Welcome, ladies and gentlemen, to the
Third Chapter of the Sixth Book of The Medium.Let's recap what's happened so far, shall we?
You all came from the island of Atis, a quiet communications hub and trades port near the edge of the continent of Survatas. There were three distinct cultures living on Atis: The Magis Kingdom, who believed in secrecy and the expansion of Atis-controlled waters to new locations; Aecrocia, a thriving city living on the northern bay of Atis and at the forefront of communications technology of the day; and the Atisi Tribes, the indigenous population of Atis, who believed in certain myths long forgotten about the origin of the world known today. Separating the three cultures lies an odd and curious technological disparity between all three cultures that coincides with the recent territorial disputes created by the three cultures.
Aside from the occasional military bout and political flare, Atis stayed as the quiet island it was. It even remained neutral, for a time, against the War of Colors which plagued most of the rest of the world. And yes, it would remain neutral for quite a long time.
Until the Theyin Empire bombarded the island and invaded, seeking it as a forward outpost against the Jaunatne Coalition. The Theyins would plan to use it as a staging point for amphibious crafts to deploy to the mainland of Survatas and invade the Jaunatne Coalition on their home territory. It would all have gone well, had not the universe decided to intervene.
This would mark the awakening of the Guardians.
Well, two Guardians, at least. The Guardians of Death and Chaos both realized their fates on different parts of the islands of Atis, where they were activated into their Zero Forms and laid waste to the island below. Most of the forest separating the different cultures had been burned down and the Magis Kingdom remains merely a skeleton of its former self. Nobody knows how the Atisi Tribe is fairing either, and Aecrocia has now been destabilized also. The Guardians soon disappeared and no trace of them was to be found. The other Guardians remaining on Atis have not yet shown their powers to the wide world - yet there is still time enough for them to make their mark.
Meanwhile, two groups of Guardians had landed on the shores of a new land in different ways and are beginning to make their way into the mainland. One of the groups has already met some new people in an unfamiliar village, while the other group is under siege by a force of darkness unknown to this world, until now.
Reality isn't as it seems. Atis' volcano was never expected to erupt in the coming days, yet it erupted and destroyed a large part of Atis. Along with that, some freak weather has fractured the island, with phenomenons such as fire and ice surrounding and choking the island.
The Guardians have yet to learn what their true power and calling will make them. They are only taking their first step on this journey by
BREAKING REALITY.ROLL TO MEDIUM: BREAKING REALITY [CHAPTER THREE]
Leave this ghost town. Attempt to clear all images of the dead city from my mind. Locate a forest, and have my golems strike the earth.
Roll for focus: 2 + 2 = 4, succeeded! +2 to actions relating to mental ability.
Domain bonus achieved! +1
Golem 1 <dig>: 4 + 2 = 6
Golem 2 <dig>: 1 + 3 - 1 = 3
Golem 3 <dig>: 1 + 3 - 2 = 2
Golem 4 <dig>: 3 + 3 - 3 = 3
Golem 5 <dig>: 5 + 3 - 4 = 4
Golem 6 <dig>: 6 + 3 - 5 = 4
RuneNow that you've seen quite a lot of what the Magis Kingdom has become, you decide to leave the area and start anew somewhere else. The biggest forest that existed on the island of Atis was in between the three settlements of Atis, so you decide to head there. Already, before you are even close to the forest, you can see that a large part of it has already burned down. However, there is a substantial amount of trees near where the Atisi Tribe was once located, so you decide that that will be your best spot for now.
It doesn't take you that long to get there. You begin sending the golems down to dig; however, it is difficult to control all six at once still. Ah, well. You don't have much else to pay attention to at the moment, so you focus your mental energy on having the six golems work. Unfortunately, only three of them get any real work done in the current time frame, though two of the others do a little digging.
By the end of the hour, your golems have dug a small tunnel network in the ground. It's not near anywhere completed, but it will suffice for now. You crawl in after your golems and watch your golems as they slowly carve out the hallways for your new dorfy tunnels.
Run. When has listening to talking lizards that no one else sees ever been a bad idea?
Warren DrakeOne foot after the other. Left step, right step. Running always seemed trivial, but now it's like your mind is a ball of tangled spaghetti in a giant sea of tomato juice, which makes running seem like the challenge of the century. Speaking of your mind, you can't tell reality from nightmare anymore. For starts, who was that thing that was taunting you back there? And what happened to those iguanas that made them so monstrous?
You jog along for a short while, mixing various questions around your tomato soup head to try and make sense of the situation. Now that you think of it, nothing has made sense for the past day or so. Maybe this is just a dream.
Your footsteps slow down. Actually, it seems like you are slowing down completely - and...
shrinking. Your senses seem to be both amplifying and slowing down at the same time, as if your perspective has been changed.
"Ssssoorrryy! But tthhe Ssshadoow iss foollowing, I haave to do thissss!"You look down and back. Yep, as if this couldn't get any weirder, it just had to change even more.
Yerr a lizard,
Harry Warren. You now have a tail, small eyes, a long mouth and nostrils in front of you, and four feet instead of your fingers and toes. Well, at least you're small and not noticeable anymore. Surely that's a good thing, no?
You feel the same presence behind you again. That same darkness. Except, this time, it seems to be flowing over you and not behind you now. Passing over you. Flying away from you, not paying attention to you.
And then it's gone. All of it is quiet around you. This would be fantastic, if not for the fact that you are still 100% lizard right now. Again, oh well. Maybe you could use to this to your advantage? You try tuning your mental thoughts to Darzenis and see if he somehow picks up on it. No luck, however. Darzenis is busy with something else at this time.
You're in the middle of some part of the wetlands - it looks to be near the left side of the mountain/arch that you were in before. Now that you're a lizard, it's time to see what you could do here.
Drain a small bit of water from my girlfriend's body. Track that energy to find her
You try to use an unconventional means of finding the location of someone you know by taking a little bit of their physical self in order to track down where they are. Unfortunately, your power is waning too fast at this point. Your green-electric wings are already flickering into oblivion, and you are losing altitude fast. The ground seems to be racing up to meet you. In an attempt to keep yourself in the air, you spin once and aim yourself in a horizontal position, attempting to keep some of your flight energy with you.
Needless to say, this does not work. You continue to fall down to what surely will be your inevitable death. The ground finally comes up to meet you and everything goes black. Silent. Nothingness.
(Now, please refer to your
Three Days response down below for more.)
"One target left."
Flat hand(right), thrust tip first toward wolf.
Lightning spear from hand to wolf
Diana Crown(You're getting the hang of this.)
[
SPD: 3v1] You stay on the defensive, watching the wolf's movements. His eyes are full of hatred, if that is even possible for an animal with no eyes and darkness flowing around it. He makes the mistake of choosing to attack first, with clumsy footing and a mindset of rage. You get the strike in and [5] produce a blade of lightning in your hand, striking it into the side of the wolf and running it across the length of his body. He does not even have time to shriek in reaction before he is completely annihilated by the sheer force of electricity. He is nothing more than ashes being blown into the winds by the time you are done with him.
"Oh... so that is what you carry." The voice seems to be holding you in contempt now.
"Hehee... very well. We shall meet again in another time, another place. For now, have your fun. You will miss your innocence soon enough." The voice giggles with a high pitched voice one again, surrounding you and whirling around you over and over again until it finally dissipates.
You are alone once again. The glow of the dawn washes over you as the morning sun rises.
You'd better start heading out once again.
((I can't see this next bit as being anything more than an action so)) Cecil nods his head ever so slightly. Y-yeah... Yeah okay. He stands a little straighter, trying to assume his radio-quality voice in his posture as well.
Cecil G. PalmerShe cackles with a dark overtone.
"Hahaha... then let's get started, shall we?" She swirls into a gust of pitch-black darkness, flowing around you and everywhere else, like a ghost. She then half-appears in front of you. Her face is actually incredibly stunning - she looks calm and collected, with her chartreuse eyes and hair. She grabs you by the arm and pulls you into the shadowy darkness with her.
You spend several seconds in some murky limbo before you emerge back into a lighter area. Beneath your feet lies the island of Atis. You appear to be floating several hundred meters above the island itself, with Seira Theyin floating right next to you. She seems to enchant you with her beautiful yet hollow eyes and her mocking smile.
"It's such a shame, isn't it?" She walks around on an invisible platform, looking down on the wasteland below.
"All I wanted to do was bring some form of new liberation to the island. This island... everyone who sides with the Jaunatne.. they are blinded. Blinded by their greed, their yearning for innocence and not for truth." She looks back to you with a worried look on her face - yet you cannot tell if she is simply acting, or genuinely saddened.
"I am not a murderer. I am simply looking out for those who cannot save themselves. Can't you see that? They cannot see what I see.""I see the world for what it truly is. Don't you?"
"To be honest, it might be a little hasty on your part to say that this is all, strictly speaking, real. It might merely be a greater illusion in the process of a breakdown rather than proper reality. Whether that's the case, of course, remains to be seen."
"As for what you can do for me right now, you can go back and stay with your children for now. I get the feeling there is something else that might need doing right now."
If she agrees, investigate the source of that slightly displeased voice. The red and yellow one. If not, continue dialogue in free format.
Eh AhThe woman carries a blank stare upon her face. Looks like you've broken her sense of consciousness a little bit more, if I do say so myself. Ah, well. It was worth a try, right?
She nods slightly and murmurs to her children, keeping them relatively safe. You then look for whatever voice was talking.
It doesn't take you long. Looking out to the backyard, you find a scared-looking girl sitting atop a picnic bench in the backyard. She looks like she has blond hair, brown eyes, and has a red jacket with a black shirt that are both cut at the midriff. Oddly enough, she even seems to be translucent - as if she is not fully there. Considering what you have seen already, this is not that surprising, though you do wonder what sort of circumstances had to happen in order to have these sort of events occur.
It is only a few moments before the girl grows wide-eyed at seeing you looking at her.
"Wait, can you see me?" She says with a whisper. You nod and open up the screen door to show her that you can respond to her.
"Oh god. This is bad. Really bad. Really really bad, so bad, no no no..." Her breathing begins escalating to the point of hyperventilation, and she doesn't seem to be fully stable at the moment.
"Why? Why.. is it breaking?"Her image begins to flicker, as if you needed further proof that she is not fully tangible. She is nearing the point of tears. The small family doesn't seem to react still. It seems that you are the only one who is able to see her. You swear to yourself, however, that when you flicked your gaze to the small boy, he seemed to be looking at the girl too. He wasn't saying anything, but you think that he was able to see the girl also.
While this is happening, it seems that things have quieted down somewhat outside. At the very least, it is no longer raining lava and ice like something out of the apocalypse.
Find the danger.
The real danger at this moment seems to be your thirst. While you were wandering around, you tried to ignore your lack of water and other resources - but your body will have none of it at this moment. You slowly stop walking around and simply degrade into an incomprehensible mutter while lying on the ground, deprived of the water that you so needed.
You can hear voices. They are soothing, but they don't seem to be real. Wait, what is that figure in front of you? Your vision is blurry, but you can still see a brown blob in front of you.
"Get him... town.. doctor..."The voices slowly fade away into oblivion as you pass out. You finally fall unconscious and give into your involuntary processes.
"Oh, he appears to have fainted. Get him into the town, quickly. The doctor will tend to him. We will also have to ask where he found... this... from."You are unconscious.(Please refer to your "Three Days" response below for the rest of your turn.)
Let's get there.
Lirian & Cromwell Jackson [autoaction]Deon smiles cheerfully, excited to have someone to accompany him.
"Thank you! Let's go. I have to get some stuff from the town first, but it shouldn't be long. My friend will be glad to meet you. It won't be long, I promise!"He runs out of the door and into the alleyway that leads back into the town. For someone who was just beat up, he seems to be very active. Cromwell simply shrugs when you look to him for his reaction.
"I don't know. Let's just see what happens from here. Hopefully, he's okay." You wait for him to return. When he does, he has a shoulder bag, an assorted variety of fruits, and an envelope. He hands you the bag and some of the fruits, but keeps the envelope.
"Thank you for waiting. Alright, let's go!"(Please refer to your "Three Days" response for the other portion of your turn.)
DO NOT POST AN ACTION, PLEASE!I need to get the Three Days post done, so please bear with me here. This next post will put the story back on a smoother track and makes sure that I don't slow things down from here on out. Also, I will be on a family vacation for the next week starting Monday, so I will not be available during that time. I will get the Three Days done before that time, however, so do not worry.
Have a great weekend,
Artemis.