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Total Members Voted: 16


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Author Topic: The Derail Games: A game of Awesome Chess.  (Read 170742 times)

Scotsmen

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Re: The Derail Games: GM appeased! There were no survivors!
« Reply #1140 on: March 09, 2014, 11:28:57 pm »

Wait, you've been stalking Roll to Die or this thread?

Roll to Die. I only started on this thread like, 2 days ago.

Also, how's the map coming along?
« Last Edit: March 09, 2014, 11:30:35 pm by Scotsmen »
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As he waits to be unrestrained and taken backstage, he can't help but think I miss my fun bits.

mastahcheese

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Re: The Derail Games: GM appeased! There were no survivors!
« Reply #1141 on: March 09, 2014, 11:40:55 pm »

Also, how's the map coming along?
Meh.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Scotsmen

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Re: The Derail Games: GM appeased! There were no survivors!
« Reply #1142 on: March 10, 2014, 12:00:11 am »

Also, how's the map coming along?
Meh.
I thought as much. Figured I'd ask though.
Logged
As he waits to be unrestrained and taken backstage, he can't help but think I miss my fun bits.

mastahcheese

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Re: The Derail Games: GM appeased! There were no survivors!
« Reply #1143 on: March 10, 2014, 05:28:56 pm »

ON BOARD THE KESTREL: HOPELESSLY LOST
(so I tried to find the consensus on where you guys wanted to go, and could only find EL wanting to go full north, so that's where you're headed.)

Crew stats:
Parade: Pilot
Highmax: Weapons Engineer
Lurker: Mechanic
Ollafson (darpaladin): Unskilled

Weapons: (4 missiles)
Artemis Missiles
Burst Laser 2
Heavy Laser

Systems:
Spoiler (click to show/hide)

Star Chart:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Oh snap! Rebel forces! Engage all weapons!
WHAT WILL YOU DO!!?!?!?

Power Distribution: (1 unspent)
Shields: 2/2 power, manned by Lurker
Engines: 2/2 power, manned by Olaffson
Life Support: 1/1 power
Medbay: 1/1 power
Weapons: 1/3 power, manned by Highmax
-Artemis Launcher: 1/1 power, 4 missiles
-Burst Laser 2: 0/2 power (offline)
-Heavy Laser: 0/1 power (offline)
Bridge: 1/1 power, manned by Parade
Cameras: 0/1 power (offline)
Doors: Closed
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

escaped lurker

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1144 on: March 10, 2014, 05:52:07 pm »

Yeah, thats more like it!
I say, get the med-bay down from the grid, and throttle the engines. We won't need missles for a drone without shields, so all power goes into the lasers.
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mastahcheese

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1145 on: March 10, 2014, 06:17:52 pm »

ON BOARD THE KESTREL: ALL POWER TO LASERS

Escaped Lurker chimes in over the intercom to Chief Weapon's Operator, Highmax, to turn them into space-dust!
"All power to lasers! Medbay is offline!"
The enemy ship engages its cloak generator.
Captain Parade could tell from the thing's energy signatures that it now had its weapons online.
"Prepare to fire!"
The ship decloaks, and bolts of energy streak across the void and impact against a part of the hull!
Highmax charges the lasers!
He opens fire! The heavy laser tears apart their weapon's systems, and he changes aim of the burst lasers to their engines, shredding it!
They're almost destroyed!
"Heavy laser recharged, firing."
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

The rebel scum has been vanquished. And the spoils are yours.
Spoiler (click to show/hide)

Spoiler: Star Chart (click to show/hide)

Now what?
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1146 on: March 10, 2014, 06:49:43 pm »

I say take a detour to the store, perhaps there will be some new goodies there.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

escaped lurker

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1147 on: March 11, 2014, 01:29:59 am »

Word. Let's go that way.
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Scotsmen

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1148 on: March 11, 2014, 11:19:49 am »

How about upgrading shields? Shields can be really useful...
Logged
As he waits to be unrestrained and taken backstage, he can't help but think I miss my fun bits.

highmax28

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1149 on: March 11, 2014, 02:12:38 pm »

How about upgrading shields? Shields can be really useful...
Lets see what we can get first. If there's nothing we can get, then we'll upgrade the shields. It's not necessary right now, but will help us as we go into more hostile territory. I hear the mantis pirate is still out there somewhere...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

LeoLeonardoIII

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1150 on: March 11, 2014, 02:13:43 pm »

Go to store, sell everything, buy the best thing.
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The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

highmax28

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1151 on: March 11, 2014, 02:29:36 pm »

Go to store, sell everything, buy the best thing.
Can we eject this guy out of the cargo hold? We're not selling our weapons
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

LeoLeonardoIII

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1152 on: March 11, 2014, 02:34:22 pm »

But in exchange you would get the best thing.
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The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

Xantalos

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1153 on: March 11, 2014, 02:49:29 pm »

But in exchange you would get the best thing.
The axe of Axe Cop.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

escaped lurker

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Re: The Derail Games: Back to business! Man all weapons!
« Reply #1154 on: March 11, 2014, 02:53:07 pm »

Oi, Max - just what are you babbling over the intercom? Or rather, with whom? Or has one of you three muted himself to me?! Do I need to remind you that this can be considered as "Bullying", and thus is a Grade IV Act that can lead to pay-deductments and reducement of holidays? Well... provided we make it through all of this, and the rebels don't win the war either way, but still. Not cool guys!

(( Lookie there - Only these guys count ))
Crew stats:
Parade: Pilot
Highmax: Weapons Engineer
Lurker: Mechanic
Ollafson (darpaladin): Unskilled
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