool. Maximum of two consecutive picks.
- Once - Players who have picked Once in a previous round cannot pick it again.
- Stay - As long as one or more players picked Stay, Stay will remain in the next round's Item pool.
- Illusion - If Illusion is in an Item pool, its name becomes the name of another random Item. It still acts as Illusion when picked (that is, there is no effect).
Links to previous games: