Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 18

Author Topic: Six-Shooter, a short Arena game: SIGN UPS CLOSED, preparing for round 2  (Read 21817 times)

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #180 on: November 28, 2013, 03:02:11 am »

Items that affect purely looks currently do not cost a price.

I may make it cost one point just so that I don't have to custom draw every single person upon entering the game.

Actually, yeah, I'm going to do that, just to keep my sanity. One point isn't much, ad you don't have to spend it.

Also, the shop is in the OP.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #181 on: November 28, 2013, 03:13:17 am »

Alright, no customisation, just one old reliable please.

Swap it in for my original if needed.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #182 on: November 28, 2013, 03:26:32 am »

Oh, yeah, forgot to mention you can sell your starting junk at half-price (rounded up, because I'm nice.)

I'll add that to the OP.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

SomeStupidGuy

  • Bay Watcher
  • Just strummin' right along...
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #183 on: November 28, 2013, 03:28:46 am »

Hmmm. This game just got a tad more complicated...
At any rate, in keeping with my cowardly semi-peace-loving ways, I'll take a Medic's Kit and have my character customized to have a trenchcoat, fedora, the whole detective shebang. Him having a face is entirely optional.

Y'know, that's the thing I like about your games, Cheese. You wildly raise the stakes and make things more complicated as the game goes on and you get better ideas. :D
Admittedly, that style does tend to make everything just a tad hectic for you(RTDie/Derail/Dwarf/Revive being a prime example), but it's fun as hell to see the mildly insane mess everything steadily turns into.
Logged
Your favorite pinko progressive nerd-gal. Probably.

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #184 on: November 28, 2013, 03:32:36 am »

That means I have 4 points remaining.

Well, I'll see what I can get then.
Edit: knife to a gun fight please, that would be fantastic.
« Last Edit: November 28, 2013, 03:34:31 am by Execute/Dumbo.exe »
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #185 on: November 28, 2013, 03:35:02 am »

Y'know, that's the thing I like about your games, Cheese. You wildly raise the stakes and make things more complicated as the game goes on and you get better ideas. :D
Admittedly, that style does tend to make everything just a tad hectic for you(RTDie/Derail/Dwarf/Revive being a prime example), but it's fun as hell to see the mildly insane mess everything steadily turns into.
Thanks! And yeah, it does get that way at times.

I'll be keeping everyone's inventory and points listed in the OP, for easy reference.


Edit: knife to a gun fight please, that would be fantastic.
Got it.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #186 on: November 28, 2013, 03:45:38 am »

Speaking of, what about a bow?

It would be a 1d6 with high leatheality and doesn't have any jamming, but everyone gets first shot on you and 1 and 2 are both misses as well as needing a quiver and buying arrows for a point apiece.

Also a sword? It replaces any rifles or two handed weapons, but it has hi leatheality, doesn't jam, and also a basic perk that increases how far you can go, also a perk where jams don't need a turn to in jam, it's basically a miss.

Speaking of, this kinds of games, the fast paced, I don't need to think games seem to be the best for you.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #187 on: November 28, 2013, 06:18:13 am »

Since I'm Dwarven, I'll spend one point for a beard and mining helmet.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

dewboy

  • Bay Watcher
  • I did it..... FOR !!SCIENCE!!
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #188 on: November 28, 2013, 09:59:39 am »

Sell my pistol and holster, (that should bring me up to 8 points) buy knife to gun fight, and tomahawks (down to 2 points) and give me a Native American outfit. (One point to add to future things)
Logged


WEEEEEEEEEEEEEEEEEEE

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #189 on: November 28, 2013, 11:30:52 am »

Speaking of, what about a bow?
It would be a 1d6 with high leatheality and doesn't have any jamming, but everyone gets first shot on you and 1 and 2 are both misses as well as needing a quiver and buying arrows for a point apiece.

Also a sword? It replaces any rifles or two handed weapons, but it has hi leatheality, doesn't jam, and also a basic perk that increases how far you can go, also a perk where jams don't need a turn to in jam, it's basically a miss.
I don't want a bow where you buy each arrow because that a bit much for me to track, for a game where there is already quite a few things to track, and it wouldn't really fulfill any role that another weapon isn't already. The rifle works fine. Maybe I'll add a High Lethality version of it, but I'm trying to avoid too many High Lethality weapons to avoid it being overpowered. There are currently 4 weapons that are on High Lethality. The Texas Bull is balanced by jamming more often. The Double Barrel only gets 2 shots, and the Blunderbuss is a huge pain in the butt to try to use. The last one is the Knife/Tomahawk, and those are purchased on an individual basis, and used in melee. I don't want melee fighting to be the main part of the game. But I still want it to be an option. So I'm avoiding High Lethality melee fighting as a general rule.
A perk to increase movement would be reasonable. A perk to eliminate jamming would be too powerful, and negate one of the biggest balancing factors I put in the game.

Adding people's purchases to the OP now.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #190 on: November 28, 2013, 11:43:55 am »

Oooooooh. Okay, I'm going to buy the Knife to a gun fight perk. And that's it.
Logged
Hey, don't forget about research boy sitting right here!

SealyStar

  • Bay Watcher
  • Gargoyles! Psychics!
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #191 on: November 28, 2013, 11:55:48 am »

If you have multiple rounds, how long will it take to induct new players?
Logged
I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #192 on: November 28, 2013, 12:13:52 pm »

If you have multiple rounds, how long will it take to induct new players?
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Yourmaster

  • Bay Watcher
  • Not the weirdest on Bay12!
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #193 on: November 28, 2013, 01:05:34 pm »

I want to join in with a Viking helm
Logged
10/10.
Wants to rape and enslave my innocent night faeries ;-;

Krath

  • Bay Watcher
  • I dig giant robots.
    • View Profile
Re: Six-Shooter, a short Arena game
« Reply #194 on: November 28, 2013, 01:06:48 pm »

Nine points, huh.

I'll spend four points on Ol' Reliable and three on another pistol holster for it, so I'll have two points left over.

And since I won the round with artemis, I'll use my free makeover to have the appearance of a shady-looking man with his cowboy's hat shrouding his face, and a long black duster.
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~
Pages: 1 ... 11 12 [13] 14 15 ... 18