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Author Topic: Six-Shooter, a short Arena game: SIGN UPS CLOSED, preparing for round 2  (Read 21820 times)

Person

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Re: Six-Shooter, a short Arena game
« Reply #60 on: November 17, 2013, 03:16:40 pm »

(I'm in for next round too. Consider making it team based mastah?)
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Execute/Dumbo.exe

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Re: Six-Shooter, a short Arena game
« Reply #61 on: November 17, 2013, 04:02:43 pm »

Actually, TURN CHANGE!
5 shot unload on everyone around me, don't worry if gun jams, throw it away and grab my freshly killed corpses gun then fire on person.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #62 on: November 17, 2013, 07:41:57 pm »

(I'm in for next round too. Consider making it team based mastah?)
I think I'll have too just to handle all this. How many players do I have for the second round, again?

Snatch away Dewboy's gun, because yay dual-wielding.
You can fire two guns at once, but you'll take a pretty heavy penalty.
After the round, I'll have a little upgrade phase, and I'll make a "gunslinger" perk that reduces that penalty.
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The Derail Thread

TCM

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Re: Six-Shooter, a short Arena game
« Reply #63 on: November 17, 2013, 07:43:29 pm »

(I'm in for next round too. Consider making it team based mastah?)
I think I'll have too just to handle all this. How many players do I have for the second round, again?

~20ish? But if there's more people, doesn't that make it likely that even more will die out at a faster rate?
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #64 on: November 17, 2013, 07:51:19 pm »

~20ish? But if there's more people, doesn't that make it likely that even more will die out at a faster rate?
Well, if the statistics hold true, then every round, as long as everyone shoots, then 1/3 of the players will be killed unless using cover.
Another third will be injured, and will die if hit again, so every turn after the first, it's over 1/3 that will die.
So if there are ~20, then the odds are that ~7 will die, and ~7 will be wounded on the first turn.
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The Derail Thread

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Re: Six-Shooter, a short Arena game
« Reply #65 on: November 17, 2013, 07:52:51 pm »

~20ish? But if there's more people, doesn't that make it likely that even more will die out at a faster rate?
Well, if the statistics hold true, then every round, as long as everyone shoots, then 1/3 of the players will be killed unless using cover.
Another third will be injured, and will die if hit again, so every turn after the first, it's over 1/3 that will die.
So if there are ~20, then the odds are that ~7 will die, and ~7 will be wounded on the first turn.

I just thought that would mean the game would be a bit easier to manage as it went on longer. Of course, if you want to set a player limit, that's cool too.
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #66 on: November 17, 2013, 08:00:03 pm »

No, I'm not saying I want a player limit.

I want death and bloodshed.
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Re: Six-Shooter, a short Arena game
« Reply #67 on: November 17, 2013, 08:07:29 pm »

Theoretically, but that is assuming that everyone will be actively firing, there is in fact a 1/6 chance of the gun jamming so assuming linear probability approximately 3 people at the start of the turn would get the next turn spent in jamming it, with 3 more each turn, putting the total down to 17 people firing next turn, and that's not assuming the fact that even if every person who got injured didn't fire a 6 or 5, we got a 1/6 chance for those 7 people to kill someone, and we only get one person who kills when injured, unless all the injured fire at another injured, giving a 1/2 chance of kills to another, leaving 4 or 3 if the seventh has a 1 dead, approximately 2 of the injured are left with another killing shot, or more I'm not bothering to count if they all shot injuring shots, giving 12 killers left, 2 more jam their guns, approximately 10 left, presuming the injured kill themselves, 8 still have killing shots, if none of the injured don't kill the other injured Anndd I'm to bored to finish the rest yet.
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Alan help.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

GreatWyrmGold

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Re: Six-Shooter, a short Arena game
« Reply #68 on: November 17, 2013, 08:49:38 pm »

Well, if the statistics hold true, then every round, as long as everyone shoots, then 1/3 of the players will be killed unless using cover.
Another third will be injured, and will die if hit again, so every turn after the first, it's over 1/3 that will die.
So if there are ~20, then the odds are that ~7 will die, and ~7 will be wounded on the first turn.
Hm...let's assume everyone shot at by exactly one other person. Easier that way.
In a 20-player game, one would expect every player to be at least wounded by turn 3 or 4, and the game to be over by turn 5, assuming perfectly even wound distribution, which isn't happening.

EDIT: Criminy, left out gun jamming...yeah, that throws everything out of whack. Even more than the non-totally-fair distribution of getting shot does.
« Last Edit: November 17, 2013, 08:52:22 pm by GreatWyrmGold »
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Elephant Parade

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Re: Six-Shooter, a short Arena game
« Reply #69 on: November 17, 2013, 08:52:40 pm »

Well, if the statistics hold true, then every round, as long as everyone shoots, then 1/3 of the players will be killed unless using cover.
Another third will be injured, and will die if hit again, so every turn after the first, it's over 1/3 that will die.
So if there are ~20, then the odds are that ~7 will die, and ~7 will be wounded on the first turn.
Hm...let's assume everyone shot at by exactly one other person. Easier that way.
In a 20-player game, one would expect every player to be at least wounded by turn 3 or 4, and the game to be over by turn 5, assuming perfectly even wound distribution, which isn't happening.

Edit 2: BROKEN BBCODE = WRECKED QUOTES.
« Last Edit: November 17, 2013, 08:55:07 pm by Elephant Parade »
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Playergamer

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Re: Six-Shooter, a short Arena game
« Reply #70 on: November 17, 2013, 09:04:42 pm »

In on next round if possible.
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GreatWyrmGold

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Re: Six-Shooter, a short Arena game
« Reply #71 on: November 17, 2013, 09:29:17 pm »

Well, if the statistics hold true, then every round, as long as everyone shoots, then 1/3 of the players will be killed unless using cover.
Another third will be injured, and will die if hit again, so every turn after the first, it's over 1/3 that will die.
So if there are ~20, then the odds are that ~7 will die, and ~7 will be wounded on the first turn.
Hm...let's assume everyone shot at by exactly one other person. Easier that way.
In a 20-player game, one would expect every player to be at least wounded by turn 3 or 4, and the game to be over by turn 5, assuming perfectly even wound distribution, which isn't happening.

Edit 2: BROKEN BBCODE = WRECKED QUOTES.

...?
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Re: Six-Shooter, a short Arena game
« Reply #72 on: November 17, 2013, 09:33:11 pm »

Alright, might as well finishwhat i started.

Theoretically, but that is assuming that everyone will be actively firing, there is in fact a 1/6 chance of the gun jamming so assuming linear probability approximately 3 people at the start of the turn would get the next turn spent in jamming it, with 3 more each turn, putting the total down to 17 people firing next turn, and that's not assuming the fact that even if every person who got injured didn't fire a 6 or 5, we got a 1/6 chance for those 7 people to kill someone, and we only get one person who kills when injured, unless all the injured fire at another injured, giving a 1/2 chance of kills to another, leaving 4 or 3 if the seventh has a 1 dead, approximately 2 of the injured are left with another killing shot, or more I'm not bothering to count if they all shot injuring shots, giving 12 killers left, 2 more jam their guns, approximately 10 left, presuming the injured kill themselves, 8 still have killing shots, if none of the injured don't attack the non injured, we have 2 injured left that can only wound, with a 1/3 chance of doing so, they fire at each other and one kills the other, 7 left, one dude jams and we have 6 people, 1 injured, one dude fires at the injured and the injured injures him, leaving 5 one injured.

Hmmm, we need to sort this out:

Injured casulties: turn one: 7 injured wait, damn! Half should have leg injuries, great, so we got 3 who have arm injuries and 4 with leg, so instead we have 3 Injured and seventeen have no problems but lets assume, we have all the injured firing at all other injures, hmmmm

Anyone up for transfering this to the derail thread? I don't want to cause to much trouble anyway.
Turn two:
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Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Elephant Parade

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Re: Six-Shooter, a short Arena game
« Reply #73 on: November 17, 2013, 09:42:13 pm »

Well, if the statistics hold true, then every round, as long as everyone shoots, then 1/3 of the players will be killed unless using cover.
Another third will be injured, and will die if hit again, so every turn after the first, it's over 1/3 that will die.
So if there are ~20, then the odds are that ~7 will die, and ~7 will be wounded on the first turn.
Hm...let's assume everyone shot at by exactly one other person. Easier that way.
In a 20-player game, one would expect every player to be at least wounded by turn 3 or 4, and the game to be over by turn 5, assuming perfectly even wound distribution, which isn't happening.

Edit 2: BROKEN BBCODE = WRECKED QUOTES.

...?

You used /quote instead of /spoiler, which messed up my post where I was trying to say you messed up your BBCode. Then, when I tried to fix it, the spoiler messed it up instead of the quote. So I gave up.
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GreatWyrmGold

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Re: Six-Shooter, a short Arena game
« Reply #74 on: November 17, 2013, 09:47:57 pm »

Ah.

Amusingly, I fixed it before your post.
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