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Author Topic: Dominions 4 Round 4.01: wrapping up/AAR  (Read 54856 times)

E. Albright

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Dominions 4 Round 4.01: wrapping up/AAR
« on: November 16, 2013, 06:53:23 pm »

Game called on account of length in round 106/107, with Sceleria/Agartha in a heat for first, Ermor in a distand third, and R'lyeh clinging to the rim of the ocean.

GAME NAME: Bay12GamesRound401
MAP: Valanis
MOD: None
ERA: MA
Thrones: 10/4/2, with 17/24 to win
Disciples: No
Time Allowance: 48h
HOF: 15
Magic sites: 50%
Renaming
Limited artifact forging
Score graphs: technically disabled, but llamaserver doesn't care

PLAYERS:
E. Albright - Argatha
Karlito (set to AI) - Man
Il Palazzo (set to AI) - Bandar Log
Delta Foxtrot - Vanarus
Margrave (formerly Mrhappyface) (set to AI) - Mictlan
Vortex Rikers (set to AI) - Abysia
Darkwind3 - Sceleria
Boski (formerly Burnt Pies, then Knave) - Ashod
ScriptWolf (set to AI) - Marigon
Frumple (formerly sum1won, then Boksi) - R'lyeh
DFNewb (set to AI) - Arcoscephale
lijacote - Ermor

Spoiler: Previous rounds (Dom3) (click to show/hide)


Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4 forums on Desura
Link to Edi's Dom4 Database
An archived snapshot of the Dom3 wiki: Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.

Llama Server: the automatic hosting server for our game.
Llama Server's map and mod browser (Yes, it's not really a browser, but you can browse the maps and mods here)

Shamelessly stolen from Akhier the Dragon hearted who stole it from ScriptWolf who stole if from Il Palazzo :P ( with his say so* ), and scantly updated for Dom4 by the latest OP.

*referring to the orignator known as Il Palazzo in reference to the original theft by the one known as ScriptWolf, the OP does not claim any legitimacy or sanction for this latest theft until approval is or is not given in the future.
« Last Edit: July 22, 2014, 05:38:35 pm by E. Albright »
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E. Albright

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #1 on: November 16, 2013, 07:04:32 pm »

All right, Llamaserver is supporting Dom4 hosting, so lazy Dom4 PBEM is a dream realized! Let's get this show on the road; I'm hoping for an 8-10 player match. Eyeballing Valanis for a map. Open-minded in terms of eras, but I'd prefer MA or LA. Thoughts?
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Karlito

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #2 on: November 16, 2013, 07:19:41 pm »

Haven't played much since the official release, but I'm game. Any interest in a disciples match?
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Il Palazzo

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #3 on: November 16, 2013, 07:33:33 pm »

I'm game. Anything to take my mind off the disaster that is my perfomance in round 15.
No particular preferences at the moment, may come back later with some.
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Delta Foxtrot

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #4 on: November 16, 2013, 08:27:25 pm »

I combed through illwinter, desura and gamersgate sites but couldn't find a demo. If there's one, a link would be appreciated.
I guess Illwinter isn't the worst company to support with 25€ but I'd prefer to be assured that my dustbucket can actually run the game before I purchase.
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E. Albright

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #5 on: November 16, 2013, 08:31:37 pm »

Delta - I can't think of seeing anything about a demo this time around, sorry. FWIW, it seems like the resource demands are at worst about the same as Dom3 - and it actually might run a little better.

Karlito - I might be willing to do a Disciple game, yeah. I don't have strong feelings about it either way, but it would be good to actually try the shiny new jiggers and widgets that Illwinter saw fit to provide us.
« Last Edit: November 16, 2013, 08:44:19 pm by E. Albright »
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Delta Foxtrot

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #6 on: November 16, 2013, 11:30:20 pm »

Bought it, no relevant problems as far as gameplay is concerned.

So I guess I'm in if you don't mind someone new to the game. I'll skim through the manual and play some rounds against the AI to try and get the basics down. I assume it's going to be a week or so before ~8 players and their pretender & nation choices are clear anyway.
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Karlito

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #7 on: November 17, 2013, 01:45:48 am »

Karlito - I might be willing to do a Disciple game, yeah. I don't have strong feelings about it either way, but it would be good to actually try the shiny new jiggers and widgets that Illwinter saw fit to provide us.
I think it'd be fun, but it depends on everyone else's willingness.

Thrones of Ascension is obviously the best victory condition, but I'm really not sure of the best settings to use for them. Anyone have a good ratio of thrones to players that we should strive for? What fraction of points need to be captured for victory?
« Last Edit: November 17, 2013, 01:47:20 am by Karlito »
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Il Palazzo

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #8 on: November 17, 2013, 11:05:08 am »

I'm for MA, Bandar Log.
Valanis looks interesting.
I'm ambivalent towards the disciple thing. Might rething my nation choice if we do go that way.
As for Thrones, maybe adding a few extra, higher-level ones would be fun, rather than just the default 1st level batch. 3/4 or 2/3 for victory would be fine.
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Mrhappyface

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #9 on: November 17, 2013, 01:39:21 pm »

Mictlan for me!
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Vortex Rikers

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #10 on: November 17, 2013, 02:05:26 pm »

I am 100% in. Fine with any age though I find MA's most well-rounded. Undecided on nation.
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Darkwind3

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #11 on: November 17, 2013, 02:22:31 pm »

I'm game. Undecided on nation. I honestly haven't even touched Dom 4 yet (shame, I know) so I have no experience with any of the shiny new mechanics, but that said I'm all for including new stuff like Thrones. Disciples could be interesting, but I'm uncertain about jumping into that as my first multiplayer match in Dom4.
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Karlito

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #12 on: November 17, 2013, 02:49:44 pm »

I'm leaning toward Middle Age in general and Man in particular.
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Delta Foxtrot

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #13 on: November 17, 2013, 04:21:31 pm »

I roll anyway you guys want, but I fear I'd be more dead weight than anything if we did a team game.
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E. Albright

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Re: Dominions 4 Round 4.01: player recruitment, map selection, etc.
« Reply #14 on: November 17, 2013, 05:19:59 pm »

On the subject of thrones, we're looking at a 160-ish province map. My initial proposal would be as follows:

15/21 Ascension points to win, with a breakdown of 12/3/1.

This gives us one throne province per ten provinces, and requires holding 9-14 throne provinces to win - probably about half the map. It gives us a couple of higher-level thrones, but not so many as to throw things completely out of whack, as the higher-level thrones are wont. If we were playing with disciples, I'd suggest doubling the level 2s and 3s, and go for 21/30.

(Alternately, if we want a more modest game where thrones have more value, and Holy-3 priests have less, we could go with 9/13 on 6/2/1.)
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