Wow, I'm really surprised by the better reaction and better posts guys. I cannot thank you enough for at least being more reasonable in talking about it. Finn and WanderingKid in particular.
Finn, made me think of this:
http://www.youtube.com/watch?v=W4yz4zKmIrgLook, I realize a lot of you are perfectly fine dealing with DF the way it is today, but I'm just saying there's plenty out there who obviously weren't, and that's what made so many stop. People who could already look past text only graphics. People who could play a game with no significant instructions. Not exactly the most console-addicted-EA-Games-playing-AAA-title-buying prototypical retards.
I think it should be addressed, but only Toady can address it, and because he isn't inclined to, incentivizing him with money looks like the only option. It would help Toady, it would help the players, it would help the game.
I'll sum up with a text based chart to maximize clarity to the illustrious DF playerbase:
Total Development Years Of Dwarf Fortress, proposed by Toady
============================== 30 equals signs signifies 30 years.
Total Development Years Of Dwarf Fortress, new proposal
=============================== 31 equals signs signifies 31 years. Maybe only 30.5, I would take 6 months no problem.
Total Time The Game Was Improved by adding 1 extra year
==================== 20 equals signs signifies 20 of the 31 years.
Total Time The Game Would Be Similarly Improved, Toady's Plan
= 1 equals sign signifies 1 year wrapping things up at the end of 30 years total.
Everyone gets an easier time for 20 years, by pushing the whole thing back by 1. Not too outlandish, in my opinion. Especially after 10 years of nonstop feature building, and right after he finishes up his latest version (and subsequent debuggery) would be a good time to hit it off. WanderingKid, I'm aware of his plans to do it this way and that's exactly why I think we need to just try to get him to do it earlier. So that the game is made better like this for the next few decades, instead of after the next few decades.
I also never thought just the UI was the thing. That would be the easiest stuff, few months tops to just reassign some keys, add some more specific actions, and some actions which do things to entire types or groups (like buy all wood from trade window, etc). What I really want to see dealt with is the inherently dysfunctional parts of the game which lead to a lot of effort on the player's part or are just really, really bad. I'll write a quick list at the end. You know the kinds of things I mean.
Anyway, my timing was obviously horrible as it coincided with a slew of similar single post accounts on the same or similar subject. And most of you are clearly appalled at the idea of it regardless. I can only hope that taking this into consideration, you might rethink how much 1 year of some smoothing out could do with only a negligible impact on the development arc of dwarf fortress.
Serious commendations to everyone for taking a more dwarven-science-logical approach in subsequent posts, as opposed to the less desirable dwarven-fell mood-insanity style.
A Very Easy List To Write Of Things Which Have No Business Still Happening And Should Not For 20 More Years
----------------------------------------------
Getting military to equip correct items
Legendary military dwarves lose all labor preferences
Hassle getting military to actually spar, make low number training squads
Military stuck on individual training
Military waiting forever for demonstrations
Removing pets requires extraordinary means (bridge, lava, etc), why not let squad attack or butcher
Emptying cages, particularly with seeds, is a hassle (special setups, extra effort required to do it well)
Disarming caged enemies is unnecessarily laborious
Wheelbarrows, according to wiki, can usually decrease efficiency
Dwarves dropping some items on impassable tiles
Dwarves blocking their own construction site
Dwarves causing cave ins during roofing, caused by corners and bridges seen as support
Forbidden bolts everywhere
Clothing thrown everywhere
Dwarves misusing room containers
Dwarves misusing furniture already designated for other purposes (sleeping in soldier barracks, hospital beds, other wonderful stuff)
No stockpile option for gypsum plaster
Armor stands only allowing 1 glove and 1 bolt
Citizens dying from justice (should make death sentence an option not an accident). Even more fun when your hammerers constantly refuse to equip safer weapons.
Stacks of bone or singular bone ignored by mood, even after deconstructing butcher shop or newly butchering livestock
Diplomat chasing mayor who is constantly doing the few labors which cannot be unassigned
Nobles so annoying that they are counterproductive and a lot of players just never promote to one
Metalcrafting can choose material but not mason (need to do SSS - Stupid Stockpile Shenanigans)
Art defacement allowed on masterwork clothing rotting away or bolts leaving fort
Hauling goes for farthest items and places in most distant place in the stockpile
Hospital chest storage ridiculosity
Some grazing animals cannot sustain themselves
The UI would be the quick and easy part, I'm afraid.