REQUESTING POLL.
So, do you think this game would be better with tile-based movement and attack ranges, or just with abstracted stuff? Mastahcheese, if you would create a poll for this, I would be grateful.
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I am done with the old game. For now, anyway.
NEW GAME TIME!
mastahcheese
Class: Illustrated RtD Runner
Level: 3
XP: 0
HP: 20
SP: 20
Attack: 6 + 7
Sp. Attack: 8
Defence: 6
Sp. Defence: 6
Speed: 10 - 5
Weakness: Derail
Skills:
Create Map: (5 SP) Inflicts Mapmaking status for three turns, and sets thread to Inactive, but inflicts quintuple damage after status ends. (S. Atk vs. S. Def)
Summon Reindeer: (10 SP) Summons a reindeer.
Traits:
(None)
Items:
Illustrated Update: (W) Mt: 7, Wt: 5, Update/Game/Illustration (Atk vs. Def)
Reindeer Farm: (S) Grants the skill Summon Reindeer.
You are mastahcheese. You are currently at Mastahcheese's Brainstorming and Derail Thread. What do you do?
No, I didn't steal a few systems from Fire Emblem. That would be silly.
Make a reindeersplosion
(Crafting roll: 5-2)You make a Shoddy Reindeer Bomb! When thrown, it'll explode, inflicting a bit of damage and summoning a baby reindeer.
Work on the map.
Have my secret fleet come in from the eastern seas. Nobody expects the Spanish Inquisition.
I bid 5 fl-ABORT tokens on EP failing to finish this mini-game, like the last one.
So on the map, I went around and stuck some various horse resources around. Yay, productivity!
Also, I'm liking my new color convention thing, lets me organize thoughts with less time spent clarifying junk.
(I now feel like ending the game after one turn to troll you.
)
(Crafting roll: 6)You craft an Area Map. It gives you knowledge of this thread, granting a +2 to Speed!
mastahcheese
Illustrated RTD Runner
Level: 1
Experience: 0
HP: 20
SP: 20
Mapmaking: Novice
Reindeersmiting: Unskilled
Attack: 13 (6 + 7)
Sp. Attack: 8
Defence: 3
Sp. Defence: 3
Speed: 7 (10 - 5 + 2)
Weakness: Derail
Skills:
Create Map: (5 SP) Inflicts Mapmaking status for three turns, and sets thread to Inactive, but inflicts quintuple damage after status ends. (S. Atk vs. S. Def)
Summon Reindeer: (10 SP) Summons a reindeer.
Traits:
(None)
Items:
Illustrated Update: (W, -/-) Mt: 7, Wt: 5, Update/Game/Illustration (Atk vs. Def)
Reindeer Farm: (S) Grants “Summon Reindeer.”
Shoddy Reindeer Bomb: (C, 1/1) Inflicts minor fixed damage and summons a baby reindeer.
Area Map (Mastahcheese’s Brainstorming and Derail Thread): Grants a +2 to Speed, but only when in the map’s area.
By the way, it's time for some...
MECHANIC EXPLANATIONS!You notice those item tags? They mean things. To be significantly more specific, they categorize the item.
W stands for Weapon. You use these to attack. The (-/-) is the number of uses the weapon has.
S stands for Skill. If you have a Skill Item, you learn the Skill; that is, if you meet the criteria.
C stands for Consumable. You can use these the listed number of times for various effects.
Offering 2:3 odds that EP fails to bring this game to completion, and 1:4 that he completes it.
Sorry, EP.
Slay some horrible zombie-like creatures to gain enough XP to upgrade classes.
Wait, there was a dorsidwarf game too? Slay some zombies!
(URGE TO TROLL RISING)
Ninja'd, I'm afraid. I would have to go back and edit the character sheet, and that would require effort.