This is meant to be a short-lived test arena game using a system I've thought of.
Basically, everyone gets a gun with 6 shots, each shot is numbered 1 to 6, and when you shoot, you roll a D6, and fire that bullet.
So you can't roll the same number twice with the same gun.
So if you roll a 1 and have your gun jam on the first shot, then at least you'll be absolutely positive that it won't roll a 1 again, because your "1" has already been fired.
Conversely, if you roll your 5 and 6 right from the get go, then you know the rest of your bullets suck, and you can run to grab someone else's gun, likely from the guys you killed with your 5 and 6.
The way damage works is like this.
1= weapon jam, have to spend a turn to clear it.
2= miss
3= leg shot, halves their movement
4= arm shot, gives them a harder time shooting people.
5= Kill shot
6= Head shot (gives you bonus points, or something.)
If someone is behind cover, or very far away, or your arm has been hit, then the results are just shifted along one, so that 2-3 are misses (only a 1 would jam, because being behind cover doesn't make a gun jam more often) and you need a 4 to hit the leg, 5 to hit the arm, and a 6 to kill. It could even shift it again if multiple things make it harder.
Also, if you get hit in the arms/legs twice, it will kill you, be it from two leg shots, two arm shots, or one of each, to make things simpler/run faster.
You can move your full movement, which is some arbitrary measurement that I will likely never actually measure, and shoot in the same turn.
You have no reserve ammo, but you can grab other guns off the floor and whatnot, I'll let you guys go crazy if you want.
There is no character sheet, you are all identical hooligans.
I expect this game to last maybe 3-5 turns before there is only one person left standing, if that.
Are you IN?