I have noticed a lack of apparent interest in this game. I have also come to the conclusion that there is some error on my part responsible for this.
By
utilizing
methodical
practices, I have come up with three main hypotheses as to what that error may be.
Is the problem the overcomplexity of the game? There seems to be a moderately strong negative correlation (based on completely anecdotal evidence) between complexity and number of people interested, but there are plenty of exceptions to the trend (my own
Coherence Length borders on rudimentary full RPG system, and it's wrangled 11 people). If this is a valid reason, I'm curious whether it's the card mechanics or the specific gameplay that more people think is too complex.
Or is it the card system to begin with? I figured it would actually increase interest, just because it's a novel gimmick. But maybe I'm wrong, and it's either too similar to get attention or too different to be accepted by most people.
My last hypothesis, because it seems the least probable, is that the setting is unappealing. This seems unlikely, since RtDs are generally successful independence of their bizarre premises/settings. But maybe the whole trip to Vegas thing is either too idiosyncratic or too cliche for some.
If there are specific beefs to be had, I will hear them now. If the first hypothesis seems most likely, I am willing to simplify the rules to correct the situation. I refuse to back down on the second - the card gimmick is the centerpiece of the game. If the third hypothesis explains it best, I will just make a new game using the card system in a different setting.