Chapter I: Betting Starts Now
Hans Weissman/Harry Baldman:You start by checking on the settlers. You ask the foreman for the total amount of settlers. He tells you that the group consists of 50 working men, and 40 civilians, mostly their families and some serfs. They are all relatively healthy and strong, but none are well trained in fighting. The supplies are still in their crates and are being unpacked. You then ask him what a Plagueskipper is, but he doesn't know. He tells you to look for the Sage that came along; he's known to be magic-savvy and has a wide knowledge of creatures.
You walk along the camp, where you see the settlers hard at work unpacking the crates and setting up tents and shops. The children are either playing around or helping the men lift the crates. An old woman waves you over to her tent, and she greets you with a smile and a loaf of warm bread.
"Here, sonny. As a thank you."
"A thanks for what? I haven't done anything yet."
"You've given us hope. That's worth more than bread, but it's all I can offer."
You thank the lady and take the bread.
Gained bread. You continue walking towards the hut where the Sage is resting at. You call into the tent and an old, raspy voice invites you inside.
"Morrow, Sage. I've come to ask for help with a beast known as a Plagueskipper."
The man's eyes are closed, but he raises an eyebrow. "Ah, a Plagueskipper eh? Been a while. I was part of te Elimination Party when te Crusade was over. Those buggers were 'ard ta kill, I tell ya. Their amphibious beasties, like frogs. They've got'em a nasty bite, but te real pain kicks in after te venom's in ya. They're as big as a cow, but don't let te size fool ya. They're as fast as an 'are being 'unted by 'ounds."
He also warns you that they are also surrounded by smaller venomleapers, which are basically the same but smaller and weaker. With that, you leave the tent and thank the Sage.
Jonathan Markson/GreatWyrmGold:You decide to prepare for the cave, as the dark will not favor your eyes. You take a large stick from the ground and the moss from the trees. You look around for an animal, and you spot a rabbit. You impale it with your spear and skin it for the fat.
Gained rabbit's fur, fat, meat, and bones. You can't find flint, but you manage to get a fire going by rubbing some sticks together. You now have a fire!
Gained torch.You try to make some more torches, and you manage to make another two torches. You keep an eye out for something useful, but nothing of note catches your eye. You do find some sharp stones, however, which you can use to throw.
Gained two torches and 5 throwing stones. Gnar is gone, however.
You can now see the cave and the stream running down from it, which is a strange green. You also see the campfires and hear the commotion of loud talking and busywork.
"Humans..."