stuff
I was talking about the animal extracted insulin, which wasn't extracted until 1922. DF magic is reserved to gods and those few gifted artifacts. What the guy is talking about is treatable chronic diseases, diabetes didn't become treatable till recently for the vast span of time it was a death sentence and still is for many people.
IF he wants treatable stuff then how about a bum leg/club foot.
EDIT: The synthesized stuff wasn't possible until 1982. It was only during the 1860s someone proposed that it was the pancreas that produced some kind of substance that 'prevented' diabetes.
I think the 'he' you're referring to is me. And 'treatable' is not the same as 'manageable.'
I am painfully, intimately aware of the history of Diabetes; its diagnosis, treatment, and consequences. Sounds like you are, as well.
But, to reiterate - I'm not pushing for any specific conditions - just that the incurable, debilitating,
sui generis condition type be included. The history of medicine is one of Pyrrhic victories; tragedy compounded on tragedy, confounded by hope of a better way to live.
Once again, it's about the story in my eyes. Dwarves are already 'born' with certain genetic traits - why not have some that will make a major difference, instead of just suiting them ever so slightly to certain tasks? It's a small step from 'she is weak and quick to tire' to 'she is battling a constant, losing war against [insert congenital disease descriptor here]'.
As it stands right now, the medical/hospital system is a tragicomedy, a Keystone Kops sort of deal. I'm just looking at the potential of 'hospital' meaning more than 'battlefield clinic.' DF needs some sadness injected, IMHO, and this is one way to do it; one that resonates with human [players, not the DF race] motivations, struggles, triumphs, and failures, throughout history.
Disease has been responsible for more of the development of our history than all wars, accidents, cruelties, and politics combined. Seems a shame to not include such story-telling power in a game based on telling a story.