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Author Topic: Dwarves vs Orcs: A Masterwork Twin Succession  (Read 8308 times)

Grimmash

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #45 on: November 25, 2013, 10:56:48 pm »

Meph, I'll probably try to start writing my turn up while flying around the country later this week.  Too much to do right now.  But in the meantime, I'll post some picks for you.

Spoiler (click to show/hide)


Spoiler (click to show/hide)



Meph

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #46 on: November 26, 2013, 03:41:48 am »

Looks solid. Good amount of collected boulders, jackrats, and at least one druid against ambushes. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Proto105

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #47 on: November 26, 2013, 02:00:38 pm »

I skip my turn, the RL monster is bothering me
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Durgress

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #48 on: November 26, 2013, 07:55:37 pm »

I'm also busy for the next 2 days, you can skip me if you want 4mask, or i'll get on it on thanksgiving. Unless I get ambushed by family. I really need to mod out their [Opens_Doors] tag...
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4maskwolf

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #49 on: November 26, 2013, 07:58:46 pm »

I guess I'll take a go at it.  Can't start today, but I'll take a look at it.

I really need to mod out their [Opens_Doors] tag...
Wouldn't it be great if life worked like that.  Do they have the tag for picking locks too?

4maskwolf

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #50 on: November 29, 2013, 02:31:47 pm »

Actually, I can't take a turn on the kobold one, at least not right now.

Durgress

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #51 on: November 30, 2013, 12:57:49 pm »

alright, starting.

Why is the main room littered with raw fish?
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Durgress

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #53 on: December 02, 2013, 03:06:15 pm »

nidilap is mia, go for it if you want.
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Grimmash

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #54 on: December 02, 2013, 04:19:58 pm »

Ok.  I'll start it once i finish my turn on Orbtrances.  I've got about a season left, so I'll pick up the orc save in a day or two, and plan for an update by the weekend.  Hopefully sooner, but that is as early as i think i can commit.

Meph

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #55 on: December 03, 2013, 05:01:24 am »

shouldnt the title be dwarves vs orcs vs kobolds? ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Durgress

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #56 on: December 04, 2013, 03:40:37 am »

Honestly? I didn't think anyone was interested in kobolds.
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Grimmash

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #57 on: December 04, 2013, 10:08:49 am »

I'm moderately interested in seeing how well they can withstand sieges.  It would also be interesting to see them get into the caves, but i would need a different map for that.  I'm going to pick up the orc turn when I can, but after that I could keep playing the kobold fort, if anyone cares, or maybe start a new thread for a Kobold fort with cave if no one here is interested.

Meph

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #58 on: December 04, 2013, 01:15:06 pm »

I can take a turn once I'm back in germany... maybe 10 days from now or so.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mensrea

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Re: Dwarves vs Orcs: A Masterwork Twin Succession
« Reply #59 on: December 04, 2013, 02:40:18 pm »

Eh, what the hell, sign me up for a turn with dorfs. What with all the masterwork !!FUN!! and all, it will likely be nearly impossible to make it more than a couple years.

EDIT: Questions, questions..

Are diseases enabled? Is the cult enabled? What limits are there on population, kids, etc? Can we recruit/use child soldiers/laborers via DT?
« Last Edit: December 04, 2013, 02:51:20 pm by mensrea »
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