Alright, might as well finishwhat i started.
Theoretically, but that is assuming that everyone will be actively firing, there is in fact a 1/6 chance of the gun jamming so assuming linear probability approximately 3 people at the start of the turn would get the next turn spent in jamming it, with 3 more each turn, putting the total down to 17 people firing next turn, and that's not assuming the fact that even if every person who got injured didn't fire a 6 or 5, we got a 1/6 chance for those 7 people to kill someone, and we only get one person who kills when injured, unless all the injured fire at another injured, giving a 1/2 chance of kills to another, leaving 4 or 3 if the seventh has a 1 dead, approximately 2 of the injured are left with another killing shot, or more I'm not bothering to count if they all shot injuring shots, giving 12 killers left, 2 more jam their guns, approximately 10 left, presuming the injured kill themselves, 8 still have killing shots, if none of the injured don't attack the non injured, we have 2 injured left that can only wound, with a 1/3 chance of doing so, they fire at each other and one kills the other, 7 left, one dude jams and we have 6 people, 1 injured, one dude fires at the injured and the injured injures him, leaving 5 one injured.
Hmmm, we need to sort this out:
Injured casulties: turn one: 7 injured wait, damn! Half should have leg injuries, great, so we got 3 who have arm injuries and 4 with leg, so instead we have 3 Injured and seventeen have no problems but lets assume, we have all the injured firing at all other injures, hmmmm
Anyone up for transfering this to the derail thread? I don't want to cause to much trouble anyway.
Turn two: