As the introduction to the
Fourth Chapter of the Sixth Book of the Medium, let's take a look at the distant past, shall we? Maybe we can see a bit more into the minds of your predecessors...
Excerpt from the Fourth Book of the Medium
"Y'know, as a child, I'd never thought that I would be a teenager and already working on designing and building robots. I always thought that I would be an astronaut or something." The blue-haired boy with faded eyes kept his mind set on his work in front of him while he conversed with his friend next to him. His friend shared a small chuckle as they both continued to work on their creation.
"Don't kid yourself. You're still very much a child, Flynn," the navy-haired girl next to him said with a smile.
"Give me the regulator component, please." Flynn felt the ground to his right, looking for the part in question.
"Erm, the one that's glowing green, right?" The girl quickly swatted his hand away from the cylindrical, glowing rod.
"No, you dolt! That's the primer, don't you remember? The stupid bot's not ready to prep the primer yet!" "You know that I can't see objects. I only see colors," he protested.
"Oh, that's right. Here, let me check." She searched the toolbox on her left, the scattered array of various parts to Flynn's right, and the shelf behind them, but she couldn't find the part she needed.
"Dammit, I think Diavitae was messing with our stuff again. I'm gonna go smack him upside his head with my wrench and see if he has the regulator." She got up from the suspended platform and jumped across to the catwalk system, beginning to make her way down to the main parts of the workshop. Flynn was left alone on the suspended platform, feeling the cold, metallic surface of the robot and envisioning the details of the robot, despite the fact that he could not see like everyone else did.
"How is it looking so far?"Flynn smiled. He knew who the voice belonged to, and he was glad that his friend was here to see how far they had come.
"Well, so far, it looks like a big dark blob. That's all I can tell you from here." He laughed heartily, knowing that Zechariah was going to be there for him to the end.
"Kimira says that the research team is working on a big surprise for you. Something that might give you some help when you come around to actually using the robot, she says." Flynn could feel the platform move slightly as Zechariah carefully crossed over to it. Zechariah sat himself down where the other girl was only a few moments ago.
"So, what do you think you're gonna name it?" he asked of Flynn.
"Well, I can't really decide that without my partner being here," Flynn replied with a small chuckle.
"I mean, she did build most of the damn thing. At the very least, she should have a hand in its christening." Zechariah offered a small smile to that comment.
"I still wonder how you're able to design these things so well, Fly. I mean, you can't really see what you're doing, but you still manage to find a vision for it.""Oh, stop it," Flynn teased.
"Don't act like you don't know my powers as a Guardian. I can see, but I can't see at the same time. It's this weird way my brain processes this information that allows me to, well, see.""I know, I know. But here's one think I wasn't sure about until recently. One thing that I learned when looking at how everyone interacted with each other, where we came from, and where we're going.""And what's that, Zech?""Maybe there isn't so much that is different about us, after all. As much as Apollo and Artemis hate each other, they're unbelievable when they finally agree on something and work together. Same can be said about Danielle and Uriah, Io and Yuri.. pretty much every Guardian, in fact.""Yeah, I'd say that's about right. ""But it's weird. All of them are polar opposites and they normally hate each others' guts. But something ticks once in a while, and it all works out.""A Dualistic Nature. That's what Metos called it before, right?"Zechariah reflected upon this.
"Yeah.. Metos did say that.
The Dualistic Nature.
That's what the Guardians come from.
And.. that's also why we're here."
ROLL TO MEDIUM: DUALISTIC NATURE [CHAPTER FOUR]
"N-no more... sleeping. Ever."
Redirect the creator golems to start creating a large, bulky golem. Set him to bake. Then make iron plates, and use them to plate the golem, like armor. Then make him a huge iron warhammer. Arise, first Goldman of the Protector Class.
Rune(Bonus to crafting and clay manipulation due to Domain and Affinity alignments.)
Roll to focus: 6 + 2 = 8, major success = +1 to standard focus!
((Large is being interpreted as 1.75x the standard size of the golems.))
Creators #1, 2, 3 <model a Protector golem>: 3 + 5 + 2 + (4 + 3 + 2) [focus bonus] = 19/18, above average quality (+2 HP)
Convert iron bars to iron plates: 6, great quality
SPD: 5
4 iron (16 iron ingots) -> 16 iron plates, 1 iron (4 ingots) remaining
Creators #1, 2 <set Protector to bake>: 5 + 2 + 1 [focus] = 4/6, success
Create warhammer: Requires 2 ingots (.5 iron); 2 ingots (.5 iron) remaining
Create warhammer task: 4, fine quality
-Protector golem is still baking-
Now that you have the base of your resources established, it's time to get to work on building the start of your army. You know that you have limited resources at the moment, so you decide to build a golem that is of reasonable size and defensive structure. You take control of the three Creator Golems and have them begin to shape a new golem, which you decide will be called the "Goldman," from the Protector class of golems. Your three Creators immediately begin to go to work, taking chunks of the clay and putting it together into a rough shape, then cutting away at and smoothing the various parts of the golem. Slowly, it begins to take its proper shape. With broad shoulders, a tough surface of the main body and strong build overall, you decide that the golems have done a fine job in building this golem. Its shoulders, feet and hands are a little rough around the edges, but it's not going to hinder its effectiveness at all, you think.
To round it all off, you have the golem make some shallow, curvy lines running through the body of the golem. These will be the markings that will help you to identify the golem from afar. You decide to emblazon a rough shield image into the body of the Goldman, with symmetrical lines circling the image from either side. These lines then spread out like vines to the arms and the legs of the golem. Finally, you have the Creators carve three circles into the head of the golem, signifying three eyes. Satisfied with your work, you have two of the Creators carefully place the wet clay of a golem on the magma bed and let it sit there to bake.
Throughout all of this, you have been collecting your iron supply together and preparing it for formation. With the help some of your smaller golems, you manage to pound most of the iron ingots into the form of sturdy iron plates, which will be used later for the addition of armor onto the Goldman golem. Finally, all that's let for you to do is to create the warhammer that you will have the Protector-class golem use. You take half of the ingots that you have remaining and warm them up a bit, making them easier to form to your liking. Then, you use one of your golems to easily shape the iron into the rough shape of a hammerhead. Taking back the iron part, you form the more detailed parts of the warhammer into place. Once it is formed to your liking, you retrieve a sizable branch from the forest outside of your underground facilities and carve it to fit the warhammer. You fit the pieces together and admire your work. Now that the warhammer is finished, all that's left to do is to wait for the golem to finish baking and apply the armor. Then, the will be fit for battle.
Maybe this golem will not be the greatest and biggest of all the golems you will create. However, you are confident that this golem will serve you well to its end. He will always be the first of your army of golems to rise.
You still haven't managed the supports of the tunnels yet, unfortunately. Your golems may not be able to mine much further, for the risk of having one of the tunnels collapse is incredibly high at this point.
Threat! Mov-No. Wait. Stay stealthy and move closer, don't dash in yet.
I almost dash forwards, but stop myself and instead carefully glance around, to see how much closer I can get without being spotted. If this is the best I can do, it's the best I can do. I need to know what Artemis is going to do. I need to watch, I need to observe. I'll wait to interfere until there is combat, either Artemis attacking either of the two kids, or one kid attacking the other without Artemis stepping in to prevent it. if one of the punks attacks Artemis, that's their problem, but otherwise I'm going to try to break it up. If the "dead" kid becomes some kind of mindless monster then killing him becomes acceptable, but I'd prefer not too. Against Artemis I will go lethal from the start, but will accept him yielding or retreating without issue.
LirianYou hesitate in your movements, almost giving in to instinct but deciding to hold back until you have more information about the situation at hand. After all, you cannot be sure what Artemis intends to do by engaging the teenagers. In order to find what he wishes to do, you must restrain yourself and wait for an opportunity to
know more.So instead of taking immediate action, you wait in the shadows.
"You're completely insane, that's all it is," the talkative boy responds to Artemis.
"C'mon, Nick. Let's give him one for the night, yeah?"The quieter boy simply looks up Artemis and puts a slow smile on his own face. It is a gesture that you find creepy, to say the least.
"You cannot begin to know the suffering that you pretend to comprehend, Artemis Dimikaelo. You do not know the unfortunate condition that life has thrown upon us."Artemis simply shakes his head and smiles, too. With his next sentence, he addresses the particularly loquacious boy to the right of the creepy fellow.
"I wish there was some way I could help him. I really do. But it seems to be the will of some higher force that I am blind to at this moment. I am sorry, but your friend cannot be saved. He can only hope to be liberated." He explains this with a smooth voice and a calm demeanor, as if he is completely unfazed by the situation.
"I.. I don't... Nick, what's going on? Tell me!" The talkative boy is anxious now, unsure of what is happening around him now.
"I've found bliss, Mark. That's it. No more running, no more suffering. Just peace. You can join me too. We don't have to feed off of the scraps anymore. We can live now."The talkative boy, now referred to as Mark, starts breathing with quicker pace and backing away from both Artemis and Nick.
"What.. what the hell is this?"Artemis does not pay attention to Mark. Instead, he focuses his attention on Nick and takes himself into a defensive stance.
"Now, both you and I know well that you are a Shadow. There's no use trying to hide it. Now, you could just fade away peacefully into your own dimension, or you could die slowly and painfully. Which do you choose, my-"Artemis nearly gets to finish his ultimatum before you hear a nasty howl come from the quiet boy. It doesn't even seem to be from his own voice, as if he is part of two beings at the same time. In the timeframe of a few seconds, you only manage to see a blur of movement as Nick (rather, what was Nick) jumps out towards Artemis and tries to swipe at him. Artemis deftly dodges the attack and opens his coat, revealing a sheathe that holds a somewhat long, slightly curved sword. As Nick passes him by, he uses his right hand and pulls out the sword, slicing at Nick. He manages to draw a small amount of dark red, almost black, blood. Nick tumbles a few meters away, now completely visible to you. You can see that he is no longer resembling a human, as he now has four clawed limbs replacing his hands and feet. He is completely covered in messy, blood-stained black fur, with a canine form replacing his once human body. His back is arched now as he repositions himself and growls at Artemis, paying no attention to his shallow wound. Mark is frozen in fear behind Artemis, not understanding the turn of events that he has just witnessed at this moment.
Artemis expected this. With a look of determination on his face, he readies the long, thin blade in his right hand, his left hand beckoning the newly formed monster forward.
"Slow and painful death it is. Shall we?"
Warren Drake
Listen and watch carefully, don't move.
Warren DrakeYou remain ever-so-still in your hiding place, trying not to draw the attention of that...
thing. It continues to move around the area of the tree, as if it was a predator attempting to seek out some sort of prey. You almost swear that the monster is looking for you, specifically; Yet it must be lacking in its senses if it cannot detect you from being this close to the tree that you are hiding in. The monster wanders a bit more around your tree, but soon becomes dissatisfied at its lack of detection of another being. With the monster frustrated at the moment, you can hear it make another series of low growls to signal its disappointment and begin to move away from the tree.
You decide to keep quiet for another few minutes, listening again for the monster. You can hear its slow, heavy footsteps as it moves around the general area of the forest that you reside in currently. Despite having moved to a different area, it doesn't seem to be giving up in its search for its objective.
"Oh, no.. not another one.."It's that girl again. The one who assisted you and fed you. Her voice seems to indicate two things: One, that she is still at or around her home of a tree; And two, that she is addressing something other than you. You can hear a sharp screech coming from that direction, though it doesn't appear to be of the same tone as that girl's. It sounds much more deeper and..
hollow. You don't really hear anything for the next few seconds following that, but it would be hard to pick out specific movements or sounds due to your distance. Still, you can indeed hear most of what the girl is saying, if only a little quiet.
"Please, I don't want to hurt you at all. Just stay still and maybe I can help you."You hear some growling coming from that direction and a loud hiss. You're not exactly sure what could be making those sounds, but it must be related to whatever that
thing was that passed you by earlier.
"Just stop for one moment and let.. me.. help!"You get a feeling of electricity in the air. Something powerful is happening right now. You can't tell if it is a good sign or not.
One can only hope.
go deeper into the mines and retrieve the ore if i see any explosives grab a small amount and hide it on my person
Jack WeaslyYou don your tight-fitting, worn suit and mask, wondering when this thing is gonna fall apart. You know that you've inherited it from some unfortunate fellow who might have either died working in this mine or lived a short life because of it. That's what happens to most people who end up working in these mines for long enough. As much as the masks help to filter the air, this is all still on the edge of technology: a frontier that has never been explored before. Due to the circumstances of war, there is little focus on the safety of the technology. As long as it helps to contribute to victory over one's opponents, the long-term risks are less of a problem than the immediate concerns of battle. The risk is belittled further due to the small value of people who live in the Middle Areas of the Empire.
Once you prepare your equipment, you move down the tunnel to meet up with your workmates. As of now, you currently work in a small team of three with two other people: Jack Olias and Aneita Metter. You've known the two of them for a couple of years now, but never really talked too much to either of them until now. The three of you are now embedded in a bond of fate, doomed to die working in these mines. That is, unless you can make a way out for yourself.
You meet the two of them at an in-between area that is cut out in the middle of two of the tunnels. Both of them have their equipment together and ready to go. Both of them wear their standard expressions, Aneita looking anxious and Jack being quite bored with the day.
"Hey, Weasly. Looking as sharp as ever today, 'uh?" Olias remarks in an uninterested tone.
"Morning, Weasly." Aneita fidgets around, adjusting her mask and clothes every so often.
"Well, we shouldn't keep them waitin' now. Let's go."The three of you walk down to the proper section of the tunnels and move into a newly-formed hole in the tunnel, made by the explosives that were detonated not too long ago. Jack Olias takes the lead and brings over a minecart using the rail system leading up to the tunnel. Both Aneita and Olias then begin to pick through the rubble, looking for the signature green-silver shine of the
acelium ore.
Meanwhile, you decide to take an unorthodox approach to the matter today. Of course, you move over to help Aneita and Olias collect the
acelium, but at the same time you keep your eyes out for the Detonation Team. They're the ones who apparently handle the explosives in this area of the mines, so they should have some explosives near them that you
might be able to snatch.
About thirty minutes go by before you see the Detonation Team down your tunnel again. They appear to be loitering near the crossroads of the tunnels and chatting about something. Meanwhile, the three of you have filled about a quarter of the minecart so far. The acelium ore in this tunnel seems to be particularly sparse, as you cannot find much of it just yet. You wait another minute or two for Aneita and Olias to become focused on their work, so that you might be able to sneak away and attain some of the explosives that -
"Please don't try this again Weasly," you hear Aneita whisper to you from behind.
"You've already gotten caught for it once. If you try it again, they might arrest you for doing this. Don't take that chance."
Cecil takes a few steps back, shocked by what he sees. A-are you sure you can't be helped?
Wait for response. If I can, do what I must.
Otherwise run. Try to make it back to the library. It was large enough to find a place to hole up for the night.
Cecil G. PalmerThe man stops and takes a deep breath before turning around to face you. When he does, it seems like he has a slight smile on his face, as if he's almost pitying you from the situation.
"I am long gone. Soon I will be completely with them, fallen into the darkness. Then I will know my peace." He turns back to the direction that he was walking to before and says a final few words for you.
"Don't waste your time saving the damned."His voice reverberates through your minds. You slowly begin walking towards the city. Now, you begin to hear it: the small chatter and the low howls of the night. It sounds as if several hundred spirits were conversing in quiet tones. You can't make out any specific words, but you hear whispers in the night, like the wind whistling into your ears. You quicken your own pace and being running to the information commons, hoping that you can get there in time.
It's not long before you make your way across the walkways and find the information commons again. You don't think that it will be open right now, though it wouldn't hurt to try the door. You attempt to open the door and, to your amazement, it is unlocked. Without hesitation, you make your way inside and close the door behind you.
Now, it is just you and the dark, empty library. No, wait - in the upper parts of the building, you can see light coming down to the lower floors. You wonder if someone is indeed here, and that they just left the door open, or if there's some other shenanigans going on here.
The area around you is empty, save for the bottom shelves and the central desk. Behind that is the arrangement of tables, chairs, and lounges for people to socialize or read comfortably. Once again, you can see the platforms and the boxes suspended above you. From some floor above you, the soft, yellow-white light emanates.
"In terms of the relevance of all this, it should be noted that human matters are probably secondary to whatever is actually happening. And while the chance of these stories having much to do with whatever's happening is admittedly remote, I have also seen somebody who reasonably fits the description of a golden god of the sun just earlier today, complete with the expected demeanor. So there is at least that little correlation to go off of."
"But anyway, you refer to 'old texts', as in, not oral histories or traditions. Where could these be found, and do they belong to the Atisi?"
Eh Ah"In my experience, I've found these types of stories to be a type of 'thought primer,'" he explains to you.
"Sometimes you will not find a direct correlation between whatever is found through the facts, and sometimes you will. But what's important is how you are able to interpret it, and what your perspective is on the situation. Maybe your observations would be important to your exploration of the recent events, indeed.""But anyway, you refer to 'old texts', as in, not oral histories or traditions. Where could these be found, and do they belong to the Atisi?"He sighs with an aura of contemplation surrounding him.
"We do not have many texts that refer to fables or myths that belong to the Atisi, unfortunately. Sure, you'll find one or two, but they'll be small stories. We do, however, have a surprising amount of poetry and data collected on various creatures and plants!" He gives a warm laugh before cleaning up the tea cups and the container, moving to store them away. He then returns in quick fashion and checks the window near you.
"It looks like the Theyins are out and about again." he gestures you over to the window and you check. Indeed, Seira and her group of soldiers are looking around the village, presumably for you.
"It is such a shame that things have gotten the way they are now. Invading a helpless island like ours... what do we have to offer that would prompt such an invasion?"Outside, you can see that Seira Theyin is still looking around. You assume that she's probably looking around to find you. You also notice that the sky outside seems to be completely dark, save for one single star. It strikes you as odd, but maybe there's an abundance of clouds in the night sky tonight. Regardless, you stow this in the back of your mind and prepare yourself to move. Wouldn't want to keep the Empress waiting, now would we?
Move to the group, and see if I can join in. If not , enjoy drink like before
Cat SchrodingerYou approach the fine gentlemen and women who are currently lounging near the back of the room. They all appear to be dressed reasonably well, each in their own coat or dress in various shades of white or blue. Other than that, you can't really tell where they're from. You've never seen them before on the island; Perhaps they arrived just today with the arrival of ships from the mainland. Despite this, you decide to introduce yourself and make conversation with the peculiar group of fellows.
You walk up to their table and nod your head, stating your name and introducing yourself with formal manner to the group. Two of them, a man and a woman, stand up to greet you.
"Good morning, Professor Schrodinger," the woman with dark-brown hair says to you.
"My name is Janice Walker, and these are my associates from the Teranu College. We're pleased to meet you. You're welcome to sit with us." Taking their invitation, you take the seat nearest to you and make yourself comfortable. A waitress makes her way to your table, complete with a silver-and-white uniform dress.
"Good morning, everyone. My name is Lila, and I will be your hostess today. What would you like to order?"The woman who greeted you before responds, seeming to be at the head of the group at the moment.
"My company has already received our meal, thank you. However, I don't believe our fellow has gotten a chance yet. What would you like, Professor Schrodinger?" You state that you would like to try the Juumith Blend that they are currently offering.
The waitress responds cheerily:
"Fine choice, sir. Is there anything else that you would like?" You decide not to order anything else for now, and the waitress heads off to get your drink. Ms. Walker then turns to you once again.
"Excuse me, Professor Schrodinger. Is there a chance that you are from the University of Telenos?""Of course, I am a Professor of Studies of Paradoxes. I am currently involved in research delving into some of the greater mysteries and inconsistencies of the universe."Ms. Walker smiles and pushes a small, light-blue envelope to your side of the table.
"Well, if you don't mind, Professor Schrodinger, my associates need to pass on a letter to Ms. Parker, from the Biological Studies division of the university. If you would be so kind as to deliver this note to Ms. Parker?"
Let them take me to where they want. I can at least learn the layout.
Alex RamanYou decide to make the best of the situation at hand and learn about your surroundings. Maybe you can get an idea of where you are exactly, and how you will be able to plan your escape. Then, you will be free to roam as you please and wreck havoc as you see fit.
From the main gate, you find that there are guard towers posted every so often at intervals along the walls. They were not so obvious before when you were immediately up against the wall, but you can see now how they intended to manage the wall. In front of you, there is a small arch that you must past under before you get to the farm fields in the outer part of the city. The farms here, under threat of freezing, have been secured by building large greenhouses over most of the larger fields - the fields that are not covered are completely bare. You think that they have either frozen over and died or that they were never planted to begin with, to save resources and time. It is a couple of minutes of a walk to get to the main part of the city.
From there, you can see the design of the city. The city is made in a circular fashion, surrounded on all sides by either roads or fields, which are then further surrounded by the walls. The buildings that compose the city are mainly one or two-story buildings which appear to be of sturdy construction and neat design. There are some aging houses, but for the most part the building are well-kept and neat. They appear to be focused around the design of sloped roofs and narrow walkways between some of the buildings. However, this is only the face of the city; you're not sure how the inside of the city will look, but you assume that you'll find that out soon enough.
You make mental notes of potential escapes or utilities that you could use. The walkways between some of the houses that you can see could make for some easy escapes or sudden changes in route. The closeness of the buildings also would make it easier for you to hide inside the city. However, once you are outside of the main city, you must travel through the fields, which would make it quite difficult to hide in. This is compounded due to the fact that you will also have to make your way from the fields to the wall, which would certainly be guarded most of the time. The whole city appears to be a prison in and of itself. However, as you get closer to the city, you also notice that there are some other details that may help you: you notice that there are some power lines located on the outside of some of the older buildings. Of course, this suggests the presence of technology. Maybe you could use something to help you find out your location currently, and look to where you can go from here.
The two guards take you to the edge of the city and turn you sharply to the right. From there, you take a few more steps before entering into a flat, square building at the edge of the city. This would appear to be the jail of the city, you'd think. Once the three of you enter inside, one of the guards lets go of you while moving to the front desk to collect something. From here, you can see that this front room leads out to a door to the right and a door behind the front desk. Other than that, the entire place seems to be rather lacking in decorations and general life.
((Sorry, sickness))
Has something inhabited my spring? Won't matter--need to move to a better location, and this cancels out the nearest water source as aid.
...I do hope that the beachfront still carries whatever left of-
I need to bring him to safety. Then return with water. Please hold on...
Eleri quietly whined as she noted the severity of this man's wounds. She felt something which she should have long forgotten, buried under what she counted as detached memories from her psyche: fear.
She calmly exhaled as she returned to her senses. No matter what any single one of his kind did, they were all different. This, at least, she knew at heart, and even if they weren't--she was different from any of them; it was not in her nature to abandon aid.
"I will carry you to safety."
Get him to my 'home' at the beach! Hopefully the situation calls for adrenaline ._.
EleriWaiting and being indecisive will only result in precious time being lost here. Instead of worrying about his smaller wounds, you have to make sure that he doesn't bleed out immediately. However, you don't really have a stable place to treat him at the moment. You decide that it would be best to bring him to your home at the ghost town and treat him there. Hopefully, you will be able to find the proper resources to heal him closer to your shelter.
Slowly, you begin to slide your arms under his body and wrap them around his legs and upper torso. You can hear him yelp in pain, but you can't focus on that right now. Yes, he'll be experiencing some uncomfortable sensations, but he's not going to be able to receive treatment unless you get him out of here. You attempt to secure your grip on him, but your hands are slick and not able to manage him correctly. Unfortunately, you don't think you have the time to try and fix your posture and your grip, so you haul him up anyways and carry him. You're not the strongest of people, so you visibly exert much energy in trying to keep him in your arms. The downhill slope should alleviate some of your difficulties, however, so you trudge down to the side of the hill and begin to slowly walk your way down to the shoreline again.
You're not sure how you're able to manage this for the time that you do, but you find the energy to keep your legs moving and your arms steady. It's not long before you make it down to the pathway of houses once again and back to your shelter. You try to carefully let him down onto the floor of the ancient building, but you are extremely tired from your travel down the hill. Instead, you accidentally drop him down, making him cry out in pain once again. Well, not that he wasn't already groaning and moaning before, it's just that he is in even more pain now. You wince at your own weakness, but there's no time to focus on that.
Tired and confused, you've managed to get him down from the hill to your own little shelter, where you'll be able to help him with haste. Thankfully, he seems to be developing scabs now, a sign that he is at least able to have his body heal himself a bit. However, he'll still need sustenance and care if he is to recover in the short run, if not also the long run.
"I.. I don't k-kn-n-ow who y-you are-e, but please.. get m-me s-so-o-me f-fresh wa-at-ter... p-please!" He seems to have difficulty whispering the words to you, signaling that he is still of weak mind and body right now. You're not sure if you should begin by fetching him some fresh water or working on bandaging his wounds now. Either would be far preferable to simply standing around and worrying about the situation.
You still haven't a clue about what might have attacked him, as he doesn't seem particularly menacing of a person, even if he didn't have the injuries. You feel like you'll need to find out what attacked him later, and how you can prevent this from happening again in the future.
Author's Note: No author's note today, as I will have a message coming up that addresses my recent absences in posting.
I hope you all have a good day/night,
Artemis.