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Author Topic: Six-Shooter, a short Arena game: SIGN UPS CLOSED, preparing for round 2  (Read 21773 times)

mastahcheese

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Spoiler: Updated Damage Rules (click to show/hide)

Welcome to Six-Shooter! You can read the rules in the spoiler above, and I'll be using this post to list the Shop.
Also, Elephant Parade is assembling an Archive of this game, as to exactly why I am unsure.

The Shop:


Selling:
You can sell your items and perks back at half price, rounded up!

Custom Looks!
It costs 1 point to customize the look of your character. If you win a match, you get this for free! (With refund if applicable.)

Equipment:
[3] Pistol Holster: A holster for a single pistol. You have multiples. You start with one for free.
[4] Rifle Holster: A holster for a rifle or shotgun.
[5] Bulletproof Vest: The first time you are hit with a killing shot, it is reduced to a wounding shot. Ignored by Headshots.
[3] Medic's Kit: You may heal a person of a wound, including yourself. You may also stabilize a dying person with Dead Man's Trigger to a wounded state. You may not stabilize yourself in this fashion.
[10] Dynamite: Probably a terrible idea.

Pistols:
[3] Six-Shooter: The standard revolver. 6 shots at Normal Lethality. Can Jam. You start with one for free.
[5] Texas Bull: An amped up revolver for real men. 6 shots at High Lethality. Prone to Jamming.
[4] Ol' Reliable: When Jamming just can't be tolerated. 6 shots at Normal Lethality. Reliable.

Rifles:
[3] Double Barrel: The weapon of choice for barkeeps. 2 shots at High Lethality. Reliable. Short Range.
[4] Scoped Rifle: Because it's Headshot or nothing. 6 shots at Normal Lethality. Dead Eye Shot. Long Range.
[5] Blunderbuss: For those who can't tell the difference between "debris" and "ammo". 6-sided die on High Lethality. Prone to Jamming. Uses shrapnel for ammo. Takes 1 turn to reload. Holds 1 shot.

Perks:
[4] Gunslinger: Reduces Dual Wielding Penalties by 1.
[5] Desperado: Negates Dual Wielding Penalties. Requires Gunslinger.
[3] Bullet Time: For a single turn, you can negate Dual Wielding Penalties and raise your Defense, while moving your full movement. You can use this once per match. You can buy this multiple times, each time lets you use it another time per match.
[3] Knife to a Gun Fight: You carry a knife with you, it deal damage at Normal Lethality in melee, and High Lethality if thrown. This does not require a holster.
[3] Tomahawk: Trades your single knife for a pair of Tomahawks. Requires Knife to a Gun Fight. You can buy this multiple times, each time gives you another Tomahawk.
[4] Dead Man's Trigger: If you are killed, you get to fire your weapon one last time on the next turn before bleeding out. Negated by a Headshot.


Prices may be subject to change. Items may be subject to change.

Spoiler: Current Players (click to show/hide)

Sign-up sheet for round 2
« Last Edit: December 01, 2013, 12:34:16 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
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The Derail Thread

Person

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Re: Six-Shooter, a short Arena game
« Reply #1 on: November 14, 2013, 12:04:33 am »

I'm IN! Might wanna make a player limit though.
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #2 on: November 14, 2013, 12:07:20 am »

Hmm, I'll limit it to 10 players, then.
That should be good.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Execute/Dumbo.exe

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Re: Six-Shooter, a short Arena game
« Reply #3 on: November 14, 2013, 12:09:48 am »

in!
Actually, this game seems good for a no waitlist, there isn't much to remember and there's no stats or somesuch.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #4 on: November 14, 2013, 12:14:31 am »

I'll do a 10 player limit for the first round, and if it's popular, I'll do another round with more people.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Six-Shooter, a short Arena game
« Reply #5 on: November 14, 2013, 08:39:22 am »

There is room in the In.
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scapheap

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Re: Six-Shooter, a short Arena game
« Reply #6 on: November 14, 2013, 08:56:04 am »

In
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DarkArtemisFowl

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Re: Six-Shooter, a short Arena game
« Reply #7 on: November 14, 2013, 11:00:04 am »

IN.
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Greenstarfanatic

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Re: Six-Shooter, a short Arena game
« Reply #8 on: November 14, 2013, 11:14:54 am »

Hm. In.
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Chink

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Re: Six-Shooter, a short Arena game
« Reply #9 on: November 14, 2013, 01:40:37 pm »

In.
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Krath

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Re: Six-Shooter, a short Arena game
« Reply #10 on: November 14, 2013, 02:35:46 pm »

In!
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dewboy

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Re: Six-Shooter, a short Arena game
« Reply #11 on: November 14, 2013, 02:37:22 pm »

IN! If there's room
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WEEEEEEEEEEEEEEEEEEE

SomeStupidGuy

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Re: Six-Shooter, a short Arena game
« Reply #12 on: November 14, 2013, 03:01:44 pm »

Could be fun to hop in, and presumably get my head blown off.
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TCM

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Re: Six-Shooter, a short Arena game
« Reply #13 on: November 14, 2013, 03:43:05 pm »

Here to smoke motherfuckers who don't play that shit.
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #14 on: November 15, 2013, 08:56:55 am »

Ok, TCM was the 11th person, I'll start this sometime in the afternoon.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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