TURN THIRTY-NINE: LIVING HISTORY [END CHAPTER FOUR]
So, a couple of things to note before I write this up:
1. I've dug through all of the old turns and compiled a good stack of information that should help me to reference prior topics with greater ease. I'm going to do a quick check to make sure I didn't miss anything. After that, I will post a second intermission detailing some of the data that I've been able to dig back up. Hopefully, this will help to make some things more readily accessible for all of us.
2. It is inevitable that with all RtD projects, you will have some people who fall out of the loop or are blockaded by life events. However, this does not mean that any of those people have been forgotten in the storyline. Just like the active people, the inactive ones are also going through different autoactions at the same time, for now. However, the further I go along with this, I feel like I might be getting out of sync with some of these characters. After the second Intermission is posted, I will send out messages to the people who have not posted in a while, to see if they may be interested in continuing along or if they want their characters to drop out. I completely understand if either of the two options occurs, but I just want to have confirmation on whether or not those people are available. As for those who are prevented from posting by a snafu in life, I will also keep their characters in the current of The Medium.
That's pretty much all for my note. Expect the second Intermission soon. I hope you all have a fantastic week!
This turn will be a bit shorter to allow for higher frequency. Yes, I know I keep saying that over and over again, but I will make sure of it this time, I promise!
(Who am I kidding, it's impossible for me to resist writing
a few extra words to complete the context of the story.)
Yours truly,
Artemis.
Lirian, Medium of Sword and Shadow
Same as how I ignored her question about my delay getting here, I ignore her whilst she is pitching a temper tantrum.
She'll get over it.
Until she calms down and gives me answers, I spend my time productively, getting some practice in at shadowstepping. If my injury transfered over to this world, then I aim for precision stepping, using smaller and smaller shadows, and using my own shadow. If it didn't transfer, then I practice stepping quickly, attempting to get fast enough at it that I can incorporate it smoothly into my bladework, appearing and disappearing around my target from all directions.
"So, ready to give me answers yet?"
LirianThere's not much that you can do for her right now that would really help in her state of emotional distress. Instead, you decide that practicing your abilities would be a much better use of your precious time here, before you are jolted back to life in the real world. Or, who knows, maybe you died somehow and are stuck here forever. Whatever the cause for your arrival may be, you still have a job to do now.
While Danielle goes through her own motions, you move over to the forest to begin practicing with the shadows and your abilities. You notice that whatever injuries you may have sustained don't appear to have transferred to this world, so you should be fine on that end. As you enter the edge of the forest, you also notice that the sky seems to be rippling with dark overtones. It would seem that Danielle's tantrum is disturbing this world. You put that in the back of your mind for now and step forward into the shadow of a large tree, feeling the eerie rush come back to your head. Stepping into and out of the shadows gives you a slight chill and a feeling that seems to be both debilitating and exhilarating, putting you in an uncomfortable place. You assume, however, that this feeling is only because this power is new to you. With time, you should be able to accustom yourself with this strange new field of power.
Your soul has grown in power. You are now the Medium of Sword and Shadow II!After spending a nice while stepping in and out of the shadows, increasing your speed and your reflexive ability, you decide to give yourself a break before you exhaust your mental ability to focus on the shadows. You still don't know what you could come upon once (and if) you wake up again. Returning to the meadow, you find Danielle again. She has produced a woven-fiber table and has downed about four soft drinks, the remaining evidence being four aluminum cans lying on the ground next to the table. You can see that she has another soft drink in her hand right now, which she periodically takes a gulp from in between her paces. You stand with your arms crossed and ask her if she is ready to answer you yet.
She downs the rest of the can before tossing it next to the other cans, landing with a
clink. She takes a few breaths before wiping her mouth and saying,
"This is all kinds of screwy, dammit. I have no idea what's real or not anymore." She moves to one of the chairs that she spawned before and falls back into it, slumping down.
"What's your question again? Something about the shadows, I think?"
Board a bus to the orphanage.
((I caught your action the first time, no need to worry. You're good!))
Jack WeaslyFor now, you would like to not arouse the suspicion of anyone else inside of the mines. At the very least, going back to the orphanage means that you would be back in good company with people who are not constantly watching over you. Yes, you're still not completely safe, but it's good enough for the moment. Eager to get out of the mines, you wait until the signal is given and then begin packing your equipment away.
With Aneita and the other Jack, you make your way to the surface of the mine and stand in a fenced-in area, where several guard posts watch over the arrival and departure of different buses. You watch as people of a wide range of ages filter out of the mines and into the buses, which take them in the direction of the city past the mountains. After several more minutes, the bus for the younger echelon of workers arrives, which the three of you board.
The bus itself is painted with a faded gray finish, itself being a portrait of the dull routine that you go through every day. It's somewhat narrow, but there's not many people on shift today, so you have enough room to sit by yourself on the right side. The seats are uncomfortable and only covered with a thin fabric, and the windows are dirty and foggy, possibly because of the colder weather. You lean against the windowsill and watch the mountains go by as you return to the orphanage.
About half an hour later, you arrive at the walled-off town which serves as your home. After passing through a checkpoint, it takes a minute more before the bus arrives at the orphanage. It's a three-story building with a faded peach facade. You know the place well; after all, you have been living here for most of your life now. The three of you and some of the other children move into the building in order check in to the orphanage.
Just order the golems to make a creator golems for every 9 basic they make.
Rune((I'm going to hold off stat return for this round due to the information dump that will be coming soon. Rolls for creation of the golems will still be done.))
(Bonus to crafting and controlling due to domain bonus.)
Roll for focus: 3 + 1 = 4, succeeded! +2 to Domain rolls.
Domain bonus is active.
Controlled beings
Creator Golem <make golems>: Compiled below.
Creator Golem 2 <make golems>: Compiled below.
Creator Golem 3 <make golems>: Compiled below.
Golem mold #1: 1 + 3 = 4
Golem mold (Creator) #2: 4 + 3 = 7
Golem mold #3: 2 + 2 = 4 (Every two golems, the mental energy required decays the roll by 1. So, .5 per golem.)
Golem mold #4: 6 + 2 = 8
Golem mold #5: 5 + 2 = 7
Golem mold #6: 6 + 1 = 7
Golem mold #7: 6 + 1 = 7
Golem mold #8: 3 + 1 = 4
Golem mold #9: 3 = 3
(More information about how these roles play into the HP or other special traits of golems will be added in the infodump.)
With your Creator golems now in full play, it's time for you to start pumping out the golems. You're not sure how many of these little guys you can control at once, but it's still good to have the resources built up in case you need them later. At the very least, you will be able to push your own limits and give yourself room to practice later when you need it. It will all smooth itself out in due time.
Your Creator golems line up in an orderly fashion, grabbing chunks of clay and using their gigantic hands to mold the clay into the shape that you ask of them. Soon, each of the Creator golems is working along well, with three of the clay models already done and with more on the way.
After working for a fair amount of time with these golems, it seems as if it is getting easier and easier for you to manage multiple of these golems at the same time. You have no doubt that once this new batch of golems is done, you'll be more easily able to control groups of them at once.
Your soul has grown in power. You are now the Guardian of Clay II and Mind II!
Alex would make a small smirk.
wait to be taken to the medical center.
Alex RamanYou comply with the dutiful officers, liking the way that this is going. If this goes along smoothly, you won't have to fight that much to escape, especially in a medical area. You expect that the guards will be watching you anyways, but at least you will be at more of a liberty to escape this time.
The guards pull you along by your arms and lead you down a short walk to the medical center.Compared to the jail that you just inhabited, it seems to be rather tidy and well-managed. The guards lead you through a half-metal, half-glass door and bring you through to one of the medical staff there.
"My goodness," the rather old doctor states.
"Well, we have to have this cleaned up soon before any possible infection sets in. How long has he had this wound?""Just a few minutes, it hasn't be that long," one of the guards replies.
"My partner here will be accompanying you, so as to make sure that your patient doesn't try to escape. He's currently in the custody of the police."The doctor nods and motions for you and the guard to follow him.
"I understand. Well, come along then." The three of you pass through another door into a lit corridor, where you turn to the left and arrive at a small treatment room. The whole room is painted white, with cabinets lining the walls and a sink with soap on the right side of the room. In the center is a comfortable-looking chair, which you sit down at. The guard stands at the door while the doctor begins to look at your wound.
There are some sharp instruments near the sink, but you don't think you'd be able to get there fast enough before the guard catches you. You reckon that there might be some supplies in the cabinets that you could use to your advantage, if your instincts would serve you right...
So be it, I will go ahead and give the letter to that lady. Bid goodbye to the interesting people I met
"I thank you all for the drink. It was rather nice meeting you all. I hope your journey bids you well; I will make sure that this letter is delivered accordingly." You say your goodbyes to the group of associates and stand up, shaking hands with them all before beginning to leave.
Ms. Walker smiles and shakes your hand, holding her folder close to her.
"I wish you a good day, Professor Schrodinger. I hope you know you're helping greatly to forward the communications between the mainland and this island. Thank you." You study her eyes closely, noticing that there is an odd spark of excitement in her eyes. She might just be delighted that you are able to deliver the letter, but you still get an uncomfortable feeling in your stomach. It's something of an irrational thought that so often pervades your mind at night. Nevertheless, you nod to the group and make your way out of the bar, looking to see what this letter is all about once you deliver it.
It is now the afternoon. Delivering the letter is not completely necessary right now, but you can go ahead and deliver promptly if you wish. Other than that, you may visit the town's library, meet some of your students at Anders' Courtyard, or watch some of the local sporting events at the University's recreational center. You may also relax in your bedroom, return to the bar, visit another restaurant, or explore a new part of the town.
Continue along the river opportunistically eating or gathering edible vegetation I come across.
Jonathan EridisYou hum along quietly as you trek along the unsteady terrain that the river follows. It's quite calming to listen to the slow flow of the river as the water passes by you, making its own song of natural joy. The thick vegetation below you and the tall trees help to improve the look of the environment around you. Overall, it's quite peaceful, with the light rain helping to keep you cool in the warm summer days. There is nothing that you could ask for that would be better to accompany you during this trip than this melody of nature that encompasses you.
An hour or so passes by before you come across some familiar-looking plants, which you believe to hold some berries which are safe to eat. Picking one of the berries from one of the bushes, you find that it is a vibrant purple, with the other berries sharing the same range of color and intensity. You remember eating these when you were younger, and thus judge them to be safe. You pick some more of these berries from the bushes and carry them along with you, eating them periodically along with your other food. The taste of the berries, bitter when broken but very sweet when ingested, reminds you of when you were first lost in the forest. It was a taste that reminded you that the beginning of your journey wouldn't be enjoyable, but it was certain to be sweet in the end.
That was what you clung to before, and now you will use that as your motivation to move forward now.
You haven't encountered much else that is new along the way down the river. The terrain still slopes downwards, hopefully leading soon to a human town that you may get directions from. Occasionally, you see a small animal or bird come across your path, reminding you that you are not totally alone here. With your footsteps matching the drone of the forest, you forge ahead, wary of the dangers that could come ahead.
Warren Drake
"You wouldn't by any chance have heard of anything called a shadow, would you? I mean, not the kind that's cast by a thing, but more of a malevolent thingy with highly unclear motives and such."
Interview girl. Be gentle.
Warren DrakeYou watch the trees, looking for anything that may lurk beyond the darkness of the night. With the appearance of this small creature which, presumably, attacked the girl, you have to be ready for anything that may show up now. You're not sure if you can do whatever you did earlier by summoning some freakish dinosaurs out of the blue, but if you could, that would be definitely helpful in the case of an attack.
Or, who knows, maybe the dinosaurs will decide that you are a much tastier meal than the freaks of nature that roam this region of the world. That reminds you: where the heck is Darzenis? You haven't heard from that fried-brain lizard for quite some time now. Even if he is a bit annoying, you're grateful that he's able to provide
some sort of help in a pinch. Hey, maybe he could even give some advice on the situation.
Oh, was there a conversation going on? Sorry, I got lost in the muse. I- I mean you, you got lost in the muse. Yeah..
"S-shadows?" Her tone indicates that she is surprised by that word, not understanding what you mean by "malevolent" and "shadows."
"I m-mean, I think I read a book about something like that a while ago.. but I didn't think that it was real. A-are you saying that those monsters... they're.. 'shadows?' What.. what do these shadows do? And... w-why are they here?" The questions start coming as she becomes more and more curious about what you brought up. It looks like you're no longer the interviewer but the one being interviewed.
Eh Ah
"This may be a hasty judgement, of course, as I am wont to make such things awfully often, but I suspect that he is very strongly tied in with the mystical happenings that are currently occurring in the world. For one, he has what is clearly some manner of unnatural sorcery at his disposal, and also he seems to be a dead ringer for a figure in an ancient prophecy of some sort, or so goes one story I heard in the Atisi village. Something about brothers of dusk and dawn, with Mr. Devicus being more of the former, doomed to fight each other in a pointless prophecy sort of way."
Relay my current mythical knowledge to the Empress.
Eh AhMs. Theyin puts her elbows on the desk and cups her face with her hands, making her look much more juvenile than her title would have you believe. After you're finished talking, she leans back and raises an eyebrow, saying,
"I find it hard to believe that Apollo would be involved with sorcery. Yeah, of course he has some charismatic aura flowing around him, but.. I can't believe that the lightning actually happened. It was just a trick of the light, wasn't it? I wouldn't be surprised if he carried his own weapon on him, and I find it hard to believe that the lightning didn't affect anyone else. It just doesn't make sense. He doesn't make sense. None of this does.
"Still... something is off about Devicus. He's got some sort of... intensity to him. There's no real way to explain it, but I feel like there is something more to him that I can't figure out yet. I can't get close to him now, though, considering he left me on this island as some sort of stupid timeout. I'm the Empress, dammit, he doesn't have authority over me!" She stands up, filled with energy, but then relinquishes her anger once again. She falls back into her chair and rests her head on her right hand, sighing.
"Still, I will entertain the idea that he has some sort of power that transcends this reality. That would explain some of the mystical events that have been occurring in the past few days, and maybe even tie in to some of my dreams. Is there any other sort of information that you acquired from the townsfolk? Anything that you think would help piece together what I know about this island?"You're somewhat glad to see that she is willing to listen to you, despite her consistent attitude problem. At the same time, her power of authority, however much it is decreasing, will allow you to also figure out what's going on now. Maybe you will be able to restore some sort of stability on the island after the Empress comes to her senses. All you have to do is keep the Empress under good terms, and help her to go through the motions of realization.
This is just as much of your journey as it is hers.
Mulling it over, Cecil asks a few more questions.
"So, what's next? What happens after tonight?"
Cecil G. PalmerShe giggles with a condescending tone, as if she knows much more than you and you can't do anything about it. Well, with the situation right now, you don't think you
could actually do anything. Still, that does not relieve any tension you are feeling right now.
She motions with her hand and hundreds of fireflies emerge from the ground around, lifting into the air and creating a column of light around the two of you. The column glows with a soft aqua color, the fireflies moving soundlessly. The only sound you can discern is the soft tinkling of something like a glass chime.
"Oh, what does happen after tonight?" She giggles even more, which annoys you mildly. You're getting tired of her repetition of your questions, as if she expects you to find all the answers. Even if that's what she's getting at, it makes the annoyance no less intense. You cross your arms to show that you're expecting an actual answer soon. Of course, you hold no power here, but maybe she'll listen to you this time. Well, you hope so.
She stops laughing and opens her eyes, her irises cheerful and literally glowing with a blue-aqua tone.
"Oh, where are my manners? I'm so sorry, child, I am forgetting the gravity of your situation. Please, forgive me. Now then...
"I cannot tell you all too much about the future. What I may tell you, however, is that you may expect another night like this to occur more often. From one night to two and four and sixteen and more. The voices in your head - the thoughts of humanity - will be your guides. You are a child of Fortune. Trust in the signs of the world and process your reality and your dreams. You will meet people like you, who have the ability to interpret mind, matter, dreams, and nightmares. People who are the connections between different dimensions and worlds. People who protect all that you know and hold dear in the universe.
"The chaos will continue, for now. What you must do is find the patterns that lie within the madness. Look for those living beings who see what you see, and connect with them. That is what you must do to survive these nights." She waves her hand and the fireflies above you disappear completely, leaving the area only illuminated by a faint glow coming from the floor beneath you. She clears her throat and folds her hands in front of her, seeming regal in her silk robes and with her near-golden hair.
"You must be wondering how you got here. I cannot promise that it will be easy coming back, but I do not doubt that you and I will meet again - that is, if you live through the next few weeks. Is there anything else you wish to know before you must... leave?" She smiles warmly and tilts her head slightly to the right. The glow of the floor flickers, as if it is losing power. Something tells you that you won't be here for much longer, so you must make good use of your last question.
As the night falls, you know that you will have to search for more resources to sustain your camp. You don't expect to be in anyone's company but your own, which should make the tasks at hand easier, as you only have to account for yourself soon. Your time within the forest has given you a vague understanding of the surrounding area. The area around the little ghost town is somewhat hilly and has an abundance of trees, which may or may not work to your advantage. At the very least, it will be quite easy to obtain some kindling for fire, but you are not sure if you can find some tools for starting a fire easily. Food won't be too much of a problem if you remain mobile, as the fruits on this island seem to be safe enough from what you already know.
Before the day grows too long, you begin exploring the region surrounding your camp, looking for tools to help you in your endeavors and for some new food sources. Like expected, you find some thin, dry branches that are perfect for starting a fire. It doesn't take you long before you find a good pile of the branches, and you take them back to the houses and store them with your other supplies. The rest of your search doesn't yield anything out of the ordinary, unfortunately. You fail to find any stones or pieces of metal sharp enough to be fit for a knife, and, creating a knife right now would take far too much time for the approaching night. It would be best to save your energy and explore tomorrow, possibly after you leave the boy at the town.
The best you manage to bring along with you before the darkness of the night blankets you is a clump of spider web silk from under one of the larger trees in the forest, and a couple of heavier branches that you may be able to use for wood later on. You head back to your shelter and leave these materials alongside the kindling, food, and other branches that you've already collected.
There's not much you can do at this time of the night to find something comfortable for him to lie down on while he sleeps. The best you are able to put together is a bed of leaves that will act as a pillow for him. Hopefully, it will suffice for now, until he is able to wake up in the morning and you are able to bring him to a more comfortable place. You prepare this pillow in your own shelter and carefully lift him over to the building which you reside in. This will allow you to watch over him and your own supplies, a twofold benefit.
You look over him and find that he seems to be improving ever-so-slowly. His breathing is still shaky and he murmurs in his sleep, however. You can sense that he has some kind of fear about him, or at the very least, his sleep is troublesome. You hope that you've done as best as you can in helping him to heal, allowing him to be happy despite his pain. The low light makes it hard to see, but you trust that he is fine, for now.
In your own corner, you begin to drift off, needing some sleep yourself. Before you begin your slumber, however, you snap awake and remember that you still need to check on the strange, slimy goop. You move over to the rock that you think you placed it on and look for the slime.
...It's just.. gone! You feel over the surface of the rock, but there is no trace of the material left! Not even a stain or a piece of it resides. You search on nearby rocks, but find nothing of the black substance.
You wonder where it could have gone. As far as you know, it can't move on its own, and you don't think that any creature would want such a material. It leaves you puzzled, but you move back to your shelter and sit down, watching over the boy again and listening to the ambient sounds of the night. The waves soothe your ears, leaving you hopeful for the morning.
Tomorrow will be better, you assure yourself. Tomorrow will make more sense. You'll find out what this means soon.
Eleri
Alright, viscosity. It may be thicker than water given its opaque nature...or is that the property of the liquid itself? To appear black? No, not really. Water is transparent yet reflective when a substance inside it is-...
Eleri was deep in thought as she stared into the waves of the sea: a dark, grey to black landscape outlined the ocean, and in the darklight, the only guide was the moon shimmering above the waves. She could see the foam crest and rise with each passing roll of the sea, and the repeat was a calming rhythm to her as her thoughts returned to the rocks.
"Fire," she said. The boy needed fire, and given the bed of leaves he was on (and granted, away from any annoying ants or pests of the ground), the thought would do wonders for his health...only that she'd need a big enough fire or a very enclosed space to waft the heated air onto him. She looked around, and her supplies was limited enough--if only she could find a better structure to purpose convection for a more insulated area...
Eleri looked over the boy, brushing away a bit of her hair in the process, noting down that tidiness was a blessing. His clothes were quite alright, for a stranger. Though she wondered what gave him that hair color; blue was a very strange color indeed, and she was quite aware of the natural hair tones that humans had, along with their complexions.
A note of sadness echoed in her, reminder her of her...own physical condition. Maybe he's an outcast, she wondered. Though it would be weird to cast away a person because of his...hair color. It could even be a dye as a fashion stance, though it looked and felt very natural to her.
She sighed: this was a matter to deal with tomorrow, and her thoughts were not as vigorous and full of energy as when she was young and in her studies. She did wonder, however, if there was any tangible limit to the energy of thought, until she felt herself nod off in a monotone drawling over the mechanics of muscles and energy generation.
Blinking away sleep, and feeling the very familiar tingle all across her body to stay awake, she tucked up her knees and hugged them close, slumping against a wall facing the boy. Whatever feelings she had about humanity and her isolation were discarded to the side as she appraised him once again.
"You've said little, and yet I feel like you've told me a tome. I'll...see you in the morning, okay? Right." She trailed off and looked away at the last word, sighing as she shivered a bit in the cool, night sea breeze. Brushing a hand over the fur of her ears, and holding her tail in the other, she wrapped it around her body as best as she could.
"Just...don't hurt me when you wake up. Please."
Slumber! Also arrange a ring of rocks with a small depression for a tiny fireplace, and try to get it working in between me and him...before sleeping, of course.
Try to think of all the good that happened today, before sleeping.
EleriThe warmth of a fire will definitely make the night easier for the two of you. Unfortunately, you're not sure if you will be able to start the fire properly. In the nights prior, it was more of a priority for you to gather more food and explore the surrounding area to acclimate yourself to this strange, new place. The mild temperature is bearable due to the calmer nights without strong waves or winds, which helps to keep you fine for the moment. However, with a guest who is heavily wounded, you're not sure if he'll be able to take the lack of warmth as well as you have. The benefit of setting up a fireplace, then, would be twofold. The challenge is with getting the fire set up before the night grows too long.
Thankfully, luck seems to be on your side. It's easy enough to find appropriately-sized rocks that would serve the purpose to build a fireplace. You retrieve the wood and the kindling that you collected from earlier and move them into circle of rocks that you have built in the center of the lonely building. The only task left is to light the fire, which might prove to be the most challenging task by far. The first thing that you could try is using the knife with something that might substitute for flint - maybe quartzite, if it's available? You move out of the building and look near the forest for either flint or quartzite. Hopefully, either one may serve the purpose to give you the spark you need for the fire. You grasp in the dark at the ground, looking at different rocks and becoming more and more disappointed. Finally, you get on the verge of giving up before finding just what you needed - a small piece of quartzite. It probably won't survive more than one or two uses, but it should be all you need for tonight.
You crouch down near the fireplace and draw out the knife. You close your eyes and mutter under your breath, hoping that this will work. You set the knife against the quartzite and strike the rock. Nothing comes from the rock, however, which makes you uncertain about the quartzite. You strike it again to no avail. Once more, you draw the knife against the rock, and a couple of sparks fly from the quartzite, landing in the kindling. You watch as the kindling develops a small flame which spreads to the rest of the material. It is very slow-moving and not very bright, but you have hope that it will grow large during the night. You should have enough firewood to make it last for an hour or maybe two. You reckon that it should give enough warmth to comfort the two of you until the morning arrives.
Having completed the fire, you slump against the wall and bring your knees close to your body. The day has been rough, but maybe you will find some peaceful rest during the night. In the morning, assuming that nothing malicious transpires in the darkness, you will be able to bring the boy to the town and get him proper medical attention. For now, though, it's time to get some rest...
..
.
Go, go now! You have to make it to the #k*%l#!You feel a heat all around you and can barely see through the thick, dark smoke. You acknowledge the sound of explosions and yelling, screaming and howling all around you. Through the smoke, there is occasionally a flash of vibrant light, sometimes red or blue or green or yellow or any color you can think of. You can also see streaks of black flying through the smoke, though you can't make out any shapes. The voices that you hear are barely cognizable, and the mentioning of certain names or places is blotted out by a white noise.
Third guard, hold the shields up and get the wounded out of here! Second guard, keep the @i#O!2kS away from us! Zero guard... let's move.This new voice begins with clarity and confidence, but begins to falter at the end of the sentence. The flashes in the distance increase in both frequency and intensity, providing an odd light show in the dark. More high-pitched screams and howls are heard, though they do not sound very human.
*mF&†, you're pushing it too far! Fall back with the others, we can't survive this! We can always try-More flashes and explosions occur in your surroundings. You can hear someone shouting back.
No! We can't try again, this is our.. our last shot!All of the sounds and the visions begin fading out. There is only one more voice you hear before the scene fades completely, with a sorrowful laugh accompanying it.
Don't worry. We built this together for a reason. I'll make sure that it survives. I'll make sure that we all survive. We're almost where... And then, darkness... but the voice continues to echo for some unknown reason.
Where...
Where...
Where..."Where.. am I? W-what... ah.. what happened?"You open your eyes, unsure if this is a continuation of your dream/nightmare or if you're actually awake. The light pouring in from the doorway indicates that you're back in your small shelter. However, you find that the boy is now awake and feeling around the room with his eyes closed. You're not sure if he's still sleeping and moving in his dreams, or if he's actually awake. It would be best to check his wounds and make sure that he is still sound.
Author's Note: Okay, I admit, that was a lot longer that I promised, especially with Eleri's part. I guess you could consider this a preface to Chapter Five
. Also, the infodump will be coming sometime in the next week, hopefully midway to the next update. I will be sending messages to people regarding the status of the turns.
Have a fantastic week and I hope you enjoy the update,
Artemis.