Chapter I: Betting Starts Now
Hans Weissman/Harry Baldman:You take off the Masque and place it inside the box, then you order the militia to start training the other settlers in self-defense, everyone including children to women are included. Amazingly, due to the fervent spirit of humanity, they train extremely well, and some have even shown prowess in sword skills and leadership! You instruct them to spend at least an hour everyday practicing.
After training, you instruct them to build a stockade around the settlement. It is still late morning, so you'll have sometime before the night. Unfortunately during construction, they found out the wood they had carried had been infested with termites, and the wood dissolves. You call for the foreman and ask him how long it would take to get wood from the homeland.
"I'm sorry, milord, but it would take a fortnight! Even then, without a Crusader like ye to protect them they wouldn't make it!"
"Where can we get some building materials?"
"There's a forest nearby, but the place gives me a strange vibe. Something's cursed in there." He points to a large forest, overgrown with vines and tall trees. You wonder how a forest could grow so abundantly in a cold, barren land like this. "They say that elves live in there. The kin have been wandering near the place as well, to prove their courage."
Suddenly, a woman comes crying out for help. "Help! My baby! She's gone!" She comes running towards you carrying something wrapped in cloth around her arms. You unwrap the cloth and back away as it unveils a monster. It resembles a child, but with horribly misplaced features and fanged teeth.
The Sage checks the "baby" and tells the crowd the crowd to go back to work. He brings you to his tent to talk in secret. "This is a changeling. This what those fairies do ta us. I remember they'd take our children and replace it with these things. They'd take our kin to hate us and fight us when they come of age."
You leave the tent, and you see the woman cradling the changeling in her arms, being comforted by the other women and her husband.
Jonathan Markson/GreatWyrmGold:Gambler sent ally!You back away from the slime, holding your spear at the ready. You swing at the slime whenever it tries to grab you, and thankfully the enchanted elf-wood shaft doesn't corrode at the slime's ooze. The slime spits at you, but you dodge to the side just in time. The ooze hits the wall behind you, slowly dissolving it. It's hard to see in the dark, but you can tell movement behind the wall. Suddenly, a beast bursts through the wall and latches itself onto the slime.
It's a wolf! Praise the Wild Mother! The wolf attempts to claw the slime, but it's attacks barely harm it. The slime, suddenly surprised by the new enemy, tries to thrash it away, but the wolf manages to stay on. You attempt to spear it, and you hit the core inside! The slime is stunned, and as you pull out the spear a black goo spills out of the green slime.
"Eww."
The wolf sees the opening, and attacks the wound. It violently mauls at the fleshy core, and you can see the slime desperately try to crawl away. The wolf continues biting and clawing it, and the slime finally dies. Afterwards, you decide to reward the wolf with some meat, but it refuses and bows, then runs away.
You check the dead slime for anything. You find nothing but dissolved bones inside, but you do find some usable pieces of slime core, which Gnar said was good for fertilizer.
Bets:Lo bets that whoever helps Jonathan will get mangled. He lost the bet, and gained no points.
Feros spent 10 points on sending a temporary ally to aid Jonathan.
If you're wondering, GWG's character is human. It's just that he was taken and replaced with a changeling just like in Hans' settlement. They're raised by the Fey, and taught that humanity is nothing but an invading race of monsters who torture nature. GWG also pulled a lucky one with the lucky ally rolls.