Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Do forgotten beasts dodge?  (Read 1482 times)

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Do forgotten beasts dodge?
« on: November 15, 2013, 12:35:16 pm »

I tried setting up a dodge-me trap for forgotten beasts, but my first test subject is just standing on my repeating training spears, not even trying to dodge. Are forgotten beasts not able to dodge - or are they just so focused on breaking down my doors that they won't dodge?
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

nekoexmachina

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #1 on: November 15, 2013, 02:06:03 pm »

AFAIK they do not have CAN_LEARN so they have 0/0 dodge skill which makes dodging highly unlikely for them.
Logged
Whenever i read the "doesn't care about anything anymore" line, i instantly imagine a dwarf, sitting alone on a swing set. Just slowly rocking back and forth, somberly staring at the ground, and stopping every once in a while to sigh.
It's mildly depressing.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #2 on: November 15, 2013, 03:53:35 pm »

They might have natural skill in dodging, but I doubt it. We can eat them so they seem to have no [INTELLIGENT] token which means they probably don't have the [CAN_LEARN] token. I guess Toady thought that they didn't need to dodge much to be dangerous, which is true. Webs and toxins make up for their lack of skill.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

FrankMcFuzz

  • Bay Watcher
  • Accomplished Cat Cooker
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #3 on: November 15, 2013, 05:48:38 pm »

Can dwarves still miss them in combat though? Due to being clumsy oafs.
Logged
Urist cancels rest injury: Too injured

Urist McRas

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #4 on: November 15, 2013, 11:25:14 pm »

I believe they just ignore traps, they should dodge if being attacked.
Logged
The fortresses are penal colonies.
The mountainhome has far too many degenerates too deal with by itself, so it sends out minor nobles to establish penal colonies across the world.

Mentalpatient87

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #5 on: November 16, 2013, 12:56:04 pm »

I had a water blob beast dies once because it dodged off a cliff away from a cat.
Logged
Whoever appeals to the law against his fellow dwarf is either a fool or a coward. Whoever can not take care of themself without that law is both. For a wounded dwarf shall say to his assailant, "If I live, I will kill you. If I die, you are forgiven." Such is the rule of honor.

duckman

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #6 on: November 16, 2013, 04:57:19 pm »

If the mechanisms in the trap have any quality at all, since quality determines the "skill" of the trap, then they're probably too good for the FB to dodge.
Logged

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #7 on: November 17, 2013, 11:04:44 am »

They're repeating upright spike traps, so the trapavoid-ness of the FB shouldn't be a problem. Similarly, since the mechanisms are used for making them repeat, not hit, that shouldn't be a problem either.

The training spears are all of decent quality though - does that do anything other than cause damage?
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

smjjames

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #8 on: November 17, 2013, 11:09:36 am »

I think you'd want better than wood spears though unless you want to poke the FB to death. Though if you're just trying to make it dodge and not kill it via spikes, that should work.
Logged

Proudnerd

  • Bay Watcher
  • [LIKES_FIGHTING] [CAFFEINE _DEPENDANT]
    • View Profile
    • My writing profile
Re: Do forgotten beasts dodge?
« Reply #9 on: November 19, 2013, 09:09:40 am »

If the mechanisms in the trap have any quality at all, since quality determines the "skill" of the trap, then they're probably too good for the FB to dodge.


AFAIK the quality of the mechanism just affects the delay between the lever pull and the  trap/thing actually activating, not the chance to hit.
Logged
"Oi Urdim! Monom just died, can ye go fetch his old hand from the pile o' severed limbs?"
"Eh how am I supposed to know which one's his?"
"I dunno, just grab the one that stinks the least and throw it in."

smjjames

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #10 on: November 19, 2013, 09:35:04 am »

If the mechanisms in the trap have any quality at all, since quality determines the "skill" of the trap, then they're probably too good for the FB to dodge.


AFAIK the quality of the mechanism just affects the delay between the lever pull and the  trap/thing actually activating, not the chance to hit.

No it doesn't, the delay is a fixed amount of time, no matter the quality.
Logged

LumberingOaf

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #11 on: November 19, 2013, 10:25:27 am »

Mechanism quality is purely a value modifier. While using high quality mechanisms can lead to happier dwarves due to their admiration of the world's most valuable lever, they're functionally equivalent to damaged, crude rubbish churned out by a dabbling mechanic and thrown to the trolls (provided said mechanism hasn't been utterly destroyed).
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #12 on: November 19, 2013, 10:29:54 am »

According to the wiki though, the quality does determine the level of skill which the weapon in a trap is 'swung' or 'fired', I can't confirm this myself though since giant spiked balls and serrated blades are generally dangerous no matter the mechanism quality.
Logged

LumberingOaf

  • Bay Watcher
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #13 on: November 19, 2013, 10:56:55 am »

According to the wiki though, the quality does determine the level of skill which the weapon in a trap is 'swung' or 'fired', I can't confirm this myself though since giant spiked balls and serrated blades are generally dangerous no matter the mechanism quality.
This I can't comment on, since I don't rely on upright spikes for anything but prisoner execution. Delay certainly isn't affected.
Logged

Till

  • Escaped Lunatic
    • View Profile
Re: Do forgotten beasts dodge?
« Reply #14 on: November 19, 2013, 11:20:35 am »

The quality of the mechanism determines the "skill" of a weapon trap, but not of upright pointy things.
Logged
Pages: [1] 2