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Author Topic: Six-Shooter, a short Arena game: SIGN UPS CLOSED, preparing for round 2  (Read 21385 times)

mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #180 on: November 28, 2013, 03:02:11 am »

Items that affect purely looks currently do not cost a price.

I may make it cost one point just so that I don't have to custom draw every single person upon entering the game.

Actually, yeah, I'm going to do that, just to keep my sanity. One point isn't much, ad you don't have to spend it.

Also, the shop is in the OP.
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The Derail Thread

Execute/Dumbo.exe

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Re: Six-Shooter, a short Arena game
« Reply #181 on: November 28, 2013, 03:13:17 am »

Alright, no customisation, just one old reliable please.

Swap it in for my original if needed.
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #182 on: November 28, 2013, 03:26:32 am »

Oh, yeah, forgot to mention you can sell your starting junk at half-price (rounded up, because I'm nice.)

I'll add that to the OP.
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The Derail Thread

SomeStupidGuy

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Re: Six-Shooter, a short Arena game
« Reply #183 on: November 28, 2013, 03:28:46 am »

Hmmm. This game just got a tad more complicated...
At any rate, in keeping with my cowardly semi-peace-loving ways, I'll take a Medic's Kit and have my character customized to have a trenchcoat, fedora, the whole detective shebang. Him having a face is entirely optional.

Y'know, that's the thing I like about your games, Cheese. You wildly raise the stakes and make things more complicated as the game goes on and you get better ideas. :D
Admittedly, that style does tend to make everything just a tad hectic for you(RTDie/Derail/Dwarf/Revive being a prime example), but it's fun as hell to see the mildly insane mess everything steadily turns into.
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Execute/Dumbo.exe

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Re: Six-Shooter, a short Arena game
« Reply #184 on: November 28, 2013, 03:32:36 am »

That means I have 4 points remaining.

Well, I'll see what I can get then.
Edit: knife to a gun fight please, that would be fantastic.
« Last Edit: November 28, 2013, 03:34:31 am by Execute/Dumbo.exe »
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Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #185 on: November 28, 2013, 03:35:02 am »

Y'know, that's the thing I like about your games, Cheese. You wildly raise the stakes and make things more complicated as the game goes on and you get better ideas. :D
Admittedly, that style does tend to make everything just a tad hectic for you(RTDie/Derail/Dwarf/Revive being a prime example), but it's fun as hell to see the mildly insane mess everything steadily turns into.
Thanks! And yeah, it does get that way at times.

I'll be keeping everyone's inventory and points listed in the OP, for easy reference.


Edit: knife to a gun fight please, that would be fantastic.
Got it.
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Execute/Dumbo.exe

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Re: Six-Shooter, a short Arena game
« Reply #186 on: November 28, 2013, 03:45:38 am »

Speaking of, what about a bow?

It would be a 1d6 with high leatheality and doesn't have any jamming, but everyone gets first shot on you and 1 and 2 are both misses as well as needing a quiver and buying arrows for a point apiece.

Also a sword? It replaces any rifles or two handed weapons, but it has hi leatheality, doesn't jam, and also a basic perk that increases how far you can go, also a perk where jams don't need a turn to in jam, it's basically a miss.

Speaking of, this kinds of games, the fast paced, I don't need to think games seem to be the best for you.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

scapheap

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Re: Six-Shooter, a short Arena game
« Reply #187 on: November 28, 2013, 06:18:13 am »

Since I'm Dwarven, I'll spend one point for a beard and mining helmet.
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dewboy

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Re: Six-Shooter, a short Arena game
« Reply #188 on: November 28, 2013, 09:59:39 am »

Sell my pistol and holster, (that should bring me up to 8 points) buy knife to gun fight, and tomahawks (down to 2 points) and give me a Native American outfit. (One point to add to future things)
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #189 on: November 28, 2013, 11:30:52 am »

Speaking of, what about a bow?
It would be a 1d6 with high leatheality and doesn't have any jamming, but everyone gets first shot on you and 1 and 2 are both misses as well as needing a quiver and buying arrows for a point apiece.

Also a sword? It replaces any rifles or two handed weapons, but it has hi leatheality, doesn't jam, and also a basic perk that increases how far you can go, also a perk where jams don't need a turn to in jam, it's basically a miss.
I don't want a bow where you buy each arrow because that a bit much for me to track, for a game where there is already quite a few things to track, and it wouldn't really fulfill any role that another weapon isn't already. The rifle works fine. Maybe I'll add a High Lethality version of it, but I'm trying to avoid too many High Lethality weapons to avoid it being overpowered. There are currently 4 weapons that are on High Lethality. The Texas Bull is balanced by jamming more often. The Double Barrel only gets 2 shots, and the Blunderbuss is a huge pain in the butt to try to use. The last one is the Knife/Tomahawk, and those are purchased on an individual basis, and used in melee. I don't want melee fighting to be the main part of the game. But I still want it to be an option. So I'm avoiding High Lethality melee fighting as a general rule.
A perk to increase movement would be reasonable. A perk to eliminate jamming would be too powerful, and negate one of the biggest balancing factors I put in the game.

Adding people's purchases to the OP now.
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As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Greenstarfanatic

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Re: Six-Shooter, a short Arena game
« Reply #190 on: November 28, 2013, 11:43:55 am »

Oooooooh. Okay, I'm going to buy the Knife to a gun fight perk. And that's it.
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SealyStar

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Re: Six-Shooter, a short Arena game
« Reply #191 on: November 28, 2013, 11:55:48 am »

If you have multiple rounds, how long will it take to induct new players?
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Persus13

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Re: Six-Shooter, a short Arena game
« Reply #192 on: November 28, 2013, 12:13:52 pm »

If you have multiple rounds, how long will it take to induct new players?
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Yourmaster

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Re: Six-Shooter, a short Arena game
« Reply #193 on: November 28, 2013, 01:05:34 pm »

I want to join in with a Viking helm
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Krath

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Re: Six-Shooter, a short Arena game
« Reply #194 on: November 28, 2013, 01:06:48 pm »

Nine points, huh.

I'll spend four points on Ol' Reliable and three on another pistol holster for it, so I'll have two points left over.

And since I won the round with artemis, I'll use my free makeover to have the appearance of a shady-looking man with his cowboy's hat shrouding his face, and a long black duster.
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