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Author Topic: [3.5e] Birth of Oblivion- A Disreputable Game Thread  (Read 23970 times)

tahujdt

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #240 on: December 06, 2013, 01:57:56 pm »

Where did you get that +1 and what does it say?
Quote from: Draconic Power Feat
Benefit
Your caster level increases by one, and you add 1 to the save DC of all arcane spells with the descriptor or subschool associated with your draconic heritage.
Special
This feat works in conjunction with the Energy Substitution feat (Complete Arcane, page 79) as long as the substituted energy matches the energy type associated with your draconic heritage.
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GreatWyrmGold

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #241 on: December 06, 2013, 02:01:37 pm »

Alright.

When did supernatural abilities become spells?
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tahujdt

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #242 on: December 06, 2013, 02:04:12 pm »

Alright.

When did supernatural abilities become spells?
Nevermind, I was just hoping.
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Tahu-R-TOA-1, Troubleshooter
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I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Remuthra

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #243 on: December 06, 2013, 05:08:00 pm »

Well, I breath my 6d6 lightning bolt in his face, a standard action. Save for half damage DC is 17, unless you think the portion of Draconic Power which gives me +1 DC on all spells related to my dragon type (blue) applies to spell-like abilities as well, in which case 18.
Breath weapons are supernatural, not spell-like.
New idea: Can I change the direction that wind wall blows? Even if it's only at the start of the spell? Pretty please?
At the start of the spell.

tahujdt

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #244 on: December 06, 2013, 05:17:33 pm »

And now to cast a wind wall blowing in a circle underwater to create a mini-hurricane. Later.
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Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Remuthra

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #245 on: December 06, 2013, 05:18:32 pm »

And now to cast a wind wall blowing in a circle underwater to create a mini-hurricane. Later.
That's not how hurricanes work >.>.

tahujdt

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #246 on: December 06, 2013, 05:24:37 pm »

A mini-whirlpool, then?
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Tahu-R-TOA-1, Troubleshooter
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I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

My Name is Immaterial

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #247 on: December 06, 2013, 05:25:34 pm »

If you do it half in/half out of the water, you might be able to make a water spout.

Hanslanda

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #248 on: December 06, 2013, 05:36:18 pm »

This is all OOC, isn't it? Where's the IC actions at?
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tahujdt

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #249 on: December 06, 2013, 05:37:36 pm »

This is all OOC, isn't it? Where's the IC actions at?
Here, too.
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Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Remuthra

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #250 on: December 06, 2013, 05:52:28 pm »

Waiting on Weirdsound. I'll go ahead and take the mist's turn, though.

The demonic smoke creature swoops down upon Emriro, clawing and gnashing furiously! Its wings buffet him to the ground, its claws cut his chest open easily, as though it were tissue paper, and his diving maw rips out the unfortunate spellcaster's heart. Swooping over the now-vanished wall, it dissolves into mist and surrounds the Darfellan.
27, hit, 11 damage
23, hit, 7 damage
33, crit threat, 29, confirmed, 16 damage
28, hit, 4 damage
23, hit, 4 damage
Total: 42 damage.

Kre!aqil needs to make a Fortitude Save: 13. You breathe in the thick smoke, and feel the claws scratching about within your innards. You take 9 damage.

Seldain gets an attack of opportunity as the fiend moves away.

Surrah makes another Fortitude Save: 12. The claws burrow deeper into her chest, and she takes 8 damage.

((Whoops.))

Hanslanda

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #251 on: December 06, 2013, 06:33:29 pm »

d20 (14) +15 = 29
1d4 (4) +6 (I derped. +1 from enchantment, +2 from specialization, +3 from strength) = 10 damage

When you only do 7-10 damage, every point helps. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

scriver

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #252 on: December 06, 2013, 06:34:14 pm »

((...Ouch. Am I close enough to reach the thing and attack? I can jump as a swift action, if that helps.))
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Remuthra

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #253 on: December 06, 2013, 06:42:28 pm »

((...Ouch. Am I close enough to reach the thing and attack? I can jump as a swift action, if that helps.))
You are. Though I'll require you to make a DC 15 Reflex save to not hurt yourself jumping from the rigging.

tahujdt

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Re: [3.5e] Birth of Oblivion- A Disreputable Game Thread
« Reply #254 on: December 06, 2013, 08:17:42 pm »

Waiting on Weirdsound. I'll go ahead and take the mist's turn, though.

The demonic smoke creature swoops down upon Emriro, clawing and gnashing furiously! Its wings buffet him to the ground, its claws cut his chest open easily, as though it were tissue paper, and his diving maw rips out the unfortunate spellcaster's heart. Swooping over the now-vanished wall, it dissolves into mist and surrounds the Darfellan.
27, hit, 11 damage
23, hit, 7 damage
33, crit threat, 29, confirmed, 16 damage
28, hit, 4 damage
23, hit, 4 damage
Total: 42 damage.

Kre!aqil needs to make a Fortitude Save: 13. You breathe in the thick smoke, and feel the claws scratching about within your innards. You take 9 damage.

Seldain gets an attack of opportunity as the fiend moves away.

Surrah makes another Fortitude Save: 12. The claws burrow deeper into her chest, and she takes 8 damage.

((Whoops.))
Did you take into account my +1 mithral mail?
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?
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