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Author Topic: Kalpa: A Game of Divinity OOC  (Read 30363 times)

GreatWyrmGold

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Re: Kalpa: A Game of Divinity OOC
« Reply #390 on: December 21, 2013, 07:45:41 pm »

Given that mighty acts can easily be turned int founts of power and creation of whole worlds, blowing them on some cuffs was probably the dumbest decision in this game so far.
Sometimes, it isn't enough to break a few eggs to make an omelette. Sometimes, you need to bomb a farm.
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gman8181

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Re: Kalpa: A Game of Divinity OOC
« Reply #391 on: December 21, 2013, 08:31:52 pm »

Just need the judge and trickster to finish their argument.

Actually I'm just waiting for evilcherry. If he doesn't post in 3 days, I'll update.

Thanks for letting us know.

He/she was actually online today, so it doesn't appear to be an internet issue.

Could just be taking a while to write actions though.
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Weirdsound

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Re: Kalpa: A Game of Divinity OOC
« Reply #392 on: December 21, 2013, 11:27:33 pm »

He has been posting back and forth a few times since last update I think.

I heard somebody say he was just stockpiling acts.
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micelus

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Re: Kalpa: A Game of Divinity OOC
« Reply #393 on: December 22, 2013, 09:42:34 pm »

Given that mighty acts can easily be turned int founts of power and creation of whole worlds, blowing them on some cuffs was probably the dumbest decision in this game so far.

I'm guessing I get to save my act if the compact is enacted, yes? If so I will be doing something with it then.

A bit late, but yes. I'll write up the rest of the update while you change your act. Same for you Rhyme, if you want.
« Last Edit: December 22, 2013, 09:49:53 pm by micelus »
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Ardas

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Re: Kalpa: A Game of Divinity OOC
« Reply #394 on: December 23, 2013, 05:47:08 am »

Well, in that case I'll be just satisfied with havign an act, I can pass on action for now if it messes with you too much. I have something planned for next turn with 2 acts.
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity OOC
« Reply #395 on: December 24, 2013, 04:31:49 pm »

I hope you can get the update out after Christmas.
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gman8181

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Re: Kalpa: A Game of Divinity OOC
« Reply #396 on: December 24, 2013, 05:31:52 pm »

It is a busy time. Personally I have no issue waiting a while longer for an update, although one sooner would of course be quite welcome.
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Ardas

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Re: Kalpa: A Game of Divinity OOC
« Reply #397 on: December 24, 2013, 05:34:02 pm »

Well, for now everyone can sit back at least, stuff their face with Christmas pudding and relax. I bet quite few of us will take this time to plan things, so I expect great things out of everyone.
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gman8181

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Re: Kalpa: A Game of Divinity OOC
« Reply #398 on: December 27, 2013, 12:09:42 pm »

Well... Admittedly I wasn't expecting things to go that way when I told the Enforcers to organize the lands to be ordered and self sufficient.

I think the next act will be building public schools and something else.
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Ardas

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Re: Kalpa: A Game of Divinity OOC
« Reply #399 on: December 27, 2013, 12:17:41 pm »

Am I the only one who is confused by the arrangements in the game? No offense to anyone but all the names are vague as hell and make little sense, not to mention they are not incredibly memorable. Least to say I cannot tell for nothing what is going on who and what is doing what and to whom.
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GreatWyrmGold

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Re: Kalpa: A Game of Divinity OOC
« Reply #400 on: December 27, 2013, 01:13:59 pm »

I'm in a somewhat similar state. The turns are long and detailed, and so little of it is relevant to Neyravah. Worse, I don't really feel any motivation towards anything in particular...
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HissinhWalnuts

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Re: Kalpa: A Game of Divinity OOC
« Reply #401 on: December 27, 2013, 02:41:49 pm »

Make sure Nam'qua doesn't make a new plague?
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gman8181

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Re: Kalpa: A Game of Divinity OOC
« Reply #402 on: December 27, 2013, 03:37:24 pm »

Am I the only one who is confused by the arrangements in the game? No offense to anyone but all the names are vague as hell and make little sense, not to mention they are not incredibly memorable. Least to say I cannot tell for nothing what is going on who and what is doing what and to whom.

Is there something specific you are confused about? I'm not exactly sure what you mean by that. The names of gods and ascendants in these type of games have never made a whole lot of sense to me and no one really seems to like it when I name my character Jim :P.

I'm in a somewhat similar state. The turns are long and detailed, and so little of it is relevant to Neyravah. Worse, I don't really feel any motivation towards anything in particular...

You haven't done much to write about. It's hard to stretch out the fact that your drakes got moved to a new planet, which is primarily the only thing that happened on your end. I think generally the more conflict that occurs during a turn, the more writing that gets done about it. If you want more writing about your actions, create more conflict.

Regarding motivation, the GM can't give you that, only you can. Just create a goal and work towards it. Use acts to progress your species and maybe link their world to other worlds so more interactions can take place. Just expect that with more going on, there's more of a chance that something bad goes on.

Edit: For example, if your drakes had gotten angry over you not becoming their physical king and then decided to revolt against your rule, I'm sure there would be a lot more to write about. Whether it means more to succeed quietly or fail spectacularly is up to you.
« Last Edit: December 27, 2013, 03:40:53 pm by gman8181 »
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micelus

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Re: Kalpa: A Game of Divinity OOC
« Reply #403 on: December 27, 2013, 04:07:53 pm »

Am I the only one who is confused by the arrangements in the game? No offense to anyone but all the names are vague as hell and make little sense, not to mention they are not incredibly memorable. Least to say I cannot tell for nothing what is going on who and what is doing what and to whom.

I can't really do much about player names but if you mean place names then feel free to suggest new ones. As for the general confusion, well I can try making these updates shorter if that helps.
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Weirdsound

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Re: Kalpa: A Game of Divinity OOC
« Reply #404 on: December 27, 2013, 04:11:36 pm »

I'd say just put headings with the name and title of each god before their actions. That would help a bit.

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