Set arm on fire again. Use as improvised candle.
You are panicking. Your shirt sleeve is drenched with blood. The sticks are wet with blood. You are in pain from the self-inflicted injury. If the GM were deciding success/failure with rolls, then even a natural 20 might not be enough. Maybe 3 natural 20's in a row...
You remove two sticks to attempt this. coolrune's soul drifts away: -2%
You fail to light anything on fire. however, your nose is briefly assualted by the smell of heated blood.
Chant the name of an eldritch god, alternated with Coolrune's name
You don't actually know the names of eldritch gods in this universe. At least, you don't know them yet. A passing
something hears, however, and contemplates helping.
Coolrune hears his name, and drifts a little closer to life. +3% completion.
You are panicking, and garble his name, offending him! -1%
Perhaps you could eek a little more oomph out of this method if you replaced the sticks...
Really, though, you need more knowledge.
There is now a town nearby. There are stores in the town, which might have what you need. Or maybe not. Traveling to and from the town is a free action.
You have a crude pentagram of sticks. Blood is smeared on the sticks. 2 sticks are missing.
you have 2 sticks.
You have vague theoretical knowledge about necromancy.
Your shirtsleeve is bloody and charred.
Your shirt is bloody.
You are bleeding from one arm.
You are panicking.
A passing
something has paused nearby, and is considering helping.
Resurrection status: 5%
What do you do?
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